

I've played one game that went further and added an impossible difficulty. The point was simply to see how much damage you could do before you lost, since the boss would 1 shot you with damage that was like, 100× your max hp.Other games do it with difficulty sliders. And we already have them. Problem is that normal actually is very easy. And then there is easy and very easy (never tried it but I can only imagine lol). Give us hard and very hard and tie an achievement to it. Done. The PotD treatment, basically.




How would a difficulty slider make playing solo duties as a Healer more engaging? Esp. as in at least half of them it feels like there's no point to healing the npcs(if there are any).Other games do it with difficulty sliders. And we already have them. Problem is that normal actually is very easy. And then there is easy and very easy (never tried it but I can only imagine lol). Give us hard and very hard and tie an achievement to it. Done. The PotD treatment, basically.
I'm sorry. You started the convo by replying to my post with your harsh and self-contradicting opinion. But when I provided valid counter points you resorted to "agree to disagree", accusing me for "hating to hate"? Can you even explain why you think any of my points are objectively wrong?Let's just agree to disagree. I would rather have engaging healing with a side of DPS than staring bored while I glare glare glare glare glare glare glare dia glare glare... And I would rather level using a full offspec toolkit in open world content than being forced to use a healing kit of glare and dia to quest.
You're just hating to hate, and it's sad.
Quit the bullshit casual healbot mindset. You don't even know what you should be asking for. Healers can have full engaging healing AND a good DPS rotation with substantial damage. You're welcome to level with a BLM just to play WHM in artificially designed small instances but don't assume that is a popular opinion here.


It wouldn't really; you may need to heal slightly more often for certain solo instances, but how you attack mobs is still going to be fundamentally repetitive due to limited DPS actions.


Kinda wish they had more healer mechanics in this game that worked like old old FF, aka healing undead = damage. They definitely sprinkle it around here and there already in game but not nearly enough... lul


That would be pretty interesting to see in some raids, and it shouldn't be a problem either since newer raids are basically guaranteed to have at least one healer in the party.


If healing undead = damage like in the single player FF games, just bring a WHM to the undead boss and 1 shot it with Benediction.


It wouldn't necessarily have to be for the boss; it could be for certain adds that it spawns as a brief mechanic that shows up a few times throughout the longer battle.




The Dragon Heads in Shinyru Extreme that needed to be healed was really fun. I would love to see more creative uses for our wealth of healing skills. Debuffs that require overhealing to be cleansed. NPC's that actually show up in the party list like a Chocobo. Teammates being turned Undead temporarily and being hurt by healing skills. Debuffs that increase our spell MP cost or remove the use of Abilites altogether. Healing could be much more engaging if they tried any number of gimmicks to push us to think more critically with our tools. They could even design encounters meant to be run with only 4 healers with a Duty Actions for Provoke. Tuning an encounter for that where we serve as triage on the battlefield for a large scale npc encounter would be nuts. Our kit could be fun if encounters were designed for it but alas healers are being given awkward shoes to fill instead.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



