They have in the past but every single time they've done it, players have complained. Anytime the game had any modicum of difficulty a large majority of the playerbase simply can't do it.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
I never understand why can we have different type of healer
WHM be the powerful healer high healing potency for new player
AST be the healer that focus on buff and debuff
SCH focus on fairy with some micromanagement oGCD fairy skill and with focus on DOT/DPS
Basically ARR/HW era healer but expanded on that. Players who want more casual or less complex healer could pick WHM, those who want to focus on buff and debuff can pick AST and SCH can be a green DPS
PSA:
I stopped reading this thread after the first post on the second page.
And you should too.
Op is just… anyway I will now only do for management. I refuse to spam one button over and over. No more glare or holy spam for me. If aw wants me to heal that’s what I’ll do. If they want me to dps them give me a proper dps 123 combo
I totally agree with this, I just don't want anything that someone can try to optimize for more damage in a opener or rotation.Forms of assistance, mitigation, buffs, and other such things are wildly different from new forms of dps. I'm all for finding ways to make that down time more engaging, even if I feel like there are already plenty of things to do during a boss fight in which death could happen at any second and dps options DO already exist.
But all I'm reading is more dps buttons, more damaging abilities. And that's where I draw my line in the dirt. I feel like people don't even know what they're asking for. They just want MORE, and that troubles me greatly.
Can we not have a filler 123 combo? It's not different in any way to just spamming Glare anyway. What we want is more meaningful button interactions, not extra buttons for the sake of extra buttons. That's something many of us have been fighting against with the few individuals who see the fight for more fun as nothing more than an ask for unnecessary bloat. For most of the tanks and DPS jobs, they don't just have filler combo buttons, but reasons to different combo actions for various effects. Monk is a great example of this:
You have two 123 combos based on your forms, and basically a different option for both the rear and the flank. You want to use them at different times to maintain certain things like your Twin Snakes buff or your DoT.
Any buttons we add should have some sort of meaning and more likely should interact with our kits either directly or indirectly.
I love that you used the word "someone" and not "I."
You are quite literally saying you don't want other people to have the option to optimize. What a boldly selfish statement. What an un-healer thing to say.
Last edited by ty_taurus; 10-24-2021 at 11:10 PM.
When you say this, you're pretty much asking whm to never be viable unless the other two healers are broken (in a bad way). Basically the other healers would need to use double the resources whm would needs to heal a raid wide if it was balanced properly.I never understand why can we have different type of healer
WHM be the powerful healer high healing potency for new player
AST be the healer that focus on buff and debuff
SCH focus on fairy with some micromanagement oGCD fairy skill and with focus on DOT/DPS
Basically ARR/HW era healer but expanded on that. Players who want more casual or less complex healer could pick WHM, those who want to focus on buff and debuff can pick AST and SCH can be a green DPS
Why would any one ever pick whm with no utilities when ast exist and heal just fine if not better then whm with utilities such as buffs and debuffs. What would make whm better then ast?
thank you. say my mind rather it upsets them or not. when played this game. mmos as long as I have I know what rapid change can do to a game. also not scared of anyone all they can do is talk. no physical harm to me. whole mainstream can bite it for all i care.OP you are brave, speaking the opposite of what this forum mainstream want.
we want more intense healing, more debuff and buff skill to fill the downtime instead of DPS
but
however, we who want more intense healing/buff/debuff skill for healer have become the minority in this forum
Minority but correct one. anyone you supports healing being healing. don't be silent speak up. avoiding conflict isn't right path. are you let these people destroy your healing jobs by making all healers New Caster DPS. Final Fantasy 14 to them say no. there just lazy. they dont want to heal. they are probably a dps main. don't understand how it feels be good healers. all they want is big numbers high parce
I say no to them. I want my healing experience made be funner. make everyone take more damage. make the game harder for healers. new healers will adjust. 1-90 levels to adjust to it. or have years of playing this game to adjust to it. make it were tanks no longer pull massive groups of monsters. first group does so much damage them. pulling a second just out right kill them , make 1 group do as much damage as 4 groups combined. have more HP if they pull additional group i guess its a wipe, make normal raids feel like savage and savage feel like hell on earth
I tired of it. all this catering to new players. very reason we are in this mess in first place. white mage is trash. yes i call my main trash cause cant go savage content forced to switch ast/sch cause they are more op then white mage is cause healing is itself isn't as important to ulitiy cause how bloody easy they made it
yes healers can offer dps . but shouldn't be the way it is. making game easier for new players on job that is meant for healing as made it boring
but in savage contect. there should never be easy. added too it. it should be too hard. you should never be giving any breathing room as a healer. while still having do mechaincs
Make Healers Heal More without new dps tools make healers enjoy healing role. hard normally means fun
white mage should never be insituation where its complete kit is conserted bad or out proformed by other 2 healers as far as healing
I mean black mage is never outperformed by other dps. then why is white mage so post be big heals. out preformed by ast/sch this is imbalience we face in the game. as boring as sch is its broken. ast long as ast has direct damage buffs its beyond broken
Last edited by VictoriaLuv; 10-24-2021 at 11:37 PM.
Hold on they removed DA? Dark knight is easier in EW? Why are people complaining LOLClearly you never tried DRK before it's major changes. It HAS been streamlined. Threading Dark Arts into your rotation took a lot of work and it won't be missed.
And if you're holding still the entire fight as a tank you're doing it wrong. The game mechanics aren't that simple. Same goes for healers even if all they do is heal. Positioning is so important in this game, yet "some" healers want more actionbar distractions? Ridiculous.
No because once it becomes optimal, it becomes forced on you by default. “This is the optimal 10-15 button” rotation during this phase learn it for this fight only because the math people said so. I use the 95% of the time this is fine rotation that works for everything not some over optimized crap for raid buffsCan we not have a filler 123 combo? It's not different in any way to just spamming Glare anyway. What we want is more meaningful button interactions, not extra buttons for the sake of extra buttons. That's something many of us have been fighting against with the few individuals who see the fight for more fun as nothing more than an ask for unnecessary bloat. For most of the tanks and DPS jobs, they don't just have filler combo buttons, but reasons to different combo actions for various effects. Monk is a great example of this:
You have two 123 combos based on your forms, and basically a different option for both the rear and the flank. You want to use them at different times to maintain certain things like your Twin Snakes buff or your DoT.
Any buttons we add should have some sort of meaning and more likely should interact with our kits either directly or indirectly.
I love that you used the word "someone" and not "I."
You are quite literally saying you don't want other people to have the option to optimize. What a boldly selfish statement. What an un-healer thing to say.
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