Quote Originally Posted by Saefinn View Post
I know the problem for MNK's was longer, but in terms of where we are now in terms of the devs addressing this, I think it's comparable to one or two expansions ago for MNK. And yes, healers can heal, but what do we do for the remaining 70% of our time?

And MNK is doing something right too. Sure there's always been problems with MNK and some quite glaring ones but my friend still cleared Ultimate on it, he's still Savage raiding on it and so are other MNKs. I don't think this consolation of "at least healers can do something right" really works because all jobs do something right, none of them are out right unplayable nor are any unviable for any content. Which of course doesn't mean there aren't big problems. It doesn't belittle MNK's problems, nor does it belittle any others.
Then I suppose the real question is this.

What do you want healers to do?

The general consensus is heal minor boo boo's until satisfactory, and then back to glare/malefic spam. To me that's boring, and not really what I signed up for when healing. I signed up to heal and keep the party/raid alive.

I have come to the realization that healing in this game has become it's own worst enemy. The dev's want healing to be accessible to encourage people to heal, but when the skill for healing is SOOOO low, healing is trivial. Boring. So the dev's gave us a simple damage rotation.

Now the stigma behind healers is basically this. If your standing around not healing, you're bringing the team done. Therefore you MUST DPS...or gtfo.

Again I find spamming malefic and the occasional combust just boring as hell. So to increase healing I'm ASKING for tanks to get hit harder, prey markers to nearly wipe out a DPS. MORE raid wide AOE's. Give healers something to do other then hit 1 button. Otherwise, we are going to see a draught of healers...which we did in Shadowbringers, and I for one HATED queuing for anything as a healer because I knew I would just be spamming Gravity/malefic as healing is so stupid face roll easy.

No challenge for me. And my personal best DPS as a healer is a VERY shallow trophy to earn. DPS should not be a reward for good healing. Keeping a tank from dying because the boss hit's like a truck NO MATTER the ilevel should be a reward.

It's time for main healer/off healer style gameplay imo.

1 healer for the MT
and the off healer takes care of the group.

If the off healer likes to DPS fine. I'll be MT healer and focus only on that, with good MP regen and cooldowns.