Did I hide something to begin with? People who want a job to not grow because they want to be optimal pressing one button are lazy and imo toxic for the game as they impose a playstyle that do not allow others to grow, is about options, more actions=more playstyiles (even if some are more optimal than others), 1 action= 1 playstyle, for me thats a hijack.
Especial not to "and be optimal" I people want to keep pressing the 1 button rotation even if its not optimal as long as it doesn't hurt others (enrage wipes and so) they do they.
No? That phrase you said for example implies that I had to do some effort beforehand, current healers do not because at a base level what we do is dpsing, we do not have to do anything to gain it, is given to us by default.Depend on how you look at it though.
Have you looked at what mechanics did we have back then and the ones we have now? Mechanics now require more movement out of healers than they did it previously and when previously we had something like managing dots or mitigation like stoneskin the game right now is more bursty.How did those people heal back when they didn't have much oGCDs to work with I wonder.
Have you understood what I said? Precisely SE is doing what I said they would, not touching older content because resource allocation for that is insane, you don't even need to understand about coding or server data to understand that reworking 8 years worth of content and the fundamental core of 4 entire jobs is far more work than balancing 16 extra dps actions when they already do that by dozens every expansion.You just won't know how their resource work unless you work for them. Besides, they would rather spend more time on adding new healings actions, and a new healer to boot. It seems SQEX opinion on resource is contrary to yours
"they would rather spend more time on adding new healings actions, and a new healer to boot" they add more healing actions for their wrong idea that we would heal more and because the argument of yoshi p about new dps actions and newbies, and even with that they've only added 1 per healer because we're already overloaded with them for the encounter design we have and they better add a new healer after the complains and half assed excuses for dnc to not be a healer, it was a compromise to the commmunity and even with that with every interview you can get the idea they basically wing it, something that looking how its almost sch 2.0 is not hard to believe.
No, its not, in high end content you have 2 healers precisely because of that and 2/3 casters have rez in their toolkit, a healer dying is not the end of the world, not more than a dps dying which may mean a wipe to enrage.but their death usally means team wipe.
There is an immense gap between "Anyone can enter" and "Anyone can clear" they don't want people to have to grind for 1838243 hours to have a chance to enter savage but that does not mean savage is balanced around and meant to be cleared by the "uwu I dont know my job pls carry me" kind of players, they're in high end game, they must be up to the task.Yoshida want savage contents to be accessible to as many people as possible