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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Auryan View Post
    Exactly. Limited BLU is interesting because of it's customization, wide array of weird and gimmicky spells and lack of overall balance. To add BLU to the standard heap, you'll have to gut everything that is remotely interesting. Maybe jon, aveyond and Shurrikhan are fine with that because throughout this entire conversation it's all about just getting the job to max level above anything else.
    Umm, no. I can't speak for Jon and Aveyond -- as I suspect our views differ significantly, such as in that I do not want to see a BLU as merely another Magical Ranged DPS -- but for me it is certainly not merely about getting the job to max level.

    It is instead about making its uniqueness actually carry over to its combat and playflow, rather than being mostly constrained to its acquisition gimmicks or the 'glory' of overpowered but nonetheless basic heal casts. Ultimately, if the meme spells were replaced with actual synergies (an no, dmg mod stacking is not sufficient) and BLU actually therefore capable of engaging playflows, yeah, I'd like to actually be able to still play that then-engaging job in current and even matchmade content, but that's secondary to it first being a well-built job, none of which need sacrifice its oversized kit or its systems of acquisition.

    I have a feeling they won't like this basic-beach BLU though.
    I wouldn't enjoy a "basic-beach" BLU, but, AGAIN, unique systems of acquisition and deck-building do NOT demand that a job be locked out of current content, and allowing BLU to do current content does NOT demand it be released only in "basic-beach" form. The requirement is the (quite considerable) effort of creating a job with an several-fold ability count -- no more, no less. Such in turn, though, requires that BLU is actually treated as a job, and not merely a guise for side-content or a revitalizing system for doing past expansion's dungeons and trials.

    You can have the oversized toolkit and still have interesting spells; it's only from having both, together, that you have any interesting deck-building. That deliberate deck-building, not merely the "gotta catch acquire them all (but really only the top 28 spells you'd every really use anyways)", imo, should have been the point of the job. But alas, it's not a job in which additional time has been spent to un-limit it relative to most; it is instead, quite differently, a gimmick first and a job only as a means of that gimmick's application.
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    Last edited by Shurrikhan; 10-31-2021 at 12:51 PM.