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  1. #1
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    Quote Originally Posted by Sol_Aureus View Post
    Luck definitely has its place, and I do agree that having 100% drop rates on stuff is not a good idea at all.

    However the problem with some of the current systems is that they rely too heavily on luck. Thata a matter of opinion, and I for one disagree in general.
    There's no skill involved at all with Materia, (Okay, how do you propose they make materia melding skillfull. Personally, I feel thetime and energy I invested in leveling the DoH, and the skill I used in aquiring the items and materials, a great deal more skill then luck)and the Primal weapons are a mess of:
    Having to overcome the challenging fights (good)
    so you have a chance of getting an item (acceptable, and good if designed correctly)
    which directly drops to your inventory (bad), (Okay, I can agree with that, but how on gods green earth is that relavent to how this discussion relates to materia???)
    is untradable (REALLY bad), (This is where you idealology turns flawed from where I stand. High end loot needs to be untradeable. Primal gear needs to be earned, not capable of being purchased.)
    could be a duplicate (bad since you can't trade), (again, I agree, but what does this have to do with materia?)
    if you get an item it's 1 of 7 (bad because you can't trade) (gee, we get it, we get it, you want, not to be stuch with items you don't need dropped in your inventory, but good lord, whats that got to do with the discussion at hand)
    and even though it drops straight to your inventory from instanced chests, it's not smart to what classes you have leveled so you could get an item you can't even equip (bad). (again, a bit off the topic.)

    But the Primal drops are another discussion entirely, and I want to stay on the topic of Materia, and the very heavily luck-based systems which need to go. As long as there's an acceptable amount of skill involved so that players feel like they have to earn their gear as opposed to beating themselves against a random number generator, I'll be happy.
    I ask, how do you propose they create a "skill level" if you are going to complain about the current system, It would often be wise to actual have a constructive idea. What I am saying is, if your going to endlessly complain about the system, perhaps you should offer a suggested fix. Alot of systems in game now that everyone complains about, were added to change from a system that was complained about previously. Yet they ofered no alternative solutions, just to go on and complain about the exact change they asked for.

    My point being, I like thesystem, as alot of us do. If you have issues with it, you will meet heavy resistance, unless you can offer an idea of equavilent or better value to the rest of us. Clearly you agree we can not have 100% rate on all of these issues, Yet you do not wat a solid % of chance either. I fail to see any solution if 100% rate is not a logical option, and clearly you disaprove of any of the other options like .01%-99.9%, so what else is there?
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  2. #2
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    Rydin's Avatar
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    Quote Originally Posted by Coglin View Post
    I ask, how do you propose they create a "skill level" if you are going to complain about the current system, It would often be wise to actual have a constructive idea. What I am saying is, if your going to endlessly complain about the system, perhaps you should offer a suggested fix. Alot of systems in game now that everyone complains about, were added to change from a system that was complained about previously. Yet they ofered no alternative solutions, just to go on and complain about the exact change they asked for.
    I get what you are saying but I don't know about that.
    In no way am I obligated to offer an alternative if I am unhappy with any particular feature of FFXIV.
    You can say "The battle system feels incomplete" or "There is so much lag and latency" and no one is going to hold you to completely redesigning battle or recoding the networking API

    That's not what constructive criticism means...
    Constructive criticism means giving well thought out reasons why you are unhappy with any particular feature

    tl;dr Offering an alternative isn't a prerequisite for discussing a feature you are unhappy with
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    Quote Originally Posted by Rydin View Post
    I get what you are saying but I don't know about that.
    In no way am I obligated to offer an alternative if I am unhappy with any particular feature of FFXIV.
    By no means did I say you were obligated. What I did say is was that you have no business complaining if they make a change based on this discussion, and you are even less happy. Basically be carefull what you ask for. Posters asked for a great deal of things to change, just to complain afterwords because he change suited them less the the original system.

    You mention what constructive criicism means, yet you offer no consructive criicism. What most posters are doing in my opinion is just complaining. My point is, I see no reason to change the current system as it is, because it is better then what anyone else has suggested in my opinion.

    Quote Originally Posted by Rydin View Post
    tl;dr Offering an alternative isn't a prerequisite for discussing a feature you are unhappy with
    I agree. Although in my opinion it is a prerequisite of defining the difference between the pissing and moaning some posters do, and actual constructive criticism.

    That being said, do you have a point related to the topc? so far you few post on this thread have only been to complain about me asking a poster or posters for suggestion, a random movie comment based on a pic another poster displayed to ask for constructive feedback, another you comment about how a poster made a comment an hour before you, another post discussing the reply to your post about the "hour before" comment. One post was slightly topic related. thats 4/5 post to include your most recent, that are begining to look like trolling, but I will give you the benifit of the doubt. So, other then complaining about my take on asking posters for there ideas to better the situation versus just complaining about it. Do you have something constructive to add?

    Quote Originally Posted by BruceyBruceyBangBang View Post
    By you and "the rest of us" do you mean you and the people in your head?
    No, the people in my head, do not play FFXIV, and one of them is threatening to kill 2 of the others, because he despises the color yellow. Do the people in your head tell you to troll post and having nothing topic related to say?
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    Last edited by Coglin; 02-29-2012 at 01:27 PM.

  4. #4
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    Quote Originally Posted by Coglin View Post
    No, the people in my head, do not play FFXIV, and one of them is threatening to kill 2 of the others, because he despises the color yellow. Do the people in your head tell you to troll post and having nothing topic related to say?

    The reason I bring this up is because you often talk about this legendary group of people who support what you're saying, but they are never around.

    The materia system is a cock block for future gear that is made u/u and takes out the need for long term goals in gear. If and when using just double melds you can hit your AA and WS DMG modifier caps... you have a problem.
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  5. #5
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    Quote Originally Posted by Coglin View Post
    I ask, how do you propose they create a "skill level" if you are going to complain about the current system, It would often be wise to actual have a constructive idea. What I am saying is, if your going to endlessly complain about the system, perhaps you should offer a suggested fix. Alot of systems in game now that everyone complains about, were added to change from a system that was complained about previously. Yet they ofered no alternative solutions, just to go on and complain about the exact change they asked for.

    My point being, I like thesystem, as alot of us do. If you have issues with it, you will meet heavy resistance, unless you can offer an idea of equavilent or better value to the rest of us. Clearly you agree we can not have 100% rate on all of these issues, Yet you do not wat a solid % of chance either. I fail to see any solution if 100% rate is not a logical option, and clearly you disaprove of any of the other options like .01%-99.9%, so what else is there?
    By you and "the rest of us" do you mean you and the people in your head?
    (1)

  6. #6
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    Sol_Aureus's Avatar
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    I kind of wanted to keep on topic which is why I didn't launch into a huge post about this, but since you're calling me out and all...

    Quote Originally Posted by Coglin View Post
    However the problem with some of the current systems is that they rely too heavily on luck. Thata a matter of opinion, and I for one disagree in general.
    I apologize for not clarifying, but yes, everything I post is a matter of my opinion. I never meant for my posts to imply that these are facts.

    Quote Originally Posted by Coglin View Post
    There's no skill involved at all with Materia, (Okay, how do you propose they make materia melding skillfull. Personally, I feel thetime and energy I invested in leveling the DoH, and the skill I used in aquiring the items and materials, a great deal more skill then luck)
    As I said in my initial post, I think removing multi-slotting alltogether would be a simple and easy to balance solution to the problems that I see with the Materia system as it is now. In terms of making Materia melding a skillful process, there are many many many ways it could be done, and many people have made suggestions but I have found that most developers don't like to be told "you should do ______" to fix a problem. As long as they know it's a problem, then they can take steps to fix it. They're the professionals, not the playerbase.

    But for the sake of argument, fine. I'll make solutions.

    Let's look at obtaining materia first. As I said the problem as I see it is that this system is one of many that rely too heavily on luck. The only manner of "skill" involved in obtaining Materia is the small semblance of understanding specific mechanics such as what type of gear gives what type of Materia, but even then it's random from the possible types of Materia, possible tiers (granted you almost always get III or IV with higher level stuff), and random values within those tiers. So what ends up happening? Buying and making a bunch of a specific slot of gear of the right level and grinding spiritbond then breaking it and hoping it turns into the right Materia of the right tier of the right value to make it worthwhile.

    Random solution off the top of my head: When a piece of gear is broken it turns into one of a few types of "[Color] Deaspected Materia" corresponding to the colors of materia we have now. While Deaspected Materia is in your inventory, it will slowly charge depending on your actions and you could convert it into proper Materia at any time. Depending on its charge level, it would turn into specific tiers. So, say, a fully charged Blue Deaspected Materia that has been held by someone who does a lot of curing would have a chance to turn into a tier IV Healing Magic Potency or Magic Crit Potency Materia. You can keep the variance in the tier (tier IVs can have +16 to +20 Healing Magic potency) since having a bit of luck is fine, keeps things interesting, but at least this way players have more control over what they're getting, they can clearly work toward a specific type of Materia they want and have much more control over it. In addition, since the Materia charged depending on what actions were taken, the materia provided should suit the player's playstyle.

    Moving on, the melding process. Once you obtain the Materia, you find a piece of gear, click the materia, click meld, and hope it works. How is that fulfilling? Like I said in my initial post, there's a little bit of a feeling of accomplishment there, but it doesn't compare to how I felt when my LS first conquered Darkhold for example. And yet the rewards from it are outdone by Materia really easily, which soured the experience for me. What's the point of clearing this content if it's just downgrades?

    Getting on to solutions: like I said in my initial post (wherein I totally offered a solution and I'm not quite sure why you think I didn't offer a solution) I think removing multi-slotting would be a simple solution that's easy to balance gear with in the future. It keeps the current system so there's still no skill involved with Materia melding, however because it removes the luck factor of multi-slotting and the imbalance in gear that heavily multi-slotted gear brings, it doesn't need to be a skill based system. It can just be a nice little thing tacked on to the crafting process to add some customization without causing the imbalance it currently causes.

    As for your comment about the skill involved with leveling crafting to 50, that's not what I was discussing. I was discussing the lack of skill involved with Materia Slotting, which I just addressed.

    Quote Originally Posted by Coglin View Post
    and the Primal weapons are a mess of:
    Having to overcome the challenging fights (good)
    so you have a chance of getting an item (acceptable, and good if designed correctly)
    which directly drops to your inventory (bad), (Okay, I can agree with that, but how on gods green earth is that relavent to how this discussion relates to materia???)
    It doesn't, really. I was responding to the post that was talking about luck-based factors, so I brought up the primal weapons which are a good example of one that's currently implemented.

    Quote Originally Posted by Coglin View Post
    is untradable (REALLY bad), (This is where you idealology turns flawed from where I stand. High end loot needs to be untradeable. Primal gear needs to be earned, not capable of being purchased.)
    I didn't explain my point clearly enough here, I apologize. I should have said "is unable to be distributed to party members who participated in the fight". The biggest problem I have with the way primal loot is distributed is that there's no way to give your friends gear they could use but you couldn't. You get a lance but are a CNJ and your LNC buddy gets a wand in the same run? Too bad, you're both stuck with weapons the other person wants. What's wrong with having them drop into a party loot list? or your personal loot list like Darkhold did? I want to help out my friends, and it's frustrating when I get my 4th bow when someone in my LS has wanted one and ARC is his main, but he's gotten unlucky. Luck.

    With the primal loot system as it is now, it's much more frustrating for everyone, I'd much rather see a system where it's party loot so the gear can go to someone who can use it. At least then I can feel like something was accomplished during the run.

    Quote Originally Posted by Coglin View Post
    could be a duplicate (bad since you can't trade), (again, I agree, but what does this have to do with materia?)
    It doesn't, really. I was responding to the post that was talking about luck-based factors.

    Quote Originally Posted by Coglin View Post
    if you get an item it's 1 of 7 (bad because you can't trade) (gee, we get it, we get it, you want, not to be stuch with items you don't need dropped in your inventory, but good lord, whats that got to do with the discussion at hand)
    It doesn't, really. I was responding to the post that was talking about luck-based factors.

    Quote Originally Posted by Coglin View Post
    and even though it drops straight to your inventory from instanced chests, it's not smart to what classes you have leveled so you could get an item you can't even equip (bad). (again, a bit off the topic.)
    It doesn't, really. I was responding-you know what, you know.

    Quote Originally Posted by Coglin View Post
    I ask, how do you propose they create a "skill level" if you are going to complain about the current system, It would often be wise to actual have a constructive idea. What I am saying is, if your going to endlessly complain about the system, perhaps you should offer a suggested fix. Alot of systems in game now that everyone complains about, were added to change from a system that was complained about previously. Yet they ofered no alternative solutions, just to go on and complain about the exact change they asked for.
    Did you read my initial post? Or any of my other posts in this thread? The point of this thread is to bring the issues up so the developers know that there are some problems. I'm not here to interject my solutions. It's their game, not mine. They're much more qualified then I or anyone else on these forums to come up with solutions themselves.

    But I already posted my solutions, and I could come up with many more.

    Quote Originally Posted by Coglin View Post
    My point being, I like thesystem, as alot of us do. If you have issues with it, you will meet heavy resistance, unless you can offer an idea of equavilent or better value to the rest of us. Clearly you agree we can not have 100% rate on all of these issues, Yet you do not wat a solid % of chance either. I fail to see any solution if 100% rate is not a logical option, and clearly you disaprove of any of the other options like .01%-99.9%, so what else is there?
    It's asinine to assume that I disapprove of .01-100% drop rates just because I said I dislike entirely luck-based systems and having 100% drop rates wouldn't be ideal either. Be reasonable. Like I said, having some luck is fine, in fact it's welcome, however having core systems rely almost entirely on luck with minimal skill involved is bad design. It doesn't keep people playing, the novelty wears off real fast. Having a good balance of both skill and luck is ideal, but this goes beyond just dealing with one system of the game.
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  7. #7
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    Quote Originally Posted by Sol_Aureus View Post
    I kind of wanted to keep on topic which is why I didn't launch into a huge post about this, but since you're calling me out and all....
    I wouldn't exactly call my stating that I disagree with you as "calling out"

    Quote Originally Posted by Sol_Aureus View Post
    As I said in my initial post, I think removing multi-slotting alltogether would be a simple and easy to balance solution to the problems that I see with the Materia system as it is now. In terms of making Materia melding a skillful process, there are many many many ways it could be done, and many people have made suggestions but I have found that most developers don't like to be told "you should do ______" to fix a problem. As long as they know it's a problem, then they can take steps to fix it.
    In your initial post, I read nothing that I personally consider as skill related to any melding of materia. As well, I disagree with your statement that removing multi-slotting does anything to solve the issue. Personally, I enjoy the %'s. Its gamble offers crafters a reason to take risk. As well as it assist in removing items and gil from the system to help control inflation and maintain as much as can be of a attempt at stabaliing the economy.
    I think you missed my point. My intention was not simply for dev suggestions. Although I do believe you are wrong, and that in particular, on these forums, they have listened to players rather well as of late. Mostly though, I wanted to hear your ideas.

    Quote Originally Posted by Sol_Aureus View Post
    Did you read my initial post? Or any of my other posts in this thread? The point of this thread is to bring the issues up so the developers know that there are some problems.
    Yes, did you read any of my post? The point of my perspective on this thread, is that I adamently disagree with you, as we mentioned earlier there are 5 other threads with posters who also disagree with you, as well as some who agree with you.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    The reason I bring this up is because you often talk about this legendary group of people who support what you're saying, but they are never around.
    Interesting. There are 5 very recent previous threads, some of which you posted on, in debate with others who have similar perspectives as me. Is your memory just that limited? I mean they were even compiled in one post on this thread.

    Quote Originally Posted by BruceyBruceyBangBang View Post
    The materia system is a **** block for future gear that is made u/u and takes out the need for long term goals in gear. If and when using just double melds you can hit your AA and WS DMG modifier caps... you have a problem.
    This is not nesiccerily true either, Making U/U gear just as meldable solves the issue from my perspective.
    (0)
    Last edited by Coglin; 02-29-2012 at 02:13 PM.

  8. #8
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    Sol_Aureus's Avatar
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    Quote Originally Posted by Coglin View Post
    I wouldn't exactly call my stating that I disagree with you as "calling out"
    I don't call disagreeing with me calling me out either. Saying this on the other hand:

    Quote Originally Posted by Coglin View Post
    I ask, how do you propose they create a "skill level" if you are going to complain about the current system, It would often be wise to actual have a constructive idea. What I am saying is, if your going to endlessly complain about the system, perhaps you should offer a suggested fix.
    I'd call that calling me out. "It would often be wise to actual(ly) have a constructive idea"? "Perhaps you should offer a suggested fix"? Yeah. Those qualify in my book.

    Quote Originally Posted by Coglin View Post
    I think you missed my point. My intention was not simply for dev suggestions. Although I do believe you are wrong, and that in particular, on these forums, they have listened to players rather well as of late. Mostly though, I wanted to hear your ideas.
    Well, there you have some of my ideas in my previous post. I could come up with many many ideas and flesh them out into full systems, but like I said, I'm not a developer for this game. I leave that to them.

    Quote Originally Posted by Coglin View Post
    Yes, did you read any of my post? The point of my perspective on this thread, is that I adamently disagree with you, as we mentioned earlier there are 5 other threads with posters who also disagree with you, as well as some who agree with you.
    Wait, what? I assume you mean this post?

    That was not to point out people who agree or disagree with me, it was to refute your claim that my thread was the same as the other "8 threads of this discussion in the past 2 weeks." It had nothing to do with trying to bring up people who agree or disagree with me. Honestly if I'm in the minority here, fine. But if that's the case, get people to post in this thread explaining why they think the system is fine as is, and why my arguments against the system are invalid or aren't as big of an issue as I think.

    And that includes you.

    Disagreeing with me is fine. In fact, I welcome it. But give me logical reasons as to why my problems with the Materia system aren't problem enough to warrant change.
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  9. #9
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    Quote Originally Posted by Coglin View Post
    Interesting. There are 5 very recent previous threads, some of which you posted on, in debate with others who have similar perspectives as me. Is your memory just that limited? I mean they were even compiled in one post on this thread.
    None of which look at the materia system as perfectly as you do. There are times where you can just say, "I haven't looked at it that way." Which you never do. In any debate. You usually make unintelligent statements in fields you know little about.

    Quote Originally Posted by Coglin View Post
    This is not nesiccerily true either, Making U/U gear just as meldable solves the issue from my perspective.
    You still hit the modifier thresholds this way. Anything additional needs to be completely unique like gear that adds an augmented trait, ability, weapon skill, or spell.

    I'm thinking of the future and not right now. Right now it's fine. In the future there will be balancing issues. This is basing off the knowing of how stats work right now. (Not entirely every aspect, but the community has figured out a good amount of melee dmg, magic dmg, and enhancing formulas.)
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    Last edited by BruceyBruceyBangBang; 02-29-2012 at 02:24 PM.

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    Quote Originally Posted by BruceyBruceyBangBang View Post
    None of which look at the materia system as perfectly as you do.
    Interesting hipocracy, now you assume to tell me how they look at it after bashing me for pointing out the fact that they posted in disagreement with your perspective on the previous debates.

    There are times where you can just say, "I haven't looked at it that way." Which you never do. In any debate. You usually make unintelligent statements in fields you know little about.
    No ones asking you to like me, or agree with me, but no need to continue to bash me because I disagree with you.


    You still hit the modifier thresholds this way. Anything additional needs to be completely unique like gear that adds an augmented trait, ability, weapon skill, or spell.
    And which thresholds would that be?The HP threshhold with Bloodthirst? The MP threshhold with Manathirst? Healing Pot. Mag Pot. Att Pot. Thresholds? Resistance or enmity thresholds? Crit. Att. threshold? Evasion threshold? There are very many attributes that materia adds that one has no threshold for.

    I'm thinking of the future and not right now. Right now it's fine. In the future there will be balancing issues.
    Thats your highly subjective opinion. In my opinion, making every and all items meldable solves any balance issue.

    This is basing off the knowing of how stats work right now. (you mean like how you attempted to imply every benefit matera can offer has a threshold) (Not entirely every aspect, but the community has figured out a good amount of melee dmg, magic dmg, and enhancing formulas.)
    Quote Originally Posted by Sol_Aureus View Post
    get people to post in this thread explaining why they think the system is fine as is, and why my arguments against the system are invalid or aren't as big of an issue as I think.
    Are you assuming I think its fine the way it is ? I may be mistaken but I do not recall claiming so. I do recall several times pointing out that I feel my solutuon of making all U/U gear meldable as well, as it helps filter out gear by making materia out of it, keeps people raiding more due to gear lost in risked multi-melds, thus aiding in stabalizing inflation and the economy.

    This one is on page 1 of your thread
    Quote Originally Posted by ObeiKinstar View Post
    Someone else has made the point that they should make the dropped gear meld-able and convert-able
    Here is another on page 3
    Quote Originally Posted by Matsume View Post
    Make U/U gear meldable.
    Another here disagreeing with you and me both.
    Quote Originally Posted by Rhomagus View Post
    I disagreed with the premise of the OP.
    Quote Originally Posted by Zantetsuken View Post
    To facilitate the melding and crafting of U/U items and gear.
    There in the first 5 of 12 pages are just a few who support multi-meldind and U/U gear melding. Perhaps you should read your own thread before claiming no one see perspectives other then yours.

    Thus i see no point in "getting people to post on this thread" when they clearly already do.
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    Last edited by Coglin; 02-29-2012 at 03:30 PM.

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