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  1. #1
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Bhearil View Post
    Would be about time that on jobs that use both physical attacks and magic that the biggest of their skill/spellspeed stat would count for both. RDM have also that desync GCD issue on their melee combo. Considering they can make so MIND scale as damage on healers is not that HARD to code
    Fair, I'd just take the band-aid issue as I feel its more an issue with their spaghetti coded engine than anything really. Especially since abilities like Delirium (currently) are a 10.5s~ ability whilst Blood Weapon is an awkward 9.9s due to how the coding on it hasn't changed much since Heavensward. Any change to this abilities duration would be a net positive imo, and the same should happen for jobs like rdm.
    (1)

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Random idea:

    Living Dead
    Grants the effect of Living Dead. When HP is reduced to 0 while under Living Dead, instead of becoming KO'd, your status will change to Shadow of the Dead.
    Duration: 10s

    Shadow of the Dead
    Conjures a magicked shadow barrier that absorbs damage totaling 100% of maximum HP. For the duration of this effect, most attacks will not lower your HP below 1. If, at the end of this duration, any shadow barrier remains, it will dissolve, restoring HP by an equivalent amount of the remaining barrier.
    Duration: 10s
    (5)

  3. #3
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Good morning team. Hope you're all suffering, as is our fate. I kid.

    Have a video from Xeno here. I don't agree with everything he says typically, but it's humorous enough that I hope it provides some catharsis to those looking to be validated by someone with more exposure.

    https://www.youtube.com/watch?v=3HEMa26dhTo

    We're a little under a month away from launch, and we can probably propel the thread to over 100 pages by then, with plenty of discussion about DRK in the fight design landscape surely to follow. Glad it's here, the myriad of rework threads were getting tiresome.

    Hey, CMs. A community post or a sentence during the next live letter saying, "We see the feedback." would go a long way. But I'm content with waiting for something to happen. That's all I do on DRK anyway.
    (10)
    Last edited by OdinelStarrei; 10-21-2021 at 01:23 AM.

  4. #4
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    If SquareEnix does Improve on the current Dark Knight 80-90 traits and skills, I will especially look forward to the naysayers "no issues", "ya'll salty", "no problems at all" go quiet back to the woodworks.

    I remember a good number of Warrior players complaining about how tedious it was to initially apply Storm's Eye 10% damage buff from the Single Target 1,2,3/1,2,4 combo because the two AOE combo moves only extend the duration but going into Endwalker, Mythril Tempest (the 1st move of the two AOE combo) applies the 10% damage buff AND will continue to extend duration

    Where you naysayers go on Storm's Eye? It got quiet heh.

    Anyway I think eventually Dark Knight will get something improved. I just hope for the DRK playerbase it occurs while they are still playing the game and the class instead of some time in the far future.
    (5)
    Last edited by ArthurATDayne; 10-21-2021 at 03:15 AM.

  5. #5
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I saw Xeno video too and despite im not always agree with him either i wont deny i enjoyed how much he ranted about DRK. Despite all of this comunity support and such awesome call for a change on the job in basically his entire kit and gameplay flow im gonna play the devil avocate and bet that SE will only ajust Blood weapon to the stack system and call it a day, i know im pessimist but i don't think they are going to do the rework the job desperately needs.
    (9)

  6. #6
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by shao32 View Post
    I saw Xeno video too and despite im not always agree with him either i wont deny i enjoyed how much he ranted about DRK. Despite all of this comunity support and such awesome call for a change on the job in basically his entire kit and gameplay flow im gonna play the devil avocate and bet that SE will only ajust Blood weapon to the stack system and call it a day, i know im pessimist but i don't think they are going to do the rework the job desperately needs.
    Honestly if that's all they did before EW's launch that's still miles more than what i'd expect.
    A full on rework of the job would take time, and if it were to happen (I hope) we would only hear that they're considerin it and will wait to see how it performs in raids. If the numbers of DRK clears aren't high enough for them, then we might see either a NIN style mid-expac rework, or have to wait *again* for 7.0.
    (9)

  7. #7
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    If the numbers of DRK clears aren't high enough for them, then we might see either a NIN style mid-expac rework, or have to wait *again* for 7.0.
    At most, yeah...
    Though the mid-expac NIN rework didn't actually do too much and 8m not sure how much that would be able to satisfy. It didn't get any new skills or change the identity in any way, and it sounds like those are the kinds of fixes people here are asking for.
    (0)

  8. #8
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Honestly if that's all they did before EW's launch that's still miles more than what i'd expect.
    A full on rework of the job would take time, and if it were to happen (I hope) we would only hear that they're considerin it and will wait to see how it performs in raids. If the numbers of DRK clears aren't high enough for them, then we might see either a NIN style mid-expac rework, or have to wait *again* for 7.0.
    yeah turning Blood weapon to a stack system is actually a pretty easy change and cheap to do considering they have several skills doing the same so i bet it would be quick, for the rework i don't expect it before launch at all, with luck at 6.1 buuuut considering the threatment DRK has recive i totally expect them leave the job like that until 7.0 and pray they don't decide to add more meme traits and generic oGCD.
    (10)

  9. #9
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by shao32 View Post
    yeah turning Blood weapon to a stack system is actually a pretty easy change and cheap to do considering they have several skills doing the same so i bet it would be quick, for the rework i don't expect it before launch at all, with luck at 6.1 buuuut considering the threatment DRK has recive i totally expect them leave the job like that until 7.0 and pray they don't decide to add more meme traits and generic oGCD.
    After seeing Enhanced Unmend I believe more Meme Traits & Generic oGCD are possible:


    Level 90 Enhanced Living Dead: Each use of Salted Earth reduces cooldown of Living Dead by 5 seconds

    Level 90 Living Dead-Living Shadows: Using Living Dead While Living Shadows is active increases Living Shadow Esteem's damage by 5%
    (7)

  10. #10
    Player
    Grimfaust_BLM's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    9
    Character
    Grimfaust Blacktongue
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Just a quickie to try and add up some of the things I'm seeing the most consistently/what there seems to be the largest consensus towards:

    - Blood Weapon normalized to stacks and extended duration, this opinion is virtually unanimous and this change is mandatory as far as I see it
    - TBN Duration increased, MP cost and Dark Arts components removed with increased cooldown to compensate or some equivalent quality of life update to this skill to bring it in line with Holy Sheltron/Bloodwhetting/Heart of Corundum
    - Dark Mind traited to have more flexibility in use either by adding a physical/all damage reduction or a healing component
    - Dark Arts baked into another skill, Abyssal Drain is a strong contender
    - Abyssal Drain reworked reduce ogcd bloat and improve kit interactivity
    - Living Dead talked to death, simply needs to be made easier to cleanse the failstate, there is no excuse for this skill having been neglected for 3 expansions now

    DRK has 15-16 ogcds that need to be weaved in roughly a 20s window every two minutes. This means that you are very likely going to be unable to mitigate anything that occurs in the middle of that window.
    This compared to DRK's 40ish seconds of 123 spam and nothing else is too harsh of a dichotomy.
    Its not the worst of DRK's issues but at this point it requires address.
    (2)

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