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  1. #811
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    92
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    Well if they insist on keeping blood weapon as it is now, instead of making it stacks, they could just bring back the haste effect you get with it to do your certain 5 gcds.
    (8)
    Lea.

  2. #812
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Leathium View Post
    Well if they insist on keeping blood weapon as it is now, instead of making it stacks, they could just bring back the haste effect you get with it to do your certain 5 gcds.
    ^ And/or increase the duration by a second. Big ask, I know.
    (3)

  3. #813
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    DRK need a rework, period.
    Just let me play DRK HEAVENSWARD already, nothing was perfect but at least i had faaaar more fun playing drk at those time.
    (Give me back my Dark Arts also, please !!!).

    Anyway DRK EW is the most underwhelming job of all, concerning the 3 tank he got absolutely nothing comparable. TBN is powerful but kind of outdated with the new tank skills.
    (18)

  4. #814
    Player
    RatCopter's Avatar
    Join Date
    Jun 2019
    Posts
    78
    Character
    Artaius Windcrest
    World
    Mateus
    Main Class
    Gunbreaker Lv 100
    Here's a spitball of an idea regarding Shadowbringer, Abyssal Drain, and Dark Arts.

    Dark Arts can be stacked up to 2 times.
    Abyssal Drain is dropped to 30 seconds, and gives one stack of Dark Arts.
    Shadowbringer becomes a GCD that is usable after a stack of Dark Arts is used. You get a buff called "Bringer of Shadow" or something that last 10 seconds, and you spend it to use Shadowbringer. Lower potency a bit, because now it can peak at 6 uses per minute.

    Boom. Dark Arts becomes an actual resource to be considered, Abyssal Drain has a point to exist, you actually have a DPS positive reward for good TBN use, Shadowbringer becomes a satisfying skill to build up to and use, AND you have something to potentially do while waiting for your burst window that isn't just 1-2-3.

    Never gonna happen because that'd be too fun, but it nice to dream
    (0)
    Last edited by RatCopter; 10-29-2021 at 06:27 AM.

  5. #815
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Not gonna lie, it still baffles me that DRK has the lowest regen for mana wise, but PLD has SO many ways to regen mana and they can hit cap pretty quick like it's nothing.

    Blood Weapon is only just a spoonful for one bite of "Flood of Shadow/Edge/TBN"

    Syphon Strike gives you 600 MP, but PLD Riot Blade gives you 1,000 MP

    And I hate that Delirium when using BloodSpiller, you get 200MP and Quietus gives you 500 MP

    And now Delirium is only 3 stacks, we basically getting 600 MP back in return instead of 1,000 MP When using BloodSpiller though
    (7)

  6. #816
    Player
    Bissani's Avatar
    Join Date
    Feb 2013
    Location
    Gridania
    Posts
    15
    Character
    Centric Flow
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Just for a last minute band aid fix, a part from the required qol adjustment, to me would be enough if they add an alternative combo path with a higher potency but which costs mana to the single target and aoe rotation.

    Something like:
    - Power slash: combo from siphon strikes, cost X mp, Y potency, grants 20 blood
    - Abyssal drain: combo from unleash, cost X mp, Y potency, grants 20 blood

    Therfore forcing you to think how to spend mana:
    - do i need mitigation - > tbn
    - do i need darkside - > edge/flood
    - I am fine - > use the mana for the higher potency combo
    (0)

  7. #817
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Bissani View Post
    Just for a last minute band aid fix,
    Precedent has shown us to expect little beyond potency changes pre-launch.
    Maybe they'll do more later, but for now we should probably rein in our expectations.
    (4)

  8. #818
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    just putting a though here

    what if DRK stoped using MP as way to limit what u can do ? to me it feels like that mp is what makes the job chaincuffed

    funny thing that on PLD u dont feel like MP is there to stop u ... outside not being able to spam clemency / Holy but that makes sense ....
    (0)

  9. #819
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Warlyx View Post
    what if DRK stoped using MP as way to limit what u can do ? to me it feels like that mp is what makes the job chaincuffed
    Everything is a limit. If not MP, it'd merely be something else.

    MP is just a system that allows for the effects of multiple charges shared between multiple abilities and to have greater uptime dependence.

    Sure, EoS/FoS/TBN could instead have a further cooldown or charge system shared between them that Syphon Strike, Blood Weapon hits, and Carve and Spit would each trim some seconds off of, but despite leaving us no longer "cuffed" to MP, it'd just be a less elegant and intuitive display that allows for the exact same gameplay. The alternative beyond that is to simply not have those affordances whatsoever, but then you'd be "cuffed" to the barebone lack of such features, even if you might not so quickly notice them.

    You don't notice MP on Paladin for the simple fact that, as of Endwalker (and the removal of Req's MP requirement), it doesn't really amount to anything beyond ensuring that you have enough MP by X minute mark; since you have virtually no reason to use it outside X minute mark, such makes it largely irrelevant.

    I would think it would be better to be "cuffed" to at least a flexible spending system like DRK's MP than for its analogs in merely bloated gimmicks a la Requiescat or Continuation, no?
    (3)

  10. #820
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Quote Originally Posted by Warlyx View Post
    just putting a though here

    what if DRK stoped using MP as way to limit what u can do ? to me it feels like that mp is what makes the job chaincuffed

    funny thing that on PLD u dont feel like MP is there to stop u ... outside not being able to spam clemency / Holy but that makes sense ....
    I see what you are saying but if you just put abilities out there to be pressed based on a timer then you have WAR and GNB.

    The argument to use something else such as hp has fallen on deaf ears and prob wouldn’t be a great idea since DRK is a tank.

    SQEX needs to make the trade off between mana spenders and mana generators more impactful. In HW if you went too hard and lost all money (dark side) that was a huge problem. You really could screw yourself by using your abilities inappropriately. There is no such risk now and there is certainly no reward for “doing it right”. That being said, I think mana as a resource is the right path but it is being poorly implemented.
    (4)

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