And for all the SMN dot lovers out there, I bet in 7.0 one of the new jobs will be a DoT focused caster. Hopefully in a more interesting way than poison spells.
Time mage could be a cool concept.


And for all the SMN dot lovers out there, I bet in 7.0 one of the new jobs will be a DoT focused caster. Hopefully in a more interesting way than poison spells.
Time mage could be a cool concept.

Theming aside, Hopefully it has less shallow mechanics than "Keep your dots up. that is hard because people can't keep track of time." Like, there is an argument that Summoner needed DOTs to make it complex (The word I use is tedious, but whatever) but I'd argue that a DOT mage needed summoning to make it interesting.
Edit: I'm sure they could build a class around DOTs if they tried, throw in some DOT cancel abilities, Some Banes, some Festers, etc. So many DOTS that keeping them all up is a rotation in and of it's self, what have you. I merely mean that just it'd need a gimmick besides just placing as many DOTs on the enemy as you can and then Spamming the core damage spell.
Last edited by ChazNatlo; 10-22-2021 at 12:31 PM.



Couldn't agree more. The order you use them will change drastically depending on how movement heavy the encounter is, which, so far, Endwalker appears to have an extreme amount of.
You'll lose dps if you interrupt any of the 2 Ifrit ruby spells. You'll lose dps if the boss/dungeon trash moves out of Garuda's Slipstream or if you have to interrupt Slipstream's long cast time. You only have 1 swiftcast per minute and that's liking going to be for Garuda's 3s cast time and 3.5 second recast Slipstream or one of Ifrit's 2 ruby spells. And if Slipstream's recast time remains 3.5 seconds then swiftcasting it will have the benefit of giving you 3.5 seconds of movement (which gods forbid you'll likely want for in Endwalker).
I don't need to move for the next 4.5 GCDs, Ifrit. You won't be able to use Ifrit (or Slipstream) optimally during high bouts of movement. Or if swiftcast is on CD.
I need mobility and Bahamut and Phoenix are on CD, Titan and/or swiftcast Slipstream Garuda.
Raids buffs are up, Titan. If potencies and cast times remain unchanged.

The "class fantasy" argument against DoTs is sooooo lame, SMN in Final Fantasy XIV is an Arcanist that happens to also have a SMN soul crystal. Just like how in IV Rydia is a black mage....who can also summon eidolons. Like most jobs, HW really nailed SMN mechanically and aesthetically




Tell us you don't know what a summoner is without telling us you don't know what a summoner is.
Rydia like Yuna and Garnet are characters who are primarily defined by their ability to wield summon magic. After a certain point in FFIV her summon magic will outclass all her black magic spells. As for Heavensward gameplay? The expansion where instead of giving summoners a new pet they decided to implement a "trance" that visually has barely any payoff and mechanically was "a 1 button spam?" No thanks.
There is a whole section of my other comment where I talk about there being an optimal way to take choices, resulting in you doing the same thing over and over again (which was a point in Larry's video). Why did you choose to ignore it?

It's the job that spent 70 levels being an Arcanist with primal themed pets...? Are you a cutscene skipper or something what's not clicking??? That is your class fantasy.
Last edited by waifugenerator; 10-22-2021 at 09:14 PM.




Thank you for briefly summarizing the core issues of the class-in most other FF titles by the time you hit level 70 as a Summoner you usually have an entire pantheon of gods at your disposal. Not 3 mini summons that are visually unimpressive and mechanically dysfunctional. The allure of the class in other FF games is calling down summons to destroy waves of enemies with powerful attacks, not ticking away at them with dots.


Ahh the old HW SMN was the best SMN statement. Man if I had a dime every time I saw this comment lol. Sorry, but whenever I see someone say this all I can think of is a grandparent sitting in their rocking chair saying "Back in my day..." and LMAO. Listen we get it you love HW job design and thought it was the best for most of the jobs but undoubtedly the dev team thought they could do better and IMO have done better with the jobs especially in ShB. That is the reason they decided to stay with the job designs and build on top of them, outside smn but as it was stated a bunch of times they were left with no choice since smn was at a breaking point and couldn't continue to build upon on a flawed outdated system. HW job design isn't coming back so ppl like you who bring up this every time should grow to accept that fact and move on.
Yeah, ShB did a great job. I heard healers especially have high levels of satisfaction when it comes to job design.Ahh the old HW SMN was the best SMN statement. Man if I had a dime every time I saw this comment lol. Sorry, but whenever I see someone say this all I can think of is a grandparent sitting in their rocking chair saying "Back in my day..." and LMAO. Listen we get it you love HW job design and thought it was the best for most of the jobs but undoubtedly the dev team thought they could do better and IMO have done better with the jobs especially in ShB. That is the reason they decided to stay with the job designs and build on top of them, outside smn but as it was stated a bunch of times they were left with no choice since smn was at a breaking point and couldn't continue to build upon on a flawed outdated system. HW job design isn't coming back so ppl like you who bring up this every time should grow to accept that fact and move on.
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