But the people who already cleared should'nt be able to loot.
It's a great idea but there would be a way for a player to receive more loot or choose their loot week one if they would be able to roll.
I’m starting to think this is more than just about being able to play with friends & socializing.
No it's really all it is. Gatekeeping Loot is dumb.. I want to raid. As soon as a tier is over for people... it may be surprising but you know they leave! Until they can come back and do it more than once a day. It would actually maybe help out those trying to clear, with people who know what they are doing. Trying to stop the inevitable is dumb. Why not make it so people can actually help and play with people/friends. Again it has nothing to do with loot. All my jobs have been BIS for months (ofc due partially too the tier being unlocked.) I can tell you many didn't play much in 5.5X til it was unlocked, and had it not been for the loot lock, more might have been willing to join PF's play and help and foster a better community for raiding. Something some people seem against. I get this sneakily suspicion people who are saying they don't need to change the system dont realize how socially restrictive it is... nor have they started farming the savage tier.
Have you ever considered that some people love to help people clear. That some teams might be missing just one person fully capable of clearing. That people might.. i don't know play with more than 7 people.. or god forbid like raiding? Yes we do exist. The patch that drops right after the savage tier say 5.3 for example it gets to be pretty dead in PF, having to wait months to be able to do multiple runs a day.
It seems you are just wanting to gatekeep loot, tbh. When in reality. Getting BIS is guaranteed, and nothing is going to stop that. I just want to play with my friends, and join PF's and help clear. (You know being social like most do in MMO.)Exactly, then just form a party with that 'friend' and help them clear, discounting the loot restriction. The restriction sucks, I can relate that. But ultimately it does not stop you from helping people clear nor expanding their social circles.No it's really all it is. Gatekeeping Loot is dumb.. I want to raid. As soon as a tier is over for people... it may be surprising but you know they leave! Until they can come back and do it more than once a day. It would actually maybe help out those trying to clear, with people who know what they are doing. Trying to stop the inevitable is dumb. Why not make it so people can actually help and play with people/friends. Again it has nothing to do with loot. All my jobs have been BIS for months (ofc due partially too the tier being unlocked.) I can tell you many didn't play much in 5.5X til it was unlocked, and had it not been for the loot lock, more might have been willing to join PF's play and help and foster a better community for raiding. Something some people seem against. I get this sneakily suspicion people who are saying they don't need to change the system dont realize how socially restrictive it is... nor have they started farming the savage tier.
How do I know this? I'm that 7th and/or 9th player back in mid-late 5.2. I was technically static-less. It was out of my FC static's generosity that they want to help newer players into raiding scene: I was one of those newer players. Loots be damned, they've set aside few hours outside their regular raiding schedule just for that & they've prepared me and some other players enough to pull our own weight. The best of all? We made a lot of friends this way, not just our own FC member, but oftentimes it's the friend of an FCmate.
If people want to help, they will help. Again, loots be damned.
This is why I'm half confused & at the same time questioning whether you solely care about the social aspect or the "loot restriction sucks!"-sentiment is just a facade for something else.
Oh, no. They wouldn't be able to loot if they'd previously cleared. Basically, it'd function exactly like the current system but simply allow 1-2 players to help others clear without impacting their weekly loot.
The issue becomes very few PFs want to give up loot. For those of us who actively enjoy pugging after doing weeklies with our statics, we simply can't.
Making it so 1-2 previously cleared players can help without getting anything extra themselves wouldn't impact anything but allow for more pugging participation and for friends to help sub whenever needed without taking away a coffer.
Last edited by ForteNightshade; 10-28-2021 at 05:57 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
This would still considerably accelerate the gearing process though, all it would take is a couple of alts or character exchange. Not a great idea.
Think about a simplistic strategy: a static whose members have 1 alt character each. They'll let 2 DPS play on their main character while everyone else is on their alt and let them have all the loot. Then they all swap to their main characters except for the 2 DPS, clear again and gain new loot. So it'll take half the amount of weeks to get the same amount of gear. And I'm pretty sure that there are even more efficient strategies.
With more than 1 alt per player, you can potentially ensure a round of gear for all the main characters in the party every single week...
... people already do this with split clears. Assuming my static clears within two weeks of the tier. We'll have our mains entirely geared, weapons and all, by week 5 simply because we're running two groups and funneling our mains. Week 1 groups can do this even faster; gearing the entire static in just four weeks. Essentially, we could theoretically all get something every week.This would still considerably accelerate the gearing process though, all it would take is a couple of alts or character exchange. Not a great idea.
Think about a simplistic strategy: a static whose members have 1 alt character each. They'll let 2 DPS play on their main character while everyone else is on their alt and let them have all the loot. Then they all swap to their main characters except for the 2 DPS, clear again and gain new loot. So it'll take half the amount of weeks to get the same amount of gear. And I'm pretty sure that there are even more efficient strategies.
With more than 1 alt per player, you can potentially ensure a round of gear for all the main characters in the party every single week...
My suggestion wouldn't make a lick of difference to groups running alts. It would, however, allow for more flexibility in PF. Which is sorely needed, especially when PF lacks the consistency of actually getting gear each week.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Yep, exactly was I want.Oh, no. They wouldn't be able to loot if they'd previously cleared. Basically, it'd function exactly like the current system but simply allow 1-2 players to help others clear without impacting their weekly loot.
The issue becomes very few PFs want to give up loot. For those of us who actively enjoy pugging after doing weeklies with our statics, we simply can't.
Making it so 1-2 previously cleared players can help without getting anything extra themselves wouldn't impact anything but allow for more pugging participation and for friends to help sub whenever needed without taking away a coffer.
I'm prob going as a GNB for the next tier since it's difficult to find a group as a Sage when you have little experience on healer.
And this system would simply be benefical to me.
I don't think it would hurt the system and there is nothing wrong with 1-2 people who already cleared helping the group.
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