There's increasingly what I feel is a focus on an incomplete solution in a lot of developer responses and some thread replies, so I want to make a thread specifically bringing attention to that: One common response I see to many healers wanting more DPS options so that their frequent downtime is less repetitive and boring is that developers are supposedly trying to raise healing requirements for newer expansion content as an alternative solution. The supposed idea is that if DPS attacks are only rarely able to be used due to stricter healing requirements, then there not being many options wouldn't be a problem; however, I disagree with this working for multiple reasons:But okay, let's say that newer Endwalker content will somehow avoid all of these issues; I'm skeptical that this will be the case, but for the sake of my next point, let's just assume that it somehow does. That ignores a major part of these conversations that I feel is often overlooked...
- We've been told this would be improved for Shadowbringers, but that hasn't been the case for a majority of the expansion's release. Trying isn't the same as successfully doing.
- The director himself has stated that he's aware that downtime inevitably increases as player item levels improve, which usually happens pretty quickly after each new patch. How can you consistently ensure the same amount of downtime for the life of the content, unless you force minimum item levels the whole time, thus making newer gear and weapons less valuable?
- This won't solve repetition issues with content that only requires you to take care of yourself, such as beast tribe quests, main scenario mobs, and unsynced solo instances
Raising healing requirements for newer content alone will not also improve the gameplay for A Realm Reborn, Heavensward, Stormblood, and Shadowbringers content, which will still be about 80% of the game's total content. This is especially true when helping newer players, doing roulettes, playing through New Game Plus, participating in large-scale instances like Eureka or Bozja, running older content in Party Finder, finishing older beast tribe quests, and more. I do not believe that most active healers have ceased ever doing any content that isn't from a current expansion.
Unless the development team is also going back into base game and past expansion content and retroactively updating healing requirements for all their battles, I don't see how an answer that we shouldn't worry about excessive DPS repetition because healing requirements will be improved only for newer content fully addresses the issue of healers being bored while trying to optimize output damage when healing becomes rarely needed. I sincerely feel like this pretty basic thing is either overlooked or ignored in the few higher-up responses we see to questions of wanting more DPS options for healers, and I hope that's more actively thought of in future discussions.


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