Quote Originally Posted by Gemina View Post
Gee thanks. I was excited. No cake for you party pooper.

Be that is it may, I still like that they went outside the box a bit instead of just a standard 1,2,3 AoE combo. Truth of the matter I see is that SAM's AoE is one of the weakest in game as far as engagement, being just a tad above healer AoE. They literally needed anything.

Issue with traited Shoha is losing an animation, and option on the spender. Again, this is something [animations] that is not strong with SAM, and they can use the help wherever they can get it. So I wouldn't want to lose Shoha for the sake of button bloat. It's also an earned skill much like MNKs forbidden chakra, so having ST and AoE spenders on such skills is pretty important imho. The reason why I said, "Why Shoha 2?" is because of the name. I really hope they change it to something more along the lines of SAM identity. Surely they have a cool sounding term that directly translates to "multiple cut technique" or something? It can't just be "Shoha 2" xD
I... what? Samurai is is one of the most engaging aoe jobs in the game. And how can you say they went outside the box when all they did was add another aoe move that is exactly the same as the other 2 ring aor's in terms of how it impacts you mechanically, and then an aoe version of a skill that already exists? Also a big midare for their final skill. It's super boring design and frankly kind of tedious. I don't want aoe versions of all of my dang skills. I would very much prefer for them to kill most of this split and just make the moves aoe to begin with so they can maybe give us some more interesting skills in their place. And they're probably going to have to since I am pretty sure my bars are going to be 35/36 slots filled after Endwalker so something's going to have to give.

Or at least have these dumb split skills do more than just be damage. I wouldn't grouse so much if Senei applied higenbana for example, or some other effect besides just gurren but single target.