Quote Originally Posted by Silver-Strider View Post
I mean, if SE is capable of stat squishing the game, isn't also possible for them to also reduce the effect of the stat squish on a case by case basis?

So, for example, we the players have our stats reduced by roughly 66% by the squish, would it not be theoretically possible for SE to adjust content to only be 60% squished in comparison so that, enemies are suddenly hitting a little bit harder, DPS checks are a little bit more difficult and heal checks a slightly more challenging?
Its hard to understand what youre trying to say. If you meant "could SE use the stat squish to make old content feel harder", then yes, the stat squish is their perfect opportunity to do that. But theyve expressedly said they will not. Content done at near its minimum item level will be adjusted to be balanced roughly the same as it was pre-squish, but the stat squish will make it so outgearing content feels less pronounced.

In an interview yoshida pointed out how for example crystal tower won't be completely facerolled with max item level because theyre making stats increase more linearly and less exponentially. So some players might feel such content suddenly got "harder" after the stat squish. Which means that unless you heavily outgeared a duty pre-squish, its going to feel mostly the same post-squish. Leveling dungeons have a relatively tight ilv sync compared to level cap duties so its highly unlikely youll notice such a drastic difference in performance for shisui, but you might for level cap dungeons.