S-E's golden rule seems to be "low skill floor," so while we might see content go from utterly trivial to rather trivial, it will still be trivial.Agreed and to be where we were doing it first time we were probably closer to iLevel 45 because it's a level 49 story trial. I would happily welcome a tighter iLevel cap (and if necessary too, a stat cap) and then we get the content as it was intended. I'm really hoping they resolve that because Yoshi P has acknowledged iLevel difference are an issue, but how he recognises it as an issue and what they're willing to do as a result of course is the important part.
And I think it would be really sensible if they did, especially with the influx for new players, I imagine ploughing through this stuff as a new player is underwhelming and lacks the impact it once had. Imagine getting Labyrinth of the Ancient in Alliance Roulettes and having to actually do the mechanics.
The very last thing they want is someone getting Labyrinth on their roulette and flat out failing to clear.
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