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  1. 10-17-2021 01:09 PM

  2. #2
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The current buff uptime surplus would be irrelevant to any system that would finally have the means to minimize such, however, as per Shao's recommendation.

    I don't think it'd be remotely sufficient as a direction for Darkside (despite, sadly, being an improvement over the current), but at least it wouldn't carry over that particular flaw.
    It's just a strange concept in general that we have to dedicate a resource to generate another resource, but MP is not used for anything else and the timer on the resource it generates is a whole minute, which in an encounter, is an extremely long time and doesn't have any active uses. It's just a resource that you will still have even if you don't bother trying to manage it and just want to DPS, but then doesn't reward you for managing it well but punishes you if you somehow manage to let it expire... It's very unsatisfying design.

    I'd rather see something consume Darkside time rather than contesting for your MP personally.
    (5)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ryaduera View Post
    ...
    The current buff uptime surplus would be irrelevant to any system that would finally have the means to minimize such, however, as per Shao's recommendation.

    I don't think it'd be remotely sufficient as a direction for Darkside (despite, sadly, being an improvement over the current), but at least it wouldn't carry over that particular flaw.
    (4)

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ryaduera View Post
    Not that I don't like this idea, I do actually, I just don't think this part is necessarily true. Someone smarter than myself did the math and in a 10 minute fight, assuming every TBN breaks and gives you Edge of Shadow and you use it at every available moment, you have 12 minutes worth of Darkside that's overcapped and therefor wasted. Mind you when I say overcapped I mean it's only counting what you didn't use. So if you have 45 seconds on Darkside and use your MP to get more, it's only counting the 15 seconds you wasted. Darkside has more wasted time than it does uptime. In conclusion, you have way more MP generation than you need already. In the context of current DRK, wasted Darkside means spent MP, and MP is something we only barely have to manage anyway since we have 3 sources. Delirium, blood weapon, and Syphon Strike. 4 if you use Ethers.

    That being said, lowering MP costs across the board would allow you to use these hypothetical spells more frequently and since it's calculated use of the spells, it doesn't feel noisy but rather intelligently.
    My apologies maybe I didn't expose my Desing properly, by increasing the MP generation and by result increasing the amount of Flood-Edge-AD uses is to spread the MP consumption across the entire rotation and not having it over confinated in the compacted burst window we have now, resulting on giving DRK a more interesting interplay Wich consist on exclusive to soul eater combo spam and a ocasional Bloodspiller right now between his burst, the burst can rely on the rest of the skills of his kit on the 60s mark instead.
    So the point is end with the massive amount of overcaped Darkside time by adding the choice of spend your resources on more damage spells that don't generate Darkside time but offer more potency per use, and when your Darkside time is below 30s you can use Flood to add more, no more surplus.
    (2)
    Last edited by shao32; 10-17-2021 at 01:52 PM. Reason: Wording and grammar

  5. #5
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by shao32 View Post
    snip.
    Oh! This makes sense now, yeah. It would fix the resource issue in that case and make the burst window feel more like a flow rather than a bucket we dump it all in.

    For me, however, this wouldn't fix the issue with only having 4 globals to use in an entire encounter. PLD/WAR rotation uses 6 on globals, GNB gets 7, and DRK gets 4. 3 of which are spammed while the other is ALSO "use bloodspiller when you have blood gauge" until a burst window opens. It doesn't feel very good. The 1-2-3 combo works for GNB because each rotation gives 1 cartridge which can be fired immediately. It takes 3 rotations for DRK to even consider using bloodspiller. This is why I'd like something on global that consumes Darkside time.
    (3)

  6. #6
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ryaduera View Post
    Oh! This makes sense now, yeah. It would fix the resource issue in that case and make the burst window feel more like a flow rather than a bucket we dump it all in.

    For me, however, this wouldn't fix the issue with only having 4 globals to use in an entire encounter. PLD/WAR rotation uses 6 on globals, GNB gets 7, and DRK gets 4. 3 of which are spammed while the other is ALSO "use bloodspiller when you have blood gauge" until a burst window opens. It doesn't feel very good. The 1-2-3 combo works for GNB because each rotation gives 1 cartridge which can be fired immediately. It takes 3 rotations for DRK to even consider using bloodspiller. This is why I'd like something on global that consumes Darkside time.
    Having something on global would also helps DRK get a rhythm, and add a bit more thought process to MP use. You'll still want to keep some MP for a TBN if you know a tankbuster is coming up, but you're not just going to spam Edge/Flood whenever possible like now, you're likely going to do 2 GCD timer drops and then use Edge/Flood so you don't overcap the timer. It's a well thought out solution to the braindead "dump everything" MP usage we have now. Especially if that GCD move is learned rather early on, perhaps level 58? It would get players into the habit early on of controlling their MP usage, as well as be a nod to the level 58 job quest.
    (4)
    Last edited by RyuDragnier; 10-17-2021 at 04:06 PM.

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ryaduera View Post
    Oh! This makes sense now, yeah. It would fix the resource issue in that case and make the burst window feel more like a flow rather than a bucket we dump it all in.

    For me, however, this wouldn't fix the issue with only having 4 globals to use in an entire encounter. PLD/WAR rotation uses 6 on globals, GNB gets 7, and DRK gets 4. 3 of which are spammed while the other is ALSO "use bloodspiller when you have blood gauge" until a burst window opens. It doesn't feel very good. The 1-2-3 combo works for GNB because each rotation gives 1 cartridge which can be fired immediately. It takes 3 rotations for DRK to even consider using bloodspiller. This is why I'd like something on global that consumes Darkside time.
    saddly i agree on that, the lack of GCD it's a problem apart that even the JP has been trying to adress it their way, last idea i saw is reworking Delirium to update the main combo in to a new combo of reused skills aka scourge, old delirium and power slash. Thats why i would love to have a more spread and interesting MP usage so the downtime is not based only on soul eater spam and the ocasional bloodspiller wich is the most awful design ever made and have actually real management of both resources.

    We need more GCD that's totally true and i belive Shadowbringer should have been the new GCD that combo with bloodspiller or proc from an MP skill or whatever, the thing is we need more GCD visual and mechanical diversity and looks like DRK is going to be 2 years more eating dirt in the corner.
    (7)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I think that they really nailed it with Reaper. If they'd used that design on DRK, it would be a fantastic tank to play.
    (13)

  9. #9
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lyth View Post
    I think that they really nailed it with Reaper. If they'd used that design on DRK, it would be a fantastic tank to play.
    A bit too complex for a tank, I think...but yes, RPR does look very interesting and I feel like maybe SE is trying to shuffle some old DRK fans away from nu-DRK and into RPR with the similar edgy aesthetic and a very active kit, which even has some survivability built in.
    (0)

  10. #10
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ignimortis View Post
    A bit too complex for a tank, I think...but yes, RPR does look very interesting and I feel like maybe SE is trying to shuffle some old DRK fans away from nu-DRK and into RPR with the similar edgy aesthetic and a very active kit, which even has some survivability built in.
    complex?
    Do your first set of globals.
    Then do the next unlocked set of globals.
    Spend acquired resources from your 2nd gauge, to have a powerful burst of a few globals.

    Doesn't sound much more complex than GNB or PLD, to me.
    (3)

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