
Originally Posted by
Bhearil
Are we now devs? No, thats not our job, but since we are the (paying, mind you) customers we can say "this tea tastes like shit" and we dont have to go to the kitchen to teach them to brew tea properly. And removing doesnt mean having 1 trait less, but virtually almost anything is better than that trait plus the 2 for 1 trait of Simulacrum that would have freed an extra trait for ANYTHING
But throwing out the tea isn't saying "the tea tastes like shit" so much as, very simply, "We don't want (this/your) tea." Keep in mind the context: Losing A hasn't necessitated a replacement, B, since HW, the last time every job had at least some addition every 2 levels. (And if there's a job that's going to trade something for nothing, it's DRK, after all.)
I've never argued otherwise. Actually good suggestions have been made and should be paid more attention to.
I'm just, in turn, disappointed by the "Remove X" posts that pass themselves off as practical suggestions or feedback when the skill or trait in question is neither outright negative nor is, so far as any dev communication could possibly imply, taking the place of anything else. It's just a smaller-scale "Delete DRK!"