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  1. #1
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ryaz View Post
    First, the removal of Seigan and Merciful Eyes isn't a huge deal.
    It hurts sustain in deep dungeon solo runs, which is a big thing for a lot of people. Melee DPS in general has it rough there, but SAM without the heal is extra squishy.
    (0)

  2. #2
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    personally i think SAM is really fun in AOE,
    especially when you turn into a blender Kyuten but adding separate AOE buttons are unneeded like a AOE yukikaze was not needed AOE shoha could have been upgraded to AOE from regular,
    they upgraded spirits within and gave it AOE not sure why they couldnt do it for other jobs and it probably be much more interesting give buttons we use all the time a new animation then another button only for dungeons.
    (1)

  3. #3
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Actually, that highlights that, unless they changed it since the media demo, the Yaten + Enpi combo actually got pretty considerably buffed. Most of our abilities had a reduction of ~20% potency (ex. Gekko 480 -> 370, Yakikaze 360 -> 280, Midare 800 -> 660), while the Enpi combo potency didn't change. It's still 100 + 300 + 100, costing 10 Kenki. That means it got, in effect, a ~25% buff relative to most of our other abilities.

    Now, our "standard" 9-GCD cycle, generating all 3 Sen and using Midare, currently does a total of 3360 potency, plus generates 60 Kenki. Assuming 20 of that is used on Kaiten for Midare, that's 3760 potency and +40 Kenki net. Kenki's "spammable" spender is Shinten, currently at 320 potency for 25 Kenki, or 12.8 potency per Kenki, which means 40 Kenki is equivalent to 512 potency. That's a net of 4272 potency, or 474.7 potency per GCD. The Enpi combo currently does 500 potency and costs 10 Kenki (though it could instead do 400 and cost no Kenki if you skip Gyoten and just run back in, resulting in slightly better efficiency). The 10 Kenki cost is equivalent to 128 potency lost from not being able to use it on Shinten, so the net for that GCD is 372, or 400 flat if you skip Gyoten and simply run back in during the Enpi GCD. In either case, a net loss.

    However, with the reduced potency, we do only 2960 potency with our Sen combo, including Kaiten on Midare. Shinten is down to 270 potency, meaning each Kenki is worth 10.8 potency, so the 40 Kenki surplus is now only worth 432 potency. Total is 3392, or 376.9 potency per GCD (reminder that potencies are going down, but not really actual damage, because of the change to the damage formula in EW). That means that the Enpi combo with Gyoten is only barely a DPS loss, and without it is actually a DPS gain (~23 potency per GCD).

    And that's a bit problematic. Because it means that optimal DPS for Samurai, outside of the raid buff window, is actually probably going to be spamming the Enpi combo (and running back in after each, so it's null cost on Kenki). I really hope they notice that and drop the potency of the Enpi combo to compensate.
    (0)
    Last edited by Kaedys; 10-21-2021 at 03:21 AM.

  4. #4
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kaedys View Post
    Actually, that highlights that, unless they changed it since the media demo, the Yaten + Enpi combo actually got pretty considerably buffed. Most of our abilities had a reduction of ~20% potency (ex. Gekko 480 -> 370, Yakikaze 360 -> 280, Midare 800 -> 660), while the Enpi combo potency didn't change. It's still 100 + 300 + 100, costing 10 Kenki. That means it got, in effect, a ~25% buff relative to most of our other abilities.

    Now, our "standard" 9-GCD cycle, generating all 3 Sen and using Midare, currently does a total of 3360 potency, plus generates 60 Kenki. Assuming 20 of that is used on Kaiten for Midare, that's 3760 potency and +40 Kenki net. Kenki's "spammable" spender is Shinten, currently at 320 potency for 25 Kenki, or 12.8 potency per Kenki, which means 40 Kenki is equivalent to 512 potency. That's a net of 4272 potency, or 474.7 potency per GCD. The Enpi combo currently does 500 potency and costs 10 Kenki (though it could instead do 400 and cost no Kenki if you skip Gyoten and just run back in, resulting in slightly better efficiency). The 10 Kenki cost is equivalent to 128 potency lost from not being able to use it on Shinten, so the net for that GCD is 372, or 400 flat if you skip Gyoten and simply run back in during the Enpi GCD. In either case, a net loss.

    However, with the reduced potency, we do only 2960 potency with our Sen combo, including Kaiten on Midare. Shinten is down to 270 potency, meaning each Kenki is worth 10.8 potency, so the 40 Kenki surplus is now only worth 432 potency. Total is 3392, or 376.9 potency per GCD (reminder that potencies are going down, but not really actual damage, because of the change to the damage formula in EW). That means that the Enpi combo with Gyoten is only barely a DPS loss, and without it is actually a DPS gain (~23 potency per GCD).

    And that's a bit problematic. Because it means that optimal DPS for Samurai, outside of the raid buff window, is actually probably going to be spamming the Enpi combo (and running back in after each, so it's null cost on Kenki). I really hope they notice that and drop the potency of the Enpi combo to compensate.
    Yeah, I read that as well. If that is the case, I assume that they will hit Enpi with a nerf. I'd like to see it get hit so hard that it is taken out of the rotation as a filler entirely. Not a fan of using my movement utility for anything but movement. Sam is lucky on that front, since it's tied to our gauge and is weak enough compared to the others that it doesn't get used for anything but movement.
    (0)

  5. #5
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kazimere View Post
    Yeah, I read that as well. If that is the case, I assume that they will hit Enpi with a nerf. I'd like to see it get hit so hard that it is taken out of the rotation as a filler entirely. Not a fan of using my movement utility for anything but movement. Sam is lucky on that front, since it's tied to our gauge and is weak enough compared to the others that it doesn't get used for anything but movement.
    I disagree, using enpi for a filler is great when sam needs to disengage from the boss without losing uptime. It's also not breaking combos in endwalker so its even better, it also looks sick as hell when you time it properly.
    (0)
    Last edited by Acece; 10-21-2021 at 04:49 AM.

  6. #6
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Acece View Post
    I disagree, using enpi for a filler is great when sam needs to disengage from the boss without losing uptime. It's also not breaking combos in endwalker so its even better, it also looks sick as hell when you time it properly.
    Sure, it's a great mechanic for offsetting melee downtime. What I don't want to see is it being used in the normal rotation. And unless it gets nerfed, that's what's going to happen, because Yaten + Enhanced Enpi is higher DPS per GCD than the average in our 3x Sen -> Midare sequence.

    Quote Originally Posted by Kahnom View Post
    AoE Yukikaze does higher potency than other 2, just FYI.
    So if you've got both buffs already then you're gonna need to do the AoE Yukikaze anyway.
    but personally, I would prefer more kenki generate than higher potency so we can use more kyuten.
    I mean, it does 10 potency more, every other GCD. Is it worth using with current tuning? Sure, why not. The concern is more that there seems to be little reason for it to have been implemented in the first place. We basically never need more than 2 Sen in AoE anyway, since we want to use Tenka instead of Midare. So being able to generate the Setsu Sen in AoE is a bit...well, superfluous. It's a button just for the sake of having a button, it doesn't really enhance our AoE rotation in any meaningful way. It's a good example of SE implementing an ability not because the job has a meaningful rotational gap, but simply because they wanted to hit some arbitrary threshold of number of buttons, and had removed two others (the Third Eye combos).
    (3)
    Last edited by Kaedys; 10-22-2021 at 01:42 AM.

  7. #7
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kaedys View Post
    Sure, it's a great mechanic for offsetting melee downtime. What I don't want to see is it being used in the normal rotation. And unless it gets nerfed, that's what's going to happen, because Yaten + Enhanced Enpi is higher DPS per GCD than the average in our 3x Sen -> Midare sequence.
    enpi just needs to do more damage then hakaze and it should be good, I don't like using hakaze as a filler instead.
    (0)
    Last edited by Acece; 10-21-2021 at 02:01 PM.

  8. #8
    Player
    Kazimere's Avatar
    Join Date
    Oct 2021
    Posts
    239
    Character
    Kazimere Never'gold
    World
    Leviathan
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Acece View Post
    I disagree, using enpi for a filler is great when sam needs to disengage from the boss without losing uptime. It's also not breaking combos in endwalker so its even better, it also looks sick as hell when you time it properly.
    Yeah, I'm good with using it for what it's designed to be used as, which is just as you stated: great for when SAM NEEDS to disengage. That's not filler. What I don't want to see, is us using it to fill spaces to line up CDs when we a;ready have uptime. Disengaging and throwing a ranged as we run back in because it's the most damaging way to fill the gap in the rotation is just...
    (1)

  9. #9
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kazimere View Post
    Yeah, I'm good with using it for what it's designed to be used as, which is just as you stated: great for when SAM NEEDS to disengage. That's not filler. What I don't want to see, is us using it to fill spaces to line up CDs when we a;ready have uptime. Disengaging and throwing a ranged as we run back in because it's the most damaging way to fill the gap in the rotation is just...
    I just think it's the most interesting 1 gcd filler we have, that's why I like it. There's also the 2/3 gcd build if you dislike enpi that much.
    (0)
    Last edited by Acece; 10-21-2021 at 03:12 PM.

  10. #10
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    AoE Yukikaze does higher potency than other 2, just FYI.
    So if you've got both buffs already then you're gonna need to do the AoE Yukikaze anyway.
    but personally, I would prefer more kenki generate than higher potency so we can use more kyuten.
    (0)

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