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  1. #161
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by AFuzzyMu11in View Post
    I'm not forced to look at health bars constantly to see if someone is about to int themselves.
    il take that part of your sentence and throw it back at you, who do you think you are, a dps?
    NO, your a healer, you must look at other people hp bar and see if someone about to int themselves if you dont like it go play a tank or dps.
    that is your role, that is your responsiblity and again if you dont like it go play tank or dps.

    fyi i saw smn and rdm players heal and raise others while they do dps and they are a self focusing jobs(just saying).
    (3)

  2. #162
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    I'm tired of people calling paladin complex.
    Its quite literally just a 3 rotating combo. Its extremely simple.
    Gouring combo
    Royal combo
    Atonement combo
    Gouring combo
    Confieter combo
    Just weave your abilities under the 20% attack buff bonus from the start and make sure its hopefully down by the time you start confieter HOW is this NOT SIMPLE?
    Okay cool, so we can give WHM a rotation similar to PLD’s then and you’d be okay with that. It’s not complex right so that won’t bother you.
    (5)

  3. #163
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    They have. Sage. Sage will hopefully only get more complicated for the people who want it to be so. It's not appealing to me, seems like a more complex sch with way more buttons to be concerned with pressing.
    They have and they haven't. SGE is going to suffer from the same problems we have now BUT it is just going to be more palatable. The kit is 85% SCH and it's not the much more complicated than SCH, if they're not doing anything drastic with the content balance then it will still be a Dosis spam but it will just have more than SCH to break it up. It's a step in the right direction for sure but it's a two steps back 1 step forward kind of thing.

    It'd have made sense to keep healers as they were satisfying their respective identities and what people liked an evolved them ready for current content and given WHM some utility to just make it more viable (heck WHM's current healing kit is better than it was in SB, so they could have still made those changes) then the current complaints would have been averted. And then to address the complaints people had about healers back then? Like them being too complex etc. then a 4th healer could have been made to satisfy them. Though I would argue WHM already filled that niche.

    And what's kind disappointing is that because SGE is so similar to SCH, they could have just given SCH QoL changes and made SGE into something else to satisfy more people. Because the people who don't like SCH's healing kit or are hoping for something new will be disappointed by SGE and there are people I hear complain about SCH healing kit. Me? I like it, I wish I could use more of it. So I will not be disappointed by SGE's healing side.

    However, It does feel like making the most of a bad situation and I will no doubt do that, but it really does tire when the same tired-old logic gets reused when talking about healer problems, when really the big divisive split between the people who argue "healers are healer and we want simple or no DPS" and those who argue "healers need more to do in their down time" can be satisfied because of the fact there's multiple jobs per role. As I posted earlier.
    WHM: Pure Heals + Big hit damage spells, simple good entry healer
    SCH : Shield Heals + DoT Mage
    AST: Pure Heals + Party Buffs (which it currently is)
    SGE: Shield Heals + Enemy Debuffs (this would differentiate it more from being a SCH clone)

    Party buffs and enemy debuffs all would of course have to be damage related just due to the nature of the game.
    (9)

  4. #164
    Player
    Join Date
    Oct 2021
    Posts
    959


    "Extremely simple" vs White Mage, which evidently shouldn't be allowed to do anything more at all because you occasionally need to press 1 or 2, or maybe if you're feeling really spicy, 3 buttons to completely revert the mechanic that just happened in between your very fulfilling and amazing rotation of 1-1-1-1-1-1.

    I've seen the light! I finally understand how toxic it is to want to hit more than 1 button for 70% of your DPS rotation!
    (22)

  5. #165
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    It's funny when clowns post this pro-1 button dps crap they get a fraction of the likes as the rest of us who want to do more than cast "broil" 10,000 times a week like some kind of brain dead npc.
    (14)

  6. #166
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Saefinn View Post
    They have and they haven't. SGE is going to suffer from the same problems we have now BUT it is just going to be more palatable. The kit is 85% SCH and it's not the much more complicated than SCH, if they're not doing anything drastic with the content balance then it will still be a Dosis spam but it will just have more than SCH to break it up. It's a step in the right direction for sure but it's a two steps back 1 step forward kind of thing.

    It'd have made sense to keep healers as they were satisfying their respective identities and what people liked an evolved them ready for current content and given WHM some utility to just make it more viable (heck WHM's current healing kit is better than it was in SB, so they could have still made those changes) then the current complaints would have been averted. And then to address the complaints people had about healers back then? Like them being too complex etc. then a 4th healer could have been made to satisfy them. Though I would argue WHM already filled that niche.

    And what's kind disappointing is that because SGE is so similar to SCH, they could have just given SCH QoL changes and made SGE into something else to satisfy more people. Because the people who don't like SCH's healing kit or are hoping for something new will be disappointed by SGE and there are people I hear complain about SCH healing kit. Me? I like it, I wish I could use more of it. So I will not be disappointed by SGE's healing side.

    However, It does feel like making the most of a bad situation and I will no doubt do that, but it really does tire when the same tired-old logic gets reused when talking about healer problems, when really the big divisive split between the people who argue "healers are healer and we want simple or no DPS" and those who argue "healers need more to do in their down time" can be satisfied because of the fact there's multiple jobs per role. As I posted earlier.
    WHM: Pure Heals + Big hit damage spells, simple good entry healer
    SCH : Shield Heals + DoT Mage
    AST: Pure Heals + Party Buffs (which it currently is)
    SGE: Shield Heals + Enemy Debuffs (this would differentiate it more from being a SCH clone)

    Party buffs and enemy debuffs all would of course have to be damage related just due to the nature of the game.
    can i make a small identity change?

    SGE: shield heals + augmented abilities (have the ability to change his skills to allow buffs and debuffs effects, a bit more diverse in options then what they are planning like having 1 button change to 2 different abilities depending on how sage decide to augment the spell) something like the augmentation they do now but a bit more then that i think
    (2)

  7. #167
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Quote Originally Posted by Saefinn View Post
    However, It does feel like making the most of a bad situation and I will no doubt do that, but it really does tire when the same tired-old logic gets reused when talking about healer problems, when really the big divisive split between the people who argue "healers are healer and we want simple or no DPS" and those who argue "healers need more to do in their down time" can be satisfied because of the fact there's multiple jobs per role. As I posted earlier.
    WHM: Pure Heals + Big hit damage spells, simple good entry healer
    SCH : Shield Heals + DoT Mage
    AST: Pure Heals + Party Buffs (which it currently is)
    SGE: Shield Heals + Enemy Debuffs (this would differentiate it more from being a SCH clone)

    Party buffs and enemy debuffs all would of course have to be damage related just due to the nature of the game.
    I wish they'd be creative enough to come up with something like this...but, Yoshi's best days were a decade ago judging from what we see anymore.
    (6)

  8. #168
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Nizzi View Post


    "Extremely simple" vs White Mage, which evidently shouldn't be allowed to do anything more at all because you occasionally need to press 1 or 2, or maybe if you're feeling really spicy, 3 buttons to completely revert the mechanic that just happened in between your very fulfilling and amazing rotation of 1-1-1-1-1-1.

    I've seen the light! I finally understand how toxic it is to want to hit more than 1 button for 70% of your DPS rotation!
    you auto attacked with the cane ,the SHAME XD.
    sorry i could not resist it, its funny to see it
    (8)

  9. #169
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by lisaa View Post
    See? That's the problem with the healer dps mentality. It's only a problem because you are expecting healers to dps. If we didn't have to dps and only focused on healing then it wouldn't be an issue. Healer dps is just creating problems when there doesn't have to be!
    I'll give you 20 internet points if you managed to type that with a straight face <3
    (13)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #170
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by CrimsonGunner View Post
    can i make a small identity change?

    SGE: shield heals + augmented abilities (have the ability to change his skills to allow buffs and debuffs effects, a bit more diverse in options then what they are planning like having 1 button change to 2 different abilities depending on how sage decide to augment the spell) something like the augmentation they do now but a bit more then that i think
    Fair, it is a better suggestion that what I made. Given it has Eukrasia, doing it this way would be more appropriate.
    (3)

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