Results 1 to 10 of 324

Hybrid View

  1. #1
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    OP you are brave, speaking the opposite of what this forum mainstream want.
    we want more intense healing, more debuff and buff skill to fill the downtime instead of DPS
    but
    however, we who want more intense healing/buff/debuff skill for healer have become the minority in this forum
    (1)
    Last edited by Misutoraru; 10-24-2021 at 07:38 PM.

  2. #2
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Misutoraru View Post
    we want more intense healing, more debuff and buff skill to fill the downtime instead of DPS
    but
    however, we who want more intense healing/buff/debuff skill for healer have become the minority in this forum
    Many would agree? Most healers just want more engaging healers weather thats buffs, debuffs, more intesive healing, a engaging dps rotation, or maybe all of them lol. I wouldn't because I love a dps centric healer but I wouldn't be oppose to those sort of healers.

    I think buffs are fine but tbh I always thought buffs were ast thing and a ranged dps sort of thing rather then a healer thing.
    debuffs are fun but with the debuff cap in this game It's always going to be wacky to deal with that many debuffs (especially in a alliance raid) if we gave all healers debuffs.
    If we upped the healing casuals would leave the role to have less stress in other roles and only Hardcore Elitist Gamers™ would stay.
    I believe a unique and fun dps rotation for all healers would be the best way to deal with the game is currently played. Besides they could add more healing in the game and a unique way of contributing damage for all the healers.
    (4)
    Last edited by Acece; 10-24-2021 at 08:12 PM.

  3. #3
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,028
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Misutoraru View Post
    OP you are brave, speaking the opposite of what this forum mainstream want.
    we want more intense healing, more debuff and buff skill to fill the downtime instead of DPS
    but
    however, we who want more intense healing/buff/debuff skill for healer have become the minority in this forum
    They really haven't, it's simply a pipe dream.

    People asking for more dps options don't do this because they don't want to heal, they simply know that SE will NEVER make you heal for 90% of a fight, it's just not gonna happen.


    1. They would have to entirely redesign the healer jobs, because the current MP economy is not designed for the amount of incoming damage that requires constant healing. You would run out of oGCDs after maybe 20 seconds and would then have to spam GCD heals, which leaves you completely out of MP after a minute if you're lucky.
    SCH for example wouldn't even be able to keep up with the required healing because it's GCD healing tools are too weak. (I actually think none of the healers could currently keep up with fights requiring 90% healing uptime)
    2. It would require a complete redesign of fight mechanics, you can't be dancing around as much when you need to constantly spam healing.
    3. It would absolutely crush a sizeable amount of healers, they can barely keep the party alive with the current laughable healing requirements, what do you expect happens when the required healing increases by 200+%?
    4. If they only did this for the newest fights in an expansion, which is the most likely outcome, you would still be bored out of your mind in content from 1-80.

    Veteran healers are asking for more dps options because fights currently have between 60-90% downtime in which you spam the same 1 button over and over again. Adding more things to do during that downtime is the easiest fix, it doesn't require a complete job rework, it doesn't require a complete encounter rework and it doesn't make the game harder for cure 1 spamming healbots.

    People like the OP who simply want healers to "heal more" because "your job is to heal" simply have no clue what they're talking about, they think it would be as simple as making things deal more damage...unless they don't even want content to hit harder and just want healers to spam a bunch of pointless overhealing that contributes absolutely nothing.
    (7)
    Last edited by Absurdity; 10-24-2021 at 08:26 PM.

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    They really haven't, it's simply a pipe dream.

    People asking for more dps options don't do this because they don't want to heal, they simply know that SE will NEVER make you heal for 90% of a fight, it's just not gonna happen.
    They have in the past but every single time they've done it, players have complained. Anytime the game had any modicum of difficulty a large majority of the playerbase simply can't do it.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Misutoraru View Post
    OP you are brave, speaking the opposite of what this forum mainstream want.
    we want more intense healing, more debuff and buff skill to fill the downtime instead of DPS
    but
    however, we who want more intense healing/buff/debuff skill for healer have become the minority in this forum

    Actually, most people would agree with you on the forums about this - but it's just not feasible for a solution. That would be forcibly raising the skill floor, which would start excluding the lowest percentile of healers - and that's a big nono for SE who wants everyone to be able to play FFXIV. Plus, with better gear, healing will always lose its intensity after a couple of patches, which creates a bigger downtime (which will never be properly erased).

    DPS options, on the other hand, doesn't raise skill floor. It just raises skill ceiling, which is a good thing for growth and gameplay improvement in a job.
    (7)

  6. #6
    Player VictoriaLuv's Avatar
    Join Date
    Sep 2021
    Posts
    189
    Character
    Seraphine Rosa
    World
    Spriggan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Misutoraru View Post
    OP you are brave, speaking the opposite of what this forum mainstream want.
    we want more intense healing, more debuff and buff skill to fill the downtime instead of DPS
    but
    however, we who want more intense healing/buff/debuff skill for healer have become the minority in this forum
    thank you. say my mind rather it upsets them or not. when played this game. mmos as long as I have I know what rapid change can do to a game. also not scared of anyone all they can do is talk. no physical harm to me. whole mainstream can bite it for all i care.

    Minority but correct one. anyone you supports healing being healing. don't be silent speak up. avoiding conflict isn't right path. are you let these people destroy your healing jobs by making all healers New Caster DPS. Final Fantasy 14 to them say no. there just lazy. they dont want to heal. they are probably a dps main. don't understand how it feels be good healers. all they want is big numbers high parce

    I say no to them. I want my healing experience made be funner. make everyone take more damage. make the game harder for healers. new healers will adjust. 1-90 levels to adjust to it. or have years of playing this game to adjust to it. make it were tanks no longer pull massive groups of monsters. first group does so much damage them. pulling a second just out right kill them , make 1 group do as much damage as 4 groups combined. have more HP if they pull additional group i guess its a wipe, make normal raids feel like savage and savage feel like hell on earth

    I tired of it. all this catering to new players. very reason we are in this mess in first place. white mage is trash. yes i call my main trash cause cant go savage content forced to switch ast/sch cause they are more op then white mage is cause healing is itself isn't as important to ulitiy cause how bloody easy they made it



    yes healers can offer dps . but shouldn't be the way it is. making game easier for new players on job that is meant for healing as made it boring

    but in savage contect. there should never be easy. added too it. it should be too hard. you should never be giving any breathing room as a healer. while still having do mechaincs

    Make Healers Heal More without new dps tools make healers enjoy healing role. hard normally means fun

    white mage should never be insituation where its complete kit is conserted bad or out proformed by other 2 healers as far as healing

    I mean black mage is never outperformed by other dps. then why is white mage so post be big heals. out preformed by ast/sch this is imbalience we face in the game. as boring as sch is its broken. ast long as ast has direct damage buffs its beyond broken
    (1)
    Last edited by VictoriaLuv; 10-24-2021 at 11:37 PM.