Well if they insist on keeping blood weapon as it is now, instead of making it stacks, they could just bring back the haste effect you get with it to do your certain 5 gcds.
Well if they insist on keeping blood weapon as it is now, instead of making it stacks, they could just bring back the haste effect you get with it to do your certain 5 gcds.
Lea.
DRK need a rework, period.
Just let me play DRK HEAVENSWARD already, nothing was perfect but at least i had faaaar more fun playing drk at those time.
(Give me back my Dark Arts also, please !!!).
Anyway DRK EW is the most underwhelming job of all, concerning the 3 tank he got absolutely nothing comparable. TBN is powerful but kind of outdated with the new tank skills.
Here's a spitball of an idea regarding Shadowbringer, Abyssal Drain, and Dark Arts.
Dark Arts can be stacked up to 2 times.
Abyssal Drain is dropped to 30 seconds, and gives one stack of Dark Arts.
Shadowbringer becomes a GCD that is usable after a stack of Dark Arts is used. You get a buff called "Bringer of Shadow" or something that last 10 seconds, and you spend it to use Shadowbringer. Lower potency a bit, because now it can peak at 6 uses per minute.
Boom. Dark Arts becomes an actual resource to be considered, Abyssal Drain has a point to exist, you actually have a DPS positive reward for good TBN use, Shadowbringer becomes a satisfying skill to build up to and use, AND you have something to potentially do while waiting for your burst window that isn't just 1-2-3.
Never gonna happen because that'd be too fun, but it nice to dream
Last edited by RatCopter; 10-29-2021 at 06:27 AM.
Not gonna lie, it still baffles me that DRK has the lowest regen for mana wise, but PLD has SO many ways to regen mana and they can hit cap pretty quick like it's nothing.
Blood Weapon is only just a spoonful for one bite of "Flood of Shadow/Edge/TBN"
Syphon Strike gives you 600 MP, but PLD Riot Blade gives you 1,000 MP
And I hate that Delirium when using BloodSpiller, you get 200MP and Quietus gives you 500 MP
And now Delirium is only 3 stacks, we basically getting 600 MP back in return instead of 1,000 MP When using BloodSpiller though
Just for a last minute band aid fix, a part from the required qol adjustment, to me would be enough if they add an alternative combo path with a higher potency but which costs mana to the single target and aoe rotation.
Something like:
- Power slash: combo from siphon strikes, cost X mp, Y potency, grants 20 blood
- Abyssal drain: combo from unleash, cost X mp, Y potency, grants 20 blood
Therfore forcing you to think how to spend mana:
- do i need mitigation - > tbn
- do i need darkside - > edge/flood
- I am fine - > use the mana for the higher potency combo
just putting a though here
what if DRK stoped using MP as way to limit what u can do ? to me it feels like that mp is what makes the job chaincuffed
funny thing that on PLD u dont feel like MP is there to stop u ... outside not being able to spam clemency / Holy but that makes sense ....
Everything is a limit. If not MP, it'd merely be something else.
MP is just a system that allows for the effects of multiple charges shared between multiple abilities and to have greater uptime dependence.
Sure, EoS/FoS/TBN could instead have a further cooldown or charge system shared between them that Syphon Strike, Blood Weapon hits, and Carve and Spit would each trim some seconds off of, but despite leaving us no longer "cuffed" to MP, it'd just be a less elegant and intuitive display that allows for the exact same gameplay. The alternative beyond that is to simply not have those affordances whatsoever, but then you'd be "cuffed" to the barebone lack of such features, even if you might not so quickly notice them.
You don't notice MP on Paladin for the simple fact that, as of Endwalker (and the removal of Req's MP requirement), it doesn't really amount to anything beyond ensuring that you have enough MP by X minute mark; since you have virtually no reason to use it outside X minute mark, such makes it largely irrelevant.
I would think it would be better to be "cuffed" to at least a flexible spending system like DRK's MP than for its analogs in merely bloated gimmicks a la Requiescat or Continuation, no?
I see what you are saying but if you just put abilities out there to be pressed based on a timer then you have WAR and GNB.just putting a though here
what if DRK stoped using MP as way to limit what u can do ? to me it feels like that mp is what makes the job chaincuffed
funny thing that on PLD u dont feel like MP is there to stop u ... outside not being able to spam clemency / Holy but that makes sense ....
The argument to use something else such as hp has fallen on deaf ears and prob wouldn’t be a great idea since DRK is a tank.
SQEX needs to make the trade off between mana spenders and mana generators more impactful. In HW if you went too hard and lost all money (dark side) that was a huge problem. You really could screw yourself by using your abilities inappropriately. There is no such risk now and there is certainly no reward for “doing it right”. That being said, I think mana as a resource is the right path but it is being poorly implemented.
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