Quote Originally Posted by Aword3213 View Post
What I meant is that NIN has 1 playstyle. DRG has 1 playstye. SMN has 1 playstye.
No, it has 1 "optimal" playstyle, appart from that there are multiple deviations players may take, healers can't our only deviation is to use the nuke or not use it, thats all we have

WHM has lily system and has limited movement options. SCH has fairy, and fairy alone is unique enough. AST has cards and that lovely Earthly Star.
Lilly system, which whms avoid cause is less efficient than other healers ogcds, Sch fairy which while handy we cannot control the majority of the time and we use less than 15 of its actions per encounter, Ast has cards one every 30s and earthly star which has the same as playstyle as salted earth, is salted earth a playstyle for you too?

The funny part, their dps and I'm gonna use Ast and Sch because is what my cohealer in the previous raid tier, lets see the actions:

Ast: 194 Generic nuke, 18 generic dot, 7 star, 16 cards, 5 divination
Sch: 145 Generic Nuke, 18 generic dot, 43 Ruin 2, 36 energy drain, 5 Chain stratagem

Literally the only difference in playstyle for ast is 12% of its total dps action, the other 88% is the same shit every other healer has with 0 depth, for Sch and thanks to ruin (RIP cause no we dont have to weave with it) the uniqueness of its kit is...35% such deviation Its ridiculous because Sch would be the most different, if I take a whm the percentage is even higher, saying they have different playstyles is like saying that pepsi and coca cola are fundamentally different drinks, they are the same shit

"BuT ThEIr hEAling" you may say, for that log for the ast, those dps actions were 84% of its total actions, 84% of which 88% is generic stuff, or in other words 73,92% of what said ast did in a 8m savage encounter was generic, this is not a playstyle, this is a disgrace.

Rework? reward?
Reward

There are potential for GCD heals. GCD heals can be interesting, too. They need not to be limited to EW content
Exactly but since every gcd heal in the game now is not interesting to allow to do that you would have to rework the core of every healer to allow for those heals, which is way way way more work than balancing 3-4 actions per healer

Go question him instead
From here on, if you're not able to see that to get a functional high intensity heal playstyle you'd need to give an enviroment that requires that playstyle and that the game currently doesnt have it, we have a problem, what I can't understand is how you don't seem to be able to realize that adding and balancing 3-4 actions per healer is way less work than reworking 8 years worth of content, raids and single target instances and core heals of 4 jobs.

Seriously, unless you work for SQEX, I don't really consider you point convincing.
Once again, its not about numbers, is about common sense, reworking a game that big as FF is an amount of resources no company is gonna give because its insanely time consuming for something that can be achieved in more efficient wa