Quote Originally Posted by Ryaduera View Post
Yes that's what we've been saying. You could also circumvent this by giving DRK a skill that consumes Darkside. You no longer want to overcap on Darkside, nor do you want to dump MP straight away since you will want to weave in your new Darkside skill. Something somewhere will have to give in potency probably, but it would add a layer of depth to an otherwise flat gameplay design. Like I said, "fixing" the stalwart soul and flood progression situation is just putting a bandaid on a wound that needs stitches. Nothing was "fixed" but at least you did something. What you really need to fix is the design, but I'd still rather have a bandaid than nothing. I'd rather have something that either also used MP so I had to make a choice, or something that consumed Darkside so I'd have to think about when to rebuild my Darkside and when to consume it.
Ahh. It seems I missed the intermediate steps of the conversation, or just caught only the most repeated snippets without their earlier contexts.

Yes, I'd of course be down for making Darkside, MP, etc., actual, integral mechanics. So long as we're not stopping at Stalwart, let alone approaching it just because "Other tanks have X!" then I'm all for this. My concern was that mere bandaid would be used to avoid dealing with a festering wound. Frankly, DRK needs the surgery.