Quote Originally Posted by Kazimere View Post
Meh. There was no need for AoE Yuki, unless Fuga was just outright upgraded to a circular instead of a cone. AoE Yuki doesn't really serve a purpose. Better QoL would have been making Fuga>Oka>Mag a "1,2,3" instead of a "1,2,1,3." Get the necessary sen up one GCD earlier.

AoE Shoha should have just been tacked on to ST Shoha as a trait.

There isn't a doubt in my mind that they added these two buttons merely to replace the two they took away. Wasn't necessary at all.
Gee thanks. I was excited. No cake for you party pooper.

Be that is it may, I still like that they went outside the box a bit instead of just a standard 1,2,3 AoE combo. Truth of the matter I see is that SAM's AoE is one of the weakest in game as far as engagement, being just a tad above healer AoE. They literally needed anything.

Issue with traited Shoha is losing an animation, and option on the spender. Again, this is something [animations] that is not strong with SAM, and they can use the help wherever they can get it. So I wouldn't want to lose Shoha for the sake of button bloat. It's also an earned skill much like MNKs forbidden chakra, so having ST and AoE spenders on such skills is pretty important imho. The reason why I said, "Why Shoha 2?" is because of the name. I really hope they change it to something more along the lines of SAM identity. Surely they have a cool sounding term that directly translates to "multiple cut technique" or something? It can't just be "Shoha 2" xD