I agree, though I'd give WHM more than that because we'd end up back to the problems WHM have in the past complained about. But I've always felt this is the advantage of having more than one job, you get to satisfy different people's needs. So it doesn't have to be "healers should be this", "healers should be that".
Make WHM/SCH/AST evolutions of their original design suitable for current content and then make SGE suit a type of player who's excluded by the other 3 jobs. This would have been the ideal approach.
Although they're going about it backwards they seem to at least be making some steps in the right direction. So i hoping the do more still rather than say "this is it, done".
Victoria, with statements like this you lose credibility because you're completely misrepresenting the 'other' side and the comments made to you.
The devs already HAVE give us too much of a DPS focus and we're still complaining. Maybe the complaint not to do with the idea that we'd rather DPS. And if I preferred to DPS, I'd be maining DNC, like I did for a period at the start of Shadowbringers when I was disgruntled at the state of healers, yet, for some reason I am back maining a healer again wanting my experience to be fulfilling as a healer and I think it's something echo'd by many who're complaining here. Think about why this might be.
It's not just about savage content. If you take me, a semi-casual who's a grey parse in EX and Savage you'll find that actually, I find healing Savage to be enjoyable but I don't enjoy Savage enough to make it the core of what I do especially as it take time and focus, and it'd probably be better for me to join a static if I did which is not something I can commit to, I used to be able to back in my days of playing FFXI and SW:TOR, but not nowadays.
As for accommodating new players, that's going to be a losing battle to challenge. And "accessibility" doesn't just mean people who're new but people with handicaps that prevent them from reaching a certain skill level and I've come across healers who fall into that category. And the devs have always been about making this game accessible and they're not going to change that. It doesn't mean make Savage easy as you suggest it would. But if they're to make healing tough enough to be interesting for players with a higher skill level then it will make things less accessible. Yoshi P even stated this was the problem they were having in trying to make healers more interesting. For me personally if I am fine if they make healing tough enough to make it interesting because it would engage me better and I would find the experience satisfying.
But it's not just about me. Hence my desire to find solutions that work for me and other people even if it means compromise. I think most people realize that the devs want to keep this game accessible and probably hence why we don't see many suggestions to change that.