What I meant is that NIN has 1 playstyle. DRG has 1 playstye. SMN has 1 playstye.
but if we are comparing jobs with other jobs, then healer playstyle are different too. WHM has lily system and has limited movement options. SCH has fairy, and fairy alone is unique enough. AST has cards and that lovely Earthly Star.
They all have different playstyle. What are you arguing?
Rework? reward?I'm not talking about dps number but number of actions, I'm starting to think you're twisting what I say on purpose. ANY half assed healer has their main nuke as their most casted spell by a huge margin, this is by deffinition not a rework, is the baseline of what you do
I think you're talking about reward? To prevent from being falsely accused of twisting words on purpose,I'll refrain from saying anything
There are potential for GCD heals. GCD heals can be interesting, too. They need not to be limited to EW contentWhich as I said previously, would require you to rework the core of ALL the healers because outside macrocosmos and maybe 2 more heal every other heal in the game is flat heal
Go question him instead. Don't hold me responsible for his ideas. Not all Hrothgars look alike you know.If they wan't to have healers geared towards high intensity encounters they must rework the game because 8 years worth of content are not designed with those kind of healers in mind I refer you to this other post for more information https://forum.square-enix.com/ffxiv/...-older-content
And not as low as you think. I'd rather do The Grand Cosmos than Copperbell Mines ( Hard) or The Antitower. Quality over quantity eh? Most importantly, we got Reaper, hooray. Exploration mode is nice too.Thats why we have recived a cut in the dungeons per patch? thats why we only haved 3 job designers none of which main healers for the entirety of the game? or how they promised more viera and hrothgar head gear and didnt deliver any? SE resource on ffxiv are nowhere as big as you think
Seriously, unless you work for SQEX, I don't really consider you point convincing.