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  1. #191
    Player
    QooEr's Avatar
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    Oct 2016
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    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Aword3213 View Post
    Depend on how you look at it though.
    "You handle the healing splendidily. Now you no longer have to worry about that many buttons to keep up with 10% dps contribition. Good job for keeping the party alive"
    Which WOULD be a semi-valid way to look at things if fights actually did any damage to heal in the first place, even in savage. Theres plenty of fights in the eden raids that do less damage than some fights from stormblood. Why is savage from a whole expansion later doing less damage than fights 10 levels below it? And im not talking damage elative to hp either. Im talking absolute numbers.
    https://www.fflogs.com/reports/cnbGm...e=damage-taken
    neo exdeath, last fight of the very first tier for that expansion.
    damage taken: 8.69m

    https://www.fflogs.com/reports/KBQ1g...e=damage-taken
    Ifrit and garuda savage, a whole expansion later in the second raid tier.
    damage taken:8.55m

    My reward for healing some paltry damage that at best happens twice a minute if im lucky, is to spam malefic 160 times, instead of 150?


    Quote Originally Posted by Aword3213 View Post
    How did those people heal back when they didn't have much oGCDs to work with I wonder.
    Actually, it was still possible to clear fights with near 0 gcd heals back then, but it was a reward for perfect planning of heals, mitigation and insane embrace micromanagement. Now its practically expected to have single digit gcd heals on a fight where nobody messes up mechanics, for a fraction of the effort.


    Quote Originally Posted by Aword3213 View Post
    You just won't know how their resource work unless you work for them. Besides, they would rather spend more time on adding new healings actions, and a new healer to boot. It seems SQEX opinion on resource is contrary to yours
    And that is the crux of the issue. People keep telling SQEX that adding more healing actions doesnt make us heal more, in fact it does the opposite. Youre only trying to make sense of their flawed logic.
    (12)

  2. #192
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aword3213 View Post
    True face revealed eh? Straight calling people lazy because they have different perference.

    They did not hijack anything. People don't just ask for 1 button spam and SQEX simply oblige them. SQEX made this decision first. People then came to like it. Not the other way around.
    Did I hide something to begin with? People who want a job to not grow because they want to be optimal pressing one button are lazy and imo toxic for the game as they impose a playstyle that do not allow others to grow, is about options, more actions=more playstyiles (even if some are more optimal than others), 1 action= 1 playstyle, for me thats a hijack.

    Especial not to "and be optimal" I people want to keep pressing the 1 button rotation even if its not optimal as long as it doesn't hurt others (enrage wipes and so) they do they.

    Depend on how you look at it though.
    No? That phrase you said for example implies that I had to do some effort beforehand, current healers do not because at a base level what we do is dpsing, we do not have to do anything to gain it, is given to us by default.

    How did those people heal back when they didn't have much oGCDs to work with I wonder.
    Have you looked at what mechanics did we have back then and the ones we have now? Mechanics now require more movement out of healers than they did it previously and when previously we had something like managing dots or mitigation like stoneskin the game right now is more bursty.

    You just won't know how their resource work unless you work for them. Besides, they would rather spend more time on adding new healings actions, and a new healer to boot. It seems SQEX opinion on resource is contrary to yours
    Have you understood what I said? Precisely SE is doing what I said they would, not touching older content because resource allocation for that is insane, you don't even need to understand about coding or server data to understand that reworking 8 years worth of content and the fundamental core of 4 entire jobs is far more work than balancing 16 extra dps actions when they already do that by dozens every expansion.

    "they would rather spend more time on adding new healings actions, and a new healer to boot" they add more healing actions for their wrong idea that we would heal more and because the argument of yoshi p about new dps actions and newbies, and even with that they've only added 1 per healer because we're already overloaded with them for the encounter design we have and they better add a new healer after the complains and half assed excuses for dnc to not be a healer, it was a compromise to the commmunity and even with that with every interview you can get the idea they basically wing it, something that looking how its almost sch 2.0 is not hard to believe.

    but their death usally means team wipe.
    No, its not, in high end content you have 2 healers precisely because of that and 2/3 casters have rez in their toolkit, a healer dying is not the end of the world, not more than a dps dying which may mean a wipe to enrage.

    Yoshida want savage contents to be accessible to as many people as possible
    There is an immense gap between "Anyone can enter" and "Anyone can clear" they don't want people to have to grind for 1838243 hours to have a chance to enter savage but that does not mean savage is balanced around and meant to be cleared by the "uwu I dont know my job pls carry me" kind of players, they're in high end game, they must be up to the task.
    (5)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #193
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by QooEr View Post
    Which WOULD be a semi-valid way to look at things if fights actually did any damage to heal in the first place, even in savage. Theres plenty of fights in the eden raids that do less damage than some fights from stormblood. Why is savage from a whole expansion later doing less damage than fights 10 levels below it? And im not talking damage elative to hp either. Im talking absolute numbers.

    neo exdeath, last fight of the very first tier for that expansion.
    damage taken: 8.69m


    Ifrit and garuda savage, a whole expansion later in the second raid tier.
    damage taken:8.55m

    My reward for healing some paltry damage that at best happens twice a minute if im lucky, is to spam malefic 160 times, instead of 150?
    Bad Design is bad design. Not gonna argue. I've mentioned healing in Eden Verse in my othe replies too


    Actually, it was still possible to clear fights with near 0 gcd heals back then, but it was a reward for perfect planning of heals, mitigation and insane embrace micromanagement. Now its practically expected to have single digit gcd heals on a fight where nobody messes up mechanics, for a fraction of the effort.
    Thank you for proving my point. You don't need that many oGCD heals to minimize GCD usage.


    And that is the crux of the issue. People keep telling SQEX that adding more healing actions doesnt make us heal more, in fact it does the opposite. Youre only trying to make sense of their flawed logic.
    Now that's coming from nowhere. I wasn't though. I agreed on many points with people who quoted me. I said bad things about their design choice. If some people like the current design on healers, I feel happy for them.
    (1)

  4. #194
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by WaxSw View Post
    1 action= 1 playstyle, for me thats a hijack
    And you think there are many playstyes in dps roles.

    No? That phrase you said for example implies that I had to do some effort beforehand, current healers do not because at a base level what we do is dpsing, we do not have to do anything to gain it, is given to us by default.
    Yep, No. Not everyone can reach 10% dps contribtions as easily as you, so by defaut it isn't.

    Have you looked at what mechanics did we have back then and the ones we have now? Mechanics now require more movement out of healers than they did it previously and when previously we had something like managing dots or mitigation like stoneskin the game right now is more bursty.
    GCD needn't to be flat heals. They already worked something out like Macrocosmos. Don't let your imagination bind you.

    Precisely SE is doing what I said they would, not touching older content because resource allocation for that is insane, you don't even need to understand about coding or server data to understand that reworking 8 years worth of content and the fundamental core of 4 entire jobs is far more work than balancing 16 extra dps actions when they already do that by dozens every expansion.
    Only by the premise of your idea would they need to rework. They don't have to. I don't know whose suggestion you were taking that led you to think that way, but definitely not mine.

    they would rather spend more time on adding new healings actions, and a new healer to boot" they add more healing actions for their wrong idea that we would heal more and because the argument of yoshi p about new dps actions and newbies
    You're right. Their idea is bad. Therefore, don't you worry about their resourses. They have plenty to spend


    No, its not, in high end content you have 2 healers precisely because of that and 2/3 casters have rez in their toolkit, a healer dying is not the end of the world, not more than a dps dying which may mean a wipe to enrage.
    Shocking. To think that you don't know what follows after mechanics are usually raid wide aoes. Well, it depends on the timing of healer's death and the fight. You point is not wrong though.


    There is an immense gap between "Anyone can enter" and "Anyone can clear" .
    "Through this, we saw an increased demand for crafted gear, food items, and potions, and the markets became more active than any previous raids. I concluded that continuing this would allow for more players to enjoy Savage content. Of course, because of that I decided to implement the “Ultimate” series aimed for those who may not be satisfied by the level of difficulty of Savage. "

    I think Yoshida is talking about clear. Of course I don't think he meant anyone.
    (1)
    Last edited by Aword3213; 10-24-2021 at 04:58 AM. Reason: why is character limit still a thing in 2021

  5. #195
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aword3213 View Post
    And you think there are many playstyes in dps roles.
    Yes, far more than healers, a Samurai rotation has nothing to do with Nin's which is completely different from Drg and Rpr seems to be unique too, Blm Smn and Rdm are completely different and I dare you to say dnc is played the same as Mch

    Yep, No. Not everyone can reach 10% dps contribtions as easily as you, so by defaut it isn't.
    I'm not talking about dps number but number of actions, I'm starting to think you're twisting what I say on purpose. ANY half assed healer has their main nuke as their most casted spell by a huge margin, this is by deffinition not a rework, is the baseline of what you do

    GCD needn't to be flat heals. They already worked something out like Macrocosmos. Don't let your imagination bind you.
    Which as I said previously, would require you to rework the core of ALL the healers because outside macrocosmos and maybe 2 more heal every other heal in the game is flat heal
    Only by the premise of your idea would they need to rework. They don't have to. I don't know whose suggestion you were taking that led you to think that way, but definitely not mine.
    If they wan't to have healers geared towards high intensity encounters they must rework the game because 8 years worth of content are not designed with those kind of healers in mind I refer you to this other post for more information https://forum.square-enix.com/ffxiv/...-older-content

    You're right. Their idea is bad.
    Considering how their idea shows a fundamental lack of understanding on how the game is played, something that they've shown several time in the past with the famous energy drain nerf "so sch heal with aetherflow more" which to the surprise of anyone but them didn't acomplish anything, or the famous words of yoshi p at the end of 4.5 of "in high end sch is leaving all the healing to their partners" when parses showed that in high end the one that healed the most was sch, yes, they're wrong and considering this forum has been burning of complains for 2 years straight for the extact same thing they haven't solved this next expansion or how this healer iteration (shb onwards) is the most polemic in the history of the game, yes they're very wrong about healers.

    They have plenty to spend
    Thats why we have recived a cut in the dungeons per patch? thats why we only haved 3 job designers none of which main healers for the entirety of the game? or how they promised more viera and hrothgar head gear and didnt deliver any? SE resource on ffxiv are nowhere as big as you think

    To think that you don't know what follows after mechanics are usually raid wide aoes.
    And the problem is? raidwides are not the scariest thing and can be solo healed with ease, for fucks sake we've seen solo heals of TEA, the hardest hitting ultimate of the game, healers are so overpowered healing wise that 1 dying is more an incovenience than a serious penalty

    I don't think he meant anyone.
    That's the point, anyone can try but you need a bare minimun to succeed and that minmun is knowing your job and gear
    (6)
    Last edited by WaxSw; 10-24-2021 at 05:35 AM.
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #196
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by WaxSw View Post
    Yes, far more than healers, a Samurai rotation has nothing to do with Nin's which is completely different from Drg and Rpr seems to be unique too, Blm Smn and Rdm are completely different and I dare you to say dnc is played the same as Mch
    What I meant is that NIN has 1 playstyle. DRG has 1 playstye. SMN has 1 playstye.

    but if we are comparing jobs with other jobs, then healer playstyle are different too. WHM has lily system and has limited movement options. SCH has fairy, and fairy alone is unique enough. AST has cards and that lovely Earthly Star.

    They all have different playstyle. What are you arguing?


    I'm not talking about dps number but number of actions, I'm starting to think you're twisting what I say on purpose. ANY half assed healer has their main nuke as their most casted spell by a huge margin, this is by deffinition not a rework, is the baseline of what you do
    Rework? reward?

    I think you're talking about reward? To prevent from being falsely accused of twisting words on purpose,I'll refrain from saying anything

    Which as I said previously, would require you to rework the core of ALL the healers because outside macrocosmos and maybe 2 more heal every other heal in the game is flat heal
    There are potential for GCD heals. GCD heals can be interesting, too. They need not to be limited to EW content

    If they wan't to have healers geared towards high intensity encounters they must rework the game because 8 years worth of content are not designed with those kind of healers in mind I refer you to this other post for more information https://forum.square-enix.com/ffxiv/...-older-content
    Go question him instead. Don't hold me responsible for his ideas. Not all Hrothgars look alike you know.

    Thats why we have recived a cut in the dungeons per patch? thats why we only haved 3 job designers none of which main healers for the entirety of the game? or how they promised more viera and hrothgar head gear and didnt deliver any? SE resource on ffxiv are nowhere as big as you think
    And not as low as you think. I'd rather do The Grand Cosmos than Copperbell Mines ( Hard) or The Antitower. Quality over quantity eh? Most importantly, we got Reaper, hooray. Exploration mode is nice too.

    Seriously, unless you work for SQEX, I don't really consider you point convincing.
    (1)
    Last edited by Aword3213; 10-24-2021 at 06:37 AM.

  7. #197
    Player
    Semirhage's Avatar
    Join Date
    May 2015
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    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Aword3213 View Post
    What I meant is that NIN has 1 playstyle. DRG has 1 playstye. SMN has 1 playstye.

    but if we are comparing jobs with other jobs, then healer playstyle are different too. WHM has lily system and has limited movement options. SCH has fairy, and fairy alone is unique enough. AST has cards and that lovely Earthly Star.

    They all have different playstyle. What are you arguing?
    Those playstyle differences blur together in the tedium of spamming one spell over and over and over and over and over and over and over again. Which is what all of them do.

    Understanding why Square has taken their design direction this way isn't complex. It's healers designed by people who don't main them, who don't care about playing them, who aren't all that interested in them, put in charge of designing them to appeal to people who don't care about improving, because appealing to that crowd makes participation go up.

    Am I calling people who enjoy the current design lazy Sylphies? You bet. That's just definition at work. Don't like improving or doing any work for anything, looking forward to casting one single spell over and over again? That's lazy. Jeering at vet healers and trotting out the tired "HeaLeRS shOuLD HeAL" line? Sylphies. Lazy. Sylphies.

    Square may not have gone in this direction at their insistence, but they don't have to. They have the mentality of lazy Sylphies on the design floor. Because like lazy Sylphies, they don't actually give a crap about healers being interesting. They want them easy.

    All four healers are one button spam snoozefests. Not a one of them has been designed with veteran feedback in mind. They still think our abilities are used in proportion to how *many* of them exist, rather than based on how important they are to use in context. That's how little they know or care to know about how healing works.
    (14)

  8. #198
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Aword3213 View Post
    And not as low as you think.
    Just to interject here:

    I've mentioned it before but I did an analysis on this exact thing a few years back that still stands true today. Sato got promoted to a producer style position, perhaps try improve communication between the battle system and content design teams. Another designer got drafted in to keep the team at 4.

    SE's investment into FFXIV is... Peculiar at times. They invest massively into the production quality. Art, world building, audio and voice acting are all top notch. But the core design team has always been run as a very tight operation compared to most MMOs. Vanilla WoW invested heavily hiring out of the Everquest scene for example.

    Quote Originally Posted by Aword3213 View Post
    but if we are comparing jobs with other jobs, then healer playstyle are different too. WHM has lily system and has limited movement options. SCH has fairy, and fairy alone is unique enough. AST has cards and that lovely Earthly Star.
    Are they really though? In Extremes and up where you're forced to lean on more of your kit, sure. Below that though, eh they're all largely pressing the same buttons with different particles and SFX. Watch a healer streaming the MSQ and it looks the same regardless of which healer they are on. The DPS are much more varied.
    (7)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  9. #199
    Player
    WaxSw's Avatar
    Join Date
    May 2019
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    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Aword3213 View Post
    What I meant is that NIN has 1 playstyle. DRG has 1 playstye. SMN has 1 playstye.
    No, it has 1 "optimal" playstyle, appart from that there are multiple deviations players may take, healers can't our only deviation is to use the nuke or not use it, thats all we have

    WHM has lily system and has limited movement options. SCH has fairy, and fairy alone is unique enough. AST has cards and that lovely Earthly Star.
    Lilly system, which whms avoid cause is less efficient than other healers ogcds, Sch fairy which while handy we cannot control the majority of the time and we use less than 15 of its actions per encounter, Ast has cards one every 30s and earthly star which has the same as playstyle as salted earth, is salted earth a playstyle for you too?

    The funny part, their dps and I'm gonna use Ast and Sch because is what my cohealer in the previous raid tier, lets see the actions:

    Ast: 194 Generic nuke, 18 generic dot, 7 star, 16 cards, 5 divination
    Sch: 145 Generic Nuke, 18 generic dot, 43 Ruin 2, 36 energy drain, 5 Chain stratagem

    Literally the only difference in playstyle for ast is 12% of its total dps action, the other 88% is the same shit every other healer has with 0 depth, for Sch and thanks to ruin (RIP cause no we dont have to weave with it) the uniqueness of its kit is...35% such deviation Its ridiculous because Sch would be the most different, if I take a whm the percentage is even higher, saying they have different playstyles is like saying that pepsi and coca cola are fundamentally different drinks, they are the same shit

    "BuT ThEIr hEAling" you may say, for that log for the ast, those dps actions were 84% of its total actions, 84% of which 88% is generic stuff, or in other words 73,92% of what said ast did in a 8m savage encounter was generic, this is not a playstyle, this is a disgrace.

    Rework? reward?
    Reward

    There are potential for GCD heals. GCD heals can be interesting, too. They need not to be limited to EW content
    Exactly but since every gcd heal in the game now is not interesting to allow to do that you would have to rework the core of every healer to allow for those heals, which is way way way more work than balancing 3-4 actions per healer

    Go question him instead
    From here on, if you're not able to see that to get a functional high intensity heal playstyle you'd need to give an enviroment that requires that playstyle and that the game currently doesnt have it, we have a problem, what I can't understand is how you don't seem to be able to realize that adding and balancing 3-4 actions per healer is way less work than reworking 8 years worth of content, raids and single target instances and core heals of 4 jobs.

    Seriously, unless you work for SQEX, I don't really consider you point convincing.
    Once again, its not about numbers, is about common sense, reworking a game that big as FF is an amount of resources no company is gonna give because its insanely time consuming for something that can be achieved in more efficient wa
    (4)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  10. #200
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Ok what is this about lilies being not efficient now? I keep hearing lilies clip and other shit like that. It's an instant cast that builds up to a high dps ability wdym it's bad.
    (1)

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