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  1. #1
    Player
    waifugenerator's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    150
    Character
    Shatotto Totto
    World
    Gilgamesh
    Main Class
    Black Mage Lv 92
    The "class fantasy" argument against DoTs is sooooo lame, SMN in Final Fantasy XIV is an Arcanist that happens to also have a SMN soul crystal. Just like how in IV Rydia is a black mage....who can also summon eidolons. Like most jobs, HW really nailed SMN mechanically and aesthetically
    (3)

  2. #2
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by waifugenerator View Post
    The "class fantasy" argument against DoTs is sooooo lame, SMN in Final Fantasy XIV is an Arcanist that happens to also have a SMN soul crystal.
    Tell us you don't know what a summoner is without telling us you don't know what a summoner is.

    Quote Originally Posted by waifugenerator View Post
    Just like how in IV Rydia is a black mage....who can also summon eidolons. Like most jobs, HW really nailed SMN mechanically and aesthetically
    Rydia like Yuna and Garnet are characters who are primarily defined by their ability to wield summon magic. After a certain point in FFIV her summon magic will outclass all her black magic spells. As for Heavensward gameplay? The expansion where instead of giving summoners a new pet they decided to implement a "trance" that visually has barely any payoff and mechanically was "a 1 button spam?" No thanks.
    (1)

  3. #3
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by waifugenerator View Post
    Like most jobs, HW really nailed SMN mechanically and aesthetically
    Ahh the old HW SMN was the best SMN statement. Man if I had a dime every time I saw this comment lol. Sorry, but whenever I see someone say this all I can think of is a grandparent sitting in their rocking chair saying "Back in my day..." and LMAO. Listen we get it you love HW job design and thought it was the best for most of the jobs but undoubtedly the dev team thought they could do better and IMO have done better with the jobs especially in ShB. That is the reason they decided to stay with the job designs and build on top of them, outside smn but as it was stated a bunch of times they were left with no choice since smn was at a breaking point and couldn't continue to build upon on a flawed outdated system. HW job design isn't coming back so ppl like you who bring up this every time should grow to accept that fact and move on.
    (3)

  4. #4
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MrJPtheAssassin View Post
    Ahh the old HW SMN was the best SMN statement. Man if I had a dime every time I saw this comment lol. Sorry, but whenever I see someone say this all I can think of is a grandparent sitting in their rocking chair saying "Back in my day..." and LMAO. Listen we get it you love HW job design and thought it was the best for most of the jobs but undoubtedly the dev team thought they could do better and IMO have done better with the jobs especially in ShB. That is the reason they decided to stay with the job designs and build on top of them, outside smn but as it was stated a bunch of times they were left with no choice since smn was at a breaking point and couldn't continue to build upon on a flawed outdated system. HW job design isn't coming back so ppl like you who bring up this every time should grow to accept that fact and move on.
    Yeah, ShB did a great job. I heard healers especially have high levels of satisfaction when it comes to job design.
    (7)

  5. #5
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by rewd View Post
    There is a whole section of my other comment where I talk about there being an optimal way to take choices, resulting in you doing the same thing over and over again (which was a point in Larry's video). Why did you choose to ignore it?
    I mean, assuming you want to get all three Gem summons out, in a static environment (Say a training dummy) it really wouldn't matter which order you do them in, so long as you get them all out before the next phase. Good or bad, in a vacuum they are interchangeable as far as ordering goes. Optimal ordering only comes in based on a fight, where you'd want to pick and choose which Summon you're using based on what the boss is doing (Or in a "Know the fight" scenario, what they're going to be doing next.) the idea is that this can change.

    Course, that would rely on an attack being so long or a phase being so short (without the boss having invincibility windows) that it'll matter, but I'm a filthy casual, so I'm probably off the mark here.

    Quote Originally Posted by aveyond-dreams View Post
    Thank you for briefly summarizing the core issues of the class-in most other FF titles by the time you hit level 70 as a Summoner you usually have an entire pantheon of gods at your disposal.
    Just a nitpick, but I usually beat my FFs at around level 60, if I'm not grinding for perfection to fight the super bosses.
    (3)

  6. #6
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I'm a Summoner main and I really love the new changes! I like Larryzaur's videos on it too.
    (4)

  7. #7
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    As for Heavensward gameplay? The expansion where instead of giving summoners a new pet they decided to implement a "trance" that visually has barely any payoff and mechanically was "a 1 button spam?" No thanks.
    That's what SE gave you for endwalker, except times 3. Now instead of pets and DoTs, you trance dance with a flashy animation for each. Might as well delete carbuncle and Demi's.

    Quote Originally Posted by waifugenerator View Post
    The "class fantasy" argument against DoTs is sooooo lame, SMN in Final Fantasy XIV is an Arcanist that happens to also have a SMN soul crystal. Just like how in IV Rydia is a black mage....who can also summon eidolons. Like most jobs, HW really nailed SMN mechanically and aesthetically
    HW wasn't my favorite version mainly because I felt they should have just added Demi Bahamut rather than DWT. I just don't understand why they didn't build on 4.0 version that was generally praised instead they screwed it up with 5.0 so bad they felt they had to just burn it down.
    (7)

  8. #8
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dyvid View Post
    I just don't understand why they didn't build on 4.0 version that was generally praised instead they screwed it up with 5.0 so bad they felt they had to just burn it down.
    The original 4.0 SMN was very unpopular on launch so it always had a stigma. The 4.0 salvaged version had a lot of Aetherflow and DWT timer management (you had to DWT/Bahamut before 15s left on Aetherflow timer) which culminated in a 2 minute long rotation to summon Demi-Bahamut. Dying before summoning Bahamut was a large DPS loss. 3.0 SMN was not the best designed job, but it was better than 4.0 or 5.0.

    SMN has always been a pretty easy job to play in terms of cool down usage. Burst damage was mostly gated behind a 1 minute Aetherflow timer. DoT management was pretty easy. The most difficult part of SMN has always been controlling the laggy pet.
    (2)

  9. #9
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by waifugenerator View Post
    Like most jobs, HW really nailed SMN mechanically and aesthetically
    I politely, yet vehemently, disagree. Playing HW Summoner was like trying to untangle a slinky while also juggling 3 other slinkys. I took SMN into PotD and could not stand the Aethertrail mechanic, which is by far one of the worst mechanics this game has ever seen until WHM's pre-hotfix Stormblood lilies and pre-rework Plenary Indulgence. I had more fun with Bard the Bowmage and MCH's garbage HW Wildfire than I did with Aethertrail Attunement. Stormblood managed to make Summoner slightly palatable, I managed to stomach leveling it to 70, but Shadowbringers brought it full circle to HW levels of annoying to the point I dropped it as soon as I got it to level 71. Why suffer when RDM exists and doesn't play like absolute crap like pre-rework SMN does. I don't think there is any job in this game, currently, that plays as badly as ShB SMN does, other than SCH which ironically is another pet job.

    Quote Originally Posted by Rolder50 View Post
    Now they are coming for my Summoner as well! Sad times.
    How is Endwalker SMN dumbed down exactly? Lmao, less buttons to press? It's not like you'll be able to fire off Ruby Rite, Ruby Catastrophe or Slipstream randomly at will without using swiftcast or knowing where you can stand in the fight beforehand like BLM requires. You'll want to get out of the gem phase as quickly as you can as lingering in the gem phase for too long can cause Bahamut and Phoenix to come off cooldown and those two staying on cooldown is a huge potency loss.

    If cast times and recast times are unchanged With 0 spellspeed, and not using swiftcast on anything, it takes you, at minimum, 30.1 seconds to get through the gem phase while Bahamut and Phoenix both last 20 seconds. Bahamut and Phoenix both start going on cooldown as soon as you summon them and you cannot go back to gem phase until they disappear. By the time Bahamut and Phoenix disappear and your gem phase is over you only have at max 10 seconds of leeway before Bahamut/Phoenix are back up. If you fumble your rotation too many times you run the risk of losing potency. The two Ruby spells, Crimson Cyclone/Strike and Slipstream are going to be SMN's biggest hurdles to perfect play and optimization. The skill ceiling will still be there, it'll just be more like BLM where you need to know where you can stand instead of doing finger gymnastics like pre-rework SMN. And then the fact you can only weave Searing Light before or after your gem phase.
    (4)