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  1. #31
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Payadopa View Post
    Other games do it with difficulty sliders. And we already have them. Problem is that normal actually is very easy. And then there is easy and very easy (never tried it but I can only imagine lol). Give us hard and very hard and tie an achievement to it. Done. The PotD treatment, basically.
    I've played one game that went further and added an impossible difficulty. The point was simply to see how much damage you could do before you lost, since the boss would 1 shot you with damage that was like, 100× your max hp.
    (0)

  2. #32
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Payadopa View Post
    Other games do it with difficulty sliders. And we already have them. Problem is that normal actually is very easy. And then there is easy and very easy (never tried it but I can only imagine lol). Give us hard and very hard and tie an achievement to it. Done. The PotD treatment, basically.
    How would a difficulty slider make playing solo duties as a Healer more engaging? Esp. as in at least half of them it feels like there's no point to healing the npcs(if there are any).
    (4)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  3. #33
    Player
    BooPoo's Avatar
    Join Date
    Sep 2021
    Posts
    45
    Character
    Love Train
    World
    Famfrit
    Main Class
    Bard Lv 43
    Quote Originally Posted by HappyHubris View Post
    Let's just agree to disagree. I would rather have engaging healing with a side of DPS than staring bored while I glare glare glare glare glare glare glare dia glare glare... And I would rather level using a full offspec toolkit in open world content than being forced to use a healing kit of glare and dia to quest.

    You're just hating to hate, and it's sad.
    I'm sorry. You started the convo by replying to my post with your harsh and self-contradicting opinion. But when I provided valid counter points you resorted to "agree to disagree", accusing me for "hating to hate"? Can you even explain why you think any of my points are objectively wrong?

    Quit the bullshit casual healbot mindset. You don't even know what you should be asking for. Healers can have full engaging healing AND a good DPS rotation with substantial damage. You're welcome to level with a BLM just to play WHM in artificially designed small instances but don't assume that is a popular opinion here.
    (3)

  4. #34
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Sani2341 View Post
    How would a difficulty slider make playing solo duties as a Healer more engaging? Esp. as in at least half of them it feels like there's no point to healing the npcs(if there are any).
    It wouldn't really; you may need to heal slightly more often for certain solo instances, but how you attack mobs is still going to be fundamentally repetitive due to limited DPS actions.
    (3)

  5. #35
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,239
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Kinda wish they had more healer mechanics in this game that worked like old old FF, aka healing undead = damage. They definitely sprinkle it around here and there already in game but not nearly enough... lul
    (0)

  6. #36
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hanayumi View Post
    Kinda wish they had more healer mechanics in this game that worked like old old FF, aka healing undead = damage. They definitely sprinkle it around here and there already in game but not nearly enough... lul
    That would be pretty interesting to see in some raids, and it shouldn't be a problem either since newer raids are basically guaranteed to have at least one healer in the party.
    (0)

  7. #37
    Player
    Adeacia's Avatar
    Join Date
    Nov 2016
    Posts
    588
    Character
    Adeacia Lightheart
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hanayumi View Post
    Kinda wish they had more healer mechanics in this game that worked like old old FF, aka healing undead = damage. They definitely sprinkle it around here and there already in game but not nearly enough... lul
    If healing undead = damage like in the single player FF games, just bring a WHM to the undead boss and 1 shot it with Benediction.
    (2)

  8. #38
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Adeacia View Post
    If healing undead = damage like in the single player FF games, just bring a WHM to the undead boss and 1 shot it with Benediction.
    It wouldn't necessarily have to be for the boss; it could be for certain adds that it spawns as a brief mechanic that shows up a few times throughout the longer battle.
    (1)

  9. #39
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MellowMink View Post
    It wouldn't necessarily have to be for the boss; it could be for certain adds that it spawns as a brief mechanic that shows up a few times throughout the longer battle.
    The Dragon Heads in Shinyru Extreme that needed to be healed was really fun. I would love to see more creative uses for our wealth of healing skills. Debuffs that require overhealing to be cleansed. NPC's that actually show up in the party list like a Chocobo. Teammates being turned Undead temporarily and being hurt by healing skills. Debuffs that increase our spell MP cost or remove the use of Abilites altogether. Healing could be much more engaging if they tried any number of gimmicks to push us to think more critically with our tools. They could even design encounters meant to be run with only 4 healers with a Duty Actions for Provoke. Tuning an encounter for that where we serve as triage on the battlefield for a large scale npc encounter would be nuts. Our kit could be fun if encounters were designed for it but alas healers are being given awkward shoes to fill instead.
    (2)

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