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  1. #121
    Player
    aveyond-dreams's Avatar
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    Sep 2021
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    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Adding a set of spells for normal gameplay would not take away the precious carnival. It would add a beloved FF job into the roster of other jobs so we can actually do more than years old content with it. It couldn't be more crystal clear. Learn the spells, the job is no longer limited. It could even be called an Advanced Job at that point!

    Till then, Blue Mage is useless. Got my inferno jacket by just levelling alt jobs passively and got my ex trial and beast tribe mounts ages ago. Got the pvp hair not long after it came out back in Stormblood. Finished the Bozja fate grinds ages ago for the weapons I wanted. Blue Mage will continue to have no value for me throughout the entirety of 6.X for me, just like how it was useless for me during all of 5.X.

    Quote Originally Posted by Grimoire-M View Post
    It’s a job that would have benefitted greatly from the early quest focused style of job ability acquisition. The ‘collectathon’ aspects I would have treated the same way as performance, a secondary emote system that has no place in regular combat.
    Careful, seems like the limited job fans are going to reduce Bard to a minigame in the next FF mmo if they have their way.
    (4)
    Last edited by aveyond-dreams; 11-01-2021 at 04:35 AM.

  2. #122
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Adding a set of spells for normal gameplay would not take away the precious carnival. It would add a beloved FF job into the roster of other jobs so we can actually do more than years old content with it. It couldn't be more crystal clear. Learn the spells, the job is no longer limited. It could even be called an Advanced Job at that point!

    Till then, Blue Mage is useless. Got my inferno jacket by just levelling alt jobs passively and got my ex trial and beast tribe mounts ages ago. Got the pvp hair not long after it came out back in Stormblood. Finished the Bozja fate grinds ages ago for the weapons I wanted. Blue Mage will continue to have no value for me throughout the entirety of 6.X for me, just like how it was useless for me during all of 5.X.



    Careful, seems like the limited job fans are going to reduce Bard to a minigame in the next FF mmo if they have their way.
    Issues with your suggestion:
    1. Restricting a standard job behind side content is dumb and they would and should never do that. Making the job entirely side content is something else.
    2. The issue is not about removing access to MC (although gutting this version would inadvertently lead to that), but more that this version of BLU is only fun when it can customize your build using bizarre and broken spells. All of which would not be possible if it were to do max level content. Why would anyone play BLU if it can't do Ram's Voice + Ultravibration or blowing themselves up at any given moment? I guess the people that would put more emphasis on the job label than anything else.
    3. No one cares if you partake in a piece of content or not. Play it or not, whatever floats your boat. You don't see me typing that they should abandon Ultimate for more exploratory content. Even though I don't do or care for Ultimate and make literally 0 use of the content (along with the vast majority of the player base).
    (2)

  3. #123
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Auryan View Post
    Issues with your suggestion:
    1. Restricting a standard job behind side content is dumb and they would and should never do that. Making the job entirely side content is something else.
    2. The issue is not about removing access to MC (although gutting this version would inadvertently lead to that), but more that this version of BLU is only fun when it can customize your build using bizarre and broken spells. All of which would not be possible if it were to do max level content. Why would anyone play BLU if it can't do Ram's Voice + Ultravibration or blowing themselves up at any given moment? I guess the people that would put more emphasis on the job label than anything else.
    3. No one cares if you partake in a piece of content or not. Play it or not, whatever floats your boat. You don't see me typing that they should abandon Ultimate for more exploratory content. Even though I don't do or care for Ultimate and make literally 0 use of the content (along with the vast majority of the player base).
    Would you be fine with a full version of blue mage if what blue mage is currently was left as is and continued to be updated as planned?
    (2)

  4. #124
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Auryan View Post
    Why would anyone play BLU if it can't do Ram's Voice + Ultravibration or blowing themselves up at any given moment? I guess the people that would put more emphasis on the job label than anything else.
    I just want to be able to use monster magic in battle while playing with other people in the content during the expansion I'm in. It really isn't that deep. I can do without the meme instakill effects. All I need is enough blue magic spells for a rotation and I'm good to go.
    (6)

  5. #125
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by jon041065 View Post
    Would you be fine with a full version of blue mage if what blue mage is currently was left as is and continued to be updated as planned?
    Sure. But that's unrealistic in a having-your-cake-and-eating-it-too kind of way. That it's possible to go that route, sure, but is it practical and worth investing more resources into what is clearly meant as strictly side content? No, not really.
    If they're going to even attempt to, why not simply create a BLU-like mage that is similar, but doesn't have all the hang-ups? A Catmancer that has cats use a select few curated, synergistic monster abilities by feeding them treats. It's BLU/BST-esque, doesn't have much or any attention on learning these abilities besides on level and is distinct enough from the other mages.

    Kind of what Archwizard mentioned a while back.

    EDIT: changed for more clarity
    (1)
    Last edited by Auryan; 11-01-2021 at 05:53 AM.

  6. #126
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
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    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Auryan View Post
    Sure. But that's unrealistic in a having-your-cake-and-eating-it-too kind of way. That it's possible to go that route, sure, but is it practical and worth investing more resources into what is clearly meant as strictly side content? No, not really.
    If they're going to even attempt to, why not simply create a BLU-like mage that is similar, but doesn't have all the hang-ups? A Catmancer that has cats use a select few curated, synergistic monster abilities by feeding them treats. It's BLU/BST-esque, doesn't have much or any attention on learning these abilities besides on level and is distinct enough from the other mages.

    Kind of what Archwizard mentioned a while back.

    EDIT: changed for more clarity
    Maybe because Catmancer is a job that is very difficult to take seriously while Blue Mage has the weight of its past iterations behind it. If anything that should have been a limited job instead of an FF classic.

    So yeah, it would be worth it to make a set of rotation spells for a non-limited mode for Blue Mage. They seem to spare no expense at making spells, so why not make another 20 or so for our rotation. At this point it's not that big of an ask.
    (3)

  7. #127
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Careful, seems like the limited job fans are going to reduce Bard to a minigame in the next FF mmo if they have their way.
    To be clear, I’m personally fine with BLU being given its own space. I actually used it to revisit Alexander as my static all got burnt on Gordias and get the riding maps done for ARR. My reasons for wanting it as a regular job mirror my reasons for wanting Summoner to keep the aspects I like about its current iteration. SE didn’t give it lore or mechanics to support it being a regular job, but just because I can see how to make it work doesn’t mean it’s right, never mind easy to implement. So ages ago I got off my high horse and decided to enjoy it for what it is. In a better game you get a Blue Mage that doesn’t fulfill the job fantasy of “collect all the PokeMoves” that other casual players (who care about it more than you do) wanted and I get a Summoner that pushes both of the archetypes it carries in XIV further by integrating them seamlessly into a single job.

    And Bard’s fine. No one sane thinks it doesn’t need more Songs aspects. Performance is just a glorified midi keyboard and has zero bearing on that.
    (0)

  8. #128
    Player
    jon041065's Avatar
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    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Auryan View Post
    Sure. But that's unrealistic in a having-your-cake-and-eating-it-too kind of way. That it's possible to go that route, sure, but is it practical and worth investing more resources into what is clearly meant as strictly side content? No, not really.
    If they're going to even attempt to, why not simply create a BLU-like mage that is similar, but doesn't have all the hang-ups? A Catmancer that has cats use a select few curated, synergistic monster abilities by feeding them treats. It's BLU/BST-esque, doesn't have much or any attention on learning these abilities besides on level and is distinct enough from the other mages.

    Kind of what Archwizard mentioned a while back.

    EDIT: changed for more clarity
    I wouldn't look at it as a "having your cake and eating it too" situation but it is something that is not likely to happen I'll give you that. I would look at it as the developers seeing what types of side content the players do want to keep seeing. We have deep dungeon already. We've seen Diadem added to the game and then reworked twiced. The limited job system has been well received by some and not so well by others. Obviously I fall into the later category but would like to achieve the mount but not going after it because I don't want to be counted as a player that seemingly approves of the current system. I could very well be wrong but I would assume that there are resources meant for the development of new jobs and balancing and then resources meant for new side content. If our sides could come to an agreement then we would be more likely to see more content in the vein of the masked carnivale instead of the devs potentially viewing it as a risk. We can both agree that there has been a lot of noise over the years about the limited job system. If most of that was then channeled into one clear message about what would we like to see in the future then we would likely see that feedback be acted upon instead of the split feedback we are providing currently. Maybe that would mean that side content is added first and then through that us players unlock the full version of the job. Ideally, most of both camps would be satisfied with that situation.
    (2)

  9. #129
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Auryan View Post
    Sure. But that's unrealistic in a having-your-cake-and-eating-it-too kind of way. That it's possible to go that route, sure, but is it practical and worth investing more resources into what is clearly meant as strictly side content? No, not really.
    If they're going to even attempt to, why not simply create a BLU-like mage that is similar, but doesn't have all the hang-ups? A Catmancer that has cats use a select few curated, synergistic monster abilities by feeding them treats. It's BLU/BST-esque, doesn't have much or any attention on learning these abilities besides on level and is distinct enough from the other mages.
    No, it is not. There is no opportunity, laudable or otherwise, that would need be consumed.

    It's a matter of something which works in both arenas A and B. And that's a matter of compromise; if the capacity for A is "compromised", it straight-up no longer works for A, and vice versa. Such is instead a matter of effort.

    The question is simply whether BLU is worth that effort, to actually have meaningful choice in its kit (rather than on up to perhaps 5 spells out of the whole thing), to actually have an engaging playflow (rather than, at most, the glee of a damage-mod-stacked burst per 90s or overpowered basic heals), to actually be designed for the fun of its own playflow and decision-making, rather than only for its grind of acquisition.

    And, no, a "Catmancer" would not be a suitable replacement for BLU. Nor does BLU need replacing. BLU deserves fixing and actually fleshing out with some attention to it's own experience, rather than merely that of its attached mini-game.
    (8)

  10. #130
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    No, it is not. There is no opportunity, laudable or otherwise, that would need be consumed.

    It's a matter of something which works in both arenas A and B. And that's a matter of compromise; if the capacity for A is "compromised", it straight-up no longer works for A, and vice versa. Such is instead a matter of effort.

    The question is simply whether BLU is worth that effort, to actually have meaningful choice in its kit (rather than on up to perhaps 5 spells out of the whole thing), to actually have an engaging playflow (rather than, at most, the glee of a damage-mod-stacked burst per 90s or overpowered basic heals), to actually be designed for the fun of its own playflow and decision-making, rather than only for its grind of acquisition.

    And, no, a "Catmancer" would not be a suitable replacement for BLU. Nor does BLU need replacing. BLU deserves fixing and actually fleshing out with some attention to it's own experience, rather than merely that of its attached mini-game.
    And I'm saying the effort to arbitrarily make such a change is not worth it. That instead of adding a completely unnecessary and watered down version to a piece of side content, you could add a caster to the slot that would fill the same niche of BLU without having to change anything of said content and its purpose.
    I'm trying to meet you halfway here. Catmancer, Animist or w/e that sorta plays in to the fantasy of BLU can be added to the roster of standard jobs and has the added benefit of not being attached to anything (precedence, tradition, gimmick) and be its very own job. It would mirror the relationship between Reaper and traditional DRK that share similar aesthetic, weapon and fighting style, while still being distinct from XIV's version of DRK. Something that has been suggested here before.

    It's hard to discuss any of these theoretical "solutions" to this topic when people are not open to compromise on any of their staunch and unreasonable desires. And I reject the entire premise that BLU needs any sort of "fixing" that you're demanding, it's working completely as intended. Your hang-ups and refusal to accept the obvious are not mine or the developers' problem. It is a mini-game and side content, it's best for everyone to just accept it. If you want to make sensible adjustments to the experience, send in constructive feedback. Theorycrafting that subverts the entire concept that (general) you unconvincingly try pass off as easy to implement isn't constructive.
    (1)

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