Especially coming from a 2015 player with an 80 Monk... (Heck, Monk's additions went even worse than merely bloated for their situational value. There was just enough value for them to shift gameplay in negative ways.)
I can even understand, say, the "(re)start from scratch" approach to DRK, so long as it isn't JUST "scrap it because it's not good enough (and never will be)."
I don't mean this in a matter of "This could be worse, so don't complain." Rather, it seems that if I've already been deprived of all but a few tools I ought to have, I should keep asking for the other tools -- not discard one such offering on principle. If the tool lacks the qualities to perform its function, you note that it's not actually, for all intents and purposes, one such tool, and demand a replacement. You don't present the trashcan into which you've tossed it as a museum of woe. (The devs' bin is plenty filled for that purpose already.)
Neither ItMe nor I are arguing that things are fine as they stand; hell, I've been vocally critical of certain precedents since StB's pre-release class notes. We're merely pointing out where a given angle is painfully unproductive.
Who is this even for? You've only the choir to preach to. We are a community already accustomed to getting our daily salt from our bung-finger, to borrow your imagery. You don't need to whip us up into anger.The worst thing DRK is facing basically points towards their history. I feel had this job been introduced in the way it is in 5.0, no one would've complained about this job or the lack of identity. You put it in comparison with 3.0? It's the equivalent of a dung pie with a cherry on top. It's like a good middle finger you put in your butt first, to illustrate your distaste for anyone that enjoyed its older design more. Again, it's salt to injury.
And whom here are you strawmanning?Should anyone run their mouths like a damsel in distress; your job could be next. And then what you say. Oh, are you happy other people enjoy it? Don't give me that crap. The worst things come from ignorance and a lack of appreciation
To say "I like the responsiveness and aesthetic of Edge/Flood shadows," for instance, is not equivalent to "I like Shadowbringers DRK better than the identity and future opportunities implied by its state in Heavensward." Neither appreciating or critiquing a part is an defense or dismissal of the whole.
We can rightly call players who've never seen the previous iterations of DRK ill-informed of what potential has been lost in arriving at its Shadowbringers iteration and put forward those parts lost as precedents, nonetheless, from which DRK may evolve (almost certainly in a better direction than if the view were constrained to only DRK's latest form), but there is no package deal value set by which people either agree with one take on DRK being the best or must be ignorant and unappreciative.
Having Enhanced Unmend, or anything else for that matter, does not prevent Enhanced Plunge, getting Plunge at an earlier level, or anything else short of filling up more than DRK's 8 empty skill/trait acquisition slots relative to other jobs. (And even that still disregards that a single trait can bundle the effects of what would otherwise be multiple traits, or a trait and skill can be given over the same level, thus effectively doubling that number of slots, or that a job can have uniquely more skill acquisitions than others, especially prior to level 50, rather than just uniquely fewer.)
Consider, again, as what the iconic substance of DRK, especially as seen in XIV, might be defined. What are the opportunities or niches, thematic and procedural, still available to it, assuming gameplay weren't constrained to pitiful homogeneity?
In that regard, your original aims in this thread were far more productive, as only Lyth and perhaps two others have ever come close to a decently well agreed upon idea of what DRK ought to be, or even to just defining what doesn't work under some semblance of actionable criteria.



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