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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItMe View Post
    You've even called it "a garbage passive," but not because it is a bad skill but because it isn't good enough. Because it is "useless at worst."
    It's not like this situational tech is even coming with button bloat like what happened with Monk.

    I really don't understand this attitude.
    Especially coming from a 2015 player with an 80 Monk... (Heck, Monk's additions went even worse than merely bloated for their situational value. There was just enough value for them to shift gameplay in negative ways.)

    I can even understand, say, the "(re)start from scratch" approach to DRK, so long as it isn't JUST "scrap it because it's not good enough (and never will be)."

    I don't mean this in a matter of "This could be worse, so don't complain." Rather, it seems that if I've already been deprived of all but a few tools I ought to have, I should keep asking for the other tools -- not discard one such offering on principle. If the tool lacks the qualities to perform its function, you note that it's not actually, for all intents and purposes, one such tool, and demand a replacement. You don't present the trashcan into which you've tossed it as a museum of woe. (The devs' bin is plenty filled for that purpose already.)

    Quote Originally Posted by Shin96 View Post
    I mean fine, some people will like this job in 6.0, probably those with lower standards though.
    Neither ItMe nor I are arguing that things are fine as they stand; hell, I've been vocally critical of certain precedents since StB's pre-release class notes. We're merely pointing out where a given angle is painfully unproductive.

    The worst thing DRK is facing basically points towards their history. I feel had this job been introduced in the way it is in 5.0, no one would've complained about this job or the lack of identity. You put it in comparison with 3.0? It's the equivalent of a dung pie with a cherry on top. It's like a good middle finger you put in your butt first, to illustrate your distaste for anyone that enjoyed its older design more. Again, it's salt to injury.
    Who is this even for? You've only the choir to preach to. We are a community already accustomed to getting our daily salt from our bung-finger, to borrow your imagery. You don't need to whip us up into anger.

    Should anyone run their mouths like a damsel in distress; your job could be next. And then what you say. Oh, are you happy other people enjoy it? Don't give me that crap. The worst things come from ignorance and a lack of appreciation
    And whom here are you strawmanning?

    To say "I like the responsiveness and aesthetic of Edge/Flood shadows," for instance, is not equivalent to "I like Shadowbringers DRK better than the identity and future opportunities implied by its state in Heavensward." Neither appreciating or critiquing a part is an defense or dismissal of the whole.

    We can rightly call players who've never seen the previous iterations of DRK ill-informed of what potential has been lost in arriving at its Shadowbringers iteration and put forward those parts lost as precedents, nonetheless, from which DRK may evolve (almost certainly in a better direction than if the view were constrained to only DRK's latest form), but there is no package deal value set by which people either agree with one take on DRK being the best or must be ignorant and unappreciative.

    Quote Originally Posted by Shin96 View Post
    NO enhanced Unmend.

    Why does literally every other effin job get attention and love. Did the developers at any point in time consider this addition is ridiculous.

    Dude, how about upgraded Plunge? Make Plunge available at an earlier level with no charges to give people something to use, y'know, when it's most important. Then give us an upgraded version later on.

    But nooooooooo, enhanced Unmend. That is what they want! And the dev with this idea got a promotion too most likely. What a twisted joke, if they hate us then just tell us to GTFO this game. I would appreciate the honesty behind that.
    Having Enhanced Unmend, or anything else for that matter, does not prevent Enhanced Plunge, getting Plunge at an earlier level, or anything else short of filling up more than DRK's 8 empty skill/trait acquisition slots relative to other jobs. (And even that still disregards that a single trait can bundle the effects of what would otherwise be multiple traits, or a trait and skill can be given over the same level, thus effectively doubling that number of slots, or that a job can have uniquely more skill acquisitions than others, especially prior to level 50, rather than just uniquely fewer.)

    Consider, again, as what the iconic substance of DRK, especially as seen in XIV, might be defined. What are the opportunities or niches, thematic and procedural, still available to it, assuming gameplay weren't constrained to pitiful homogeneity?

    In that regard, your original aims in this thread were far more productive, as only Lyth and perhaps two others have ever come close to a decently well agreed upon idea of what DRK ought to be, or even to just defining what doesn't work under some semblance of actionable criteria.
    (4)
    Last edited by Shurrikhan; 10-20-2021 at 07:59 AM.