
Yeah, I know. I still don't like it. I'd rather have your suggestion on more Kenki than just a bit more damage, but it'd have to be a bit for me to bother dealing with it on dungeon trash. Personally, I think they missed an opportunity for AoE Higa when they added it.
Im excited to see aoe rotation applying the damage and speed buffs, makes it feel batter to use aoe without having to go through 2 partial single target rotations first to get the buffs up.


So, looking at the newest vids about Samurai changes, looks like all our potencies were nerfed HARD. Haven't looked at the other jobs yet, so I'm assuming it's the same for them. It's definitely painful to see, even if it was expected.
Also really not seeing a point to Hyosetsu. An extra button taking up your bar for a whole 10 more AoE potency seems like a had tradeoff




They covered physical Potencies in the last Live Letter. To quote from the Letter from the Producer LIVE Part LXVI Digest (9/30/2021):
Another adjustment has been made not only to tank jobs, but all physical damage jobs in general. Thus far, FFXIV has used separate battle calculation formulas for physical and magical attacks. Between the two, magical attacks were given a higher base value to compensate for more intricate calculations, but these values will be unified in Patch 6.0. Because the base value of physical attacks will be raised to the same value of magical attacks, action potencies will become smaller. Note that this is simply due to raising the base value used in calculations, so the actual power of the actions won’t be any different from before.


Ah, yes... I remember that now. Thanks for the reminder!They covered physical Potencies in the last Live Letter. To quote from the Letter from the Producer LIVE Part LXVI Digest (9/30/2021):

Don't worry about the potency shifts right now. A "nerf" on the tooltips doesn't necessarily mean a nerf in game with everything they were doing behind the scenes.So, looking at the newest vids about Samurai changes, looks like all our potencies were nerfed HARD. Haven't looked at the other jobs yet, so I'm assuming it's the same for them. It's definitely painful to see, even if it was expected.
Also really not seeing a point to Hyosetsu. An extra button taking up your bar for a whole 10 more AoE potency seems like a had tradeoff


I like most of the SAM changes, but there's a couple things of note:
- The devs are continuing their long-standing tradition of bloating ability bars with AoE and single target exclusive versions of low-use skills (Shoha vs Shoha 2). I don't like needless bloat especially when you add single target exclusive things of aoe/ST hybrid abilities and so forth.
- They're bloating the AoE rotation with another GCD, because they wanted to add a third bar. This wouldn't be a problem if it weren't for abilities like Shoha vs Shoha 2 and every identical analogue.
- Tsubame-Gaeshi will still cancel if you accidentally use another GCD, at least the charge system means it won't drift if you mess up. This is also problematic if you need to shoha between a Midare and Tsubame because it tends to clip due to ping and such.
- The most technical class in the game by raw keyboard button presses and systems to manage just got more technical due to more buttons to press.
That's really it. The class will have about 35 or 36 actual hotbar buttons, a lot of which will be exclusively AoE filler bloat, and the class has long since passed the point of being pretty bloated. I consider most hotbars bloated at about 30, which lines up with complaints about button bloat back in Heavensward. The class didn't need much aside from fixing the bloat and dropping the skill floor on Tsubame-Gaeshi, while it wasn't quite dropped, it was at least made more tolerant to drift, so it's really just a lot of bloat.


I like the bloat personally, but I mainly quoted this to say that Tsubame won't grant meditation stacks anymore so the worry about shoha clipping won't apply.I like most of the SAM changes, but there's a couple things of note:
- The devs are continuing their long-standing tradition of bloating ability bars with AoE and single target exclusive versions of low-use skills (Shoha vs Shoha 2). I don't like needless bloat especially when you add single target exclusive things of aoe/ST hybrid abilities and so forth.
- They're bloating the AoE rotation with another GCD, because they wanted to add a third bar. This wouldn't be a problem if it weren't for abilities like Shoha vs Shoha 2 and every identical analogue.
- Tsubame-Gaeshi will still cancel if you accidentally use another GCD, at least the charge system means it won't drift if you mess up. This is also problematic if you need to shoha between a Midare and Tsubame because it tends to clip due to ping and such.
- The most technical class in the game by raw keyboard button presses and systems to manage just got more technical due to more buttons to press.
That's really it. The class will have about 35 or 36 actual hotbar buttons, a lot of which will be exclusively AoE filler bloat, and the class has long since passed the point of being pretty bloated. I consider most hotbars bloated at about 30, which lines up with complaints about button bloat back in Heavensward. The class didn't need much aside from fixing the bloat and dropping the skill floor on Tsubame-Gaeshi, while it wasn't quite dropped, it was at least made more tolerant to drift, so it's really just a lot of bloat.


As a controller user this is the first job where I might actually use R1 to switch to an AOE version of my main bar…



It's worth pointing out that Tsubame-gaeshi will no longer generate Meditation stacks in Endwalker, so you won't ever need to use Shoha between Iaijutsu and Tsubame-gaeshi. Of course, there may still be times that you want to use Shoha (or some other oGCD) in this way.
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