Quote Originally Posted by Shurrikhan View Post
Why is this so often echoed? A tank is the ONE role on which HP sacrifices actually MAKE sense, since it's the one role that already, until Shadowbringers, made regular use of its eHP as a resource.
And even following Shadowbringers, tanks still make use of eHP as a resource, just in the sense of timed expenditure rather than comparative spending (against offensive opportunities).
Consider a DPS using it instead. Its restrictions would instead be purely a matter of avoiding its use before raid AoEs while essentially just offering a healer attention burden for in order to shift aDPS from healers to that damage-dealer, all without having higher rDPS for the party as a whole (else the job would be imbalanced). No, the only role that should have HP-spending mechanics are those that already have eHP mechanics -- essentially just allowing the job to bank resource via HP spending during damage lulls to then further fortify itself during damage spikes, an altogether very tank-themed mechanic.
I personally am in the boat that it is absolutely possible to use HP as a resource on a tank, however to facilitate this, one of two things needs to happen to not put unreasonable burden on healers for the DRK to up his damage:

A.) DRK needs a significantly bigger pool of HP as a buffer for using HP as part of your damage mechanics, between 25-75% more than other tanks, either in form of a low CD ability or passively.

The downsides of this option is threefold:

- it makes surviving mechanics or busters tremendously easier by using heals instead of shields to boost this buffer or by underusing HP spenders which could be seen as an issue of imbalance for progression

- mechanics requiring full HP for completion (think Seat of Sacrifice: True Living Dead) will be more difficult proportional to the increase of maxHP

- problem #2 applies for Living Dead and unless LD has its effect reworked or contains "while under walking dead: hp spenders are now free", it will become extremely counterintuitive to use.

B.) DRK would need significantly more available self sustain akin to having Bloodbath, with uptime matching intended use count for HP spenders.

Funnily enough, the tank that would qualify for HP spenders the most is WARRIOR, given the insane amount of HP recovery it will boast coming Endwalker.