Quote Originally Posted by Shurrikhan View Post
Why is this so often echoed? A tank is the ONE role on which HP sacrifices actually MAKE sense, since it's the one role that already, until Shadowbringers, made regular use of its eHP as a resource.
And even following Shadowbringers, tanks still make use of eHP as a resource, just in the sense of timed expenditure rather than comparative spending (against offensive opportunities).
Consider a DPS using it instead. Its restrictions would instead be purely a matter of avoiding its use before raid AoEs while essentially just offering a healer attention burden for in order to shift aDPS from healers to that damage-dealer, all without having higher rDPS for the party as a whole (else the job would be imbalanced). No, the only role that should have HP-spending mechanics are those that already have eHP mechanics -- essentially just allowing the job to bank resource via HP spending during damage lulls to then further fortify itself during damage spikes, an altogether very tank-themed mechanic.
I did say “prob”ably.

As a tank hp is being used as a resource already while your being hit. Unless you’d want to tie it to LD in some way it seems it would be a difficult implementation.

Again, the devil is in the details, and it could be cool if they poor the time into it but considering they can’t seem to get things right where they have more wiggle room in not going to hold my breath.