All good points.
And with Hall of the Novice, it's not mandatory but there is that gear incentive, the main one being the EXP rings, I'm an RPer who has altitis, so on new characters I have ploughed through Hall of the Novice because the EXP ring is worth it.
I feel like it should work because when I started I think the way the game was laid out was a good learning tool because at level 10 you unlock guild hests, which is like your first flavour of grouping up and you kind learned the basic of a party set up this way and at level 15 you got Satasha, which of course was very forgiving as a learning dungeon and the difficult of content levelled with you as did you skills and they would have fights that offered DPS, tanking and healing checks. Ifrit felt like an early DPS check, Titan felt like an early healer & DPS check and Garuda felt like an early tank check (we even used to use the tank LB). So by the time you were level 50 you had a good idea of the game's mechanics and how to play your role to then progress gradually into the higher content. This was something I praised the game for. Whilst we still have all that content the game isn't balanced to give that benefit anymore.. And you're definitely not going to get this benefit if you use a jump potion. When you use a jump potion you get a prompt for Hall of the Novice anyway.
So I think especially now we have better NPC AI's this could be expanded on into the Hall of the Novice. Heck, I even had suggested the idea of a log as well (kinda like Blue Mage has) where you it gives you dungeons to gradually queue for that help you put different things into practice with a real group. I know some might view it as a bit of handholding, but I think if you're trying to make a game accessible, it's a tool to help people self-improve without the trail-by-fire.



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