Which WOULD be a semi-valid way to look at things if fights actually did any damage to heal in the first place, even in savage. Theres plenty of fights in the eden raids that do less damage than some fights from stormblood. Why is savage from a whole expansion later doing less damage than fights 10 levels below it? And im not talking damage elative to hp either. Im talking absolute numbers.
https://www.fflogs.com/reports/cnbGm...e=damage-taken
neo exdeath, last fight of the very first tier for that expansion.
damage taken: 8.69m
https://www.fflogs.com/reports/KBQ1g...e=damage-taken
Ifrit and garuda savage, a whole expansion later in the second raid tier.
damage taken:8.55m
My reward for healing some paltry damage that at best happens twice a minute if im lucky, is to spam malefic 160 times, instead of 150?
Actually, it was still possible to clear fights with near 0 gcd heals back then, but it was a reward for perfect planning of heals, mitigation and insane embrace micromanagement. Now its practically expected to have single digit gcd heals on a fight where nobody messes up mechanics, for a fraction of the effort.
And that is the crux of the issue. People keep telling SQEX that adding more healing actions doesnt make us heal more, in fact it does the opposite. Youre only trying to make sense of their flawed logic.