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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I'm not going to raise a pitchfork on this one.

    The interview response was very disappointing, but at the same time they do hear feedback (they're even considering hard 4 man content now because of the push for it). Yoshida mentioned that he's a hard gamer himself and if he were to design the game to his own preferences, it would be hardcore, so he tries to take the casual player and different playstyles into account.

    This is great, I just think he's overthinking it. He's so afraid of being influenced by hardcore preferences that he's leaning as far from that direction as possible and underestimating even the casual players. Even casuals can handle more than 3 buttons in lv30 dungeons and they can certainly handle a little more healing and more than one button for dps at endgame. Making a game that's accessible to casuals is important and should be maintained, so classes should be easy to learn, but even new players are eventually going to learn their class and yearn for more. The devs have made healers into a journey, where the road reaches a gate before you get half way and you aren't allowed further because they're worried you'll get hurt.

    So honestly, I'd keep pushing the feedback. Constructively. We aren't going to be listened to if we make it a "good players vs bad" war or accuse the devs of not listening (and I'll admit perhaps I can be guilty of this too). Sure they're really slow on the uptake and we've been at this for years which is frustrating. But if we continue to make it clear we'd enjoy more engaging gameplay, there's still hope.
    (23)

  2. #2
    Player
    HappyHubris's Avatar
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    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Liam_Harper View Post
    So honestly, I'd keep pushing the feedback. Constructively. We aren't going to be listened to if we make it a "good players vs bad" war or accuse the devs of not listening (and I'll admit perhaps I can be guilty of this too). Sure they're really slow on the uptake and we've been at this for years which is frustrating. But if we continue to make it clear we'd enjoy more engaging gameplay, there's still hope.
    This is the sixth iteration of FFXIV, and the devs have clearly laid out their priorities in words and choices: not you. Why not listen and be rational instead of trying to gaslight other players that things could change if we just stay positive and have faith?

    The devs deliberately chose to strip out damage tools while tuning healing at the floor. They've known that this upsets advanced players. They would rather alienate these players instead of possibly maybe hypothetically giving weaker healers something to do that could be held against them. If you think that they will rock the boat on healing at the height of their success you're deluding yourself.
    (4)

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Liam_Harper View Post
    The devs have made healers into a journey, where the road reaches a gate before you get half way and you aren't allowed further because they're worried you'll get hurt.
    I agree there is a gate, but it isn't the devs that don't allow further access. Want to guess who is actually doing that? I'll give you a hint. It also isn't you if you think that is where I was going.

    For most healers, their journey towards becoming more experienced and advanced ends somewhere in casual content. Healing is easy until it isn't, and each healer has to get past a discouraging experience if they are going to progress. That bad experience is the afore mentioned gate, and it is entirely up to the healer confronted by it to step through it. This gate is not locked. There are no guards. There is no barbed wire. It's the mind of the healer that places those things there.

    If you want to raise the skill floor, which in turn will allow the ceiling to also be raised, you have to encourage the game's healers to push past the gates they set up in their own minds. The devs do try and do this, but a lot of assistance is needed from the playerbase and is relied upon. There are TONS of videos out there on how to improve as DPS and Tanks. Content on how to be a better healer? Not as much. Not even close.
    (11)

  4. #4
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gemina View Post
    I agree there is a gate, but it isn't the devs that don't allow further access. Want to guess who is actually doing that? I'll give you a hint. It also isn't you if you think that is where I was going.

    For most healers, their journey towards becoming more experienced and advanced ends somewhere in casual content. Healing is easy until it isn't, and each healer has to get past a discouraging experience if they are going to progress. That bad experience is the afore mentioned gate, and it is entirely up to the healer confronted by it to step through it. This gate is not locked. There are no guards. There is no barbed wire. It's the mind of the healer that places those things there.

    If you want to raise the skill floor, which in turn will allow the ceiling to also be raised, you have to encourage the game's healers to push past the gates they set up in their own minds. The devs do try and do this, but a lot of assistance is needed from the playerbase and is relied upon. There are TONS of videos out there on how to improve as DPS and Tanks. Content on how to be a better healer? Not as much. Not even close.
    Also, sadly to be a better healer requires you at the bare minimum to have a tank that is level 80, because part of healer problems come from not understanding when you are underperforming and when the tank is under performing. That alone causes a lot of problems.
    (4)

  5. #5
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    Also, sadly to be a better healer requires you at the bare minimum to have a tank that is level 80, because part of healer problems come from not understanding when you are underperforming and when the tank is under performing. That alone causes a lot of problems.
    No. To be a better healer, and a better player in general; it only requires the desire to be better. Seeking the knowledge, trial and error, leaving comfort zones, getting past criticism (especially your own), understanding your tools and their applications, improving reaction time, DPS uptime, encounter memorization and optimization; all predicated on that one concept. None of it can happen without actually wanting to be better. It starts there, and once it does, everything just starts falling into place and the player gets better as a result.

    One of the most difficult trials a healer will face when gaining experience is a Tank's over pull, resulting in a wipe. These are the toughest when you are an inexperienced healer as you are not sure why things broke down. The tank pulling too much, is only one of several things that went wrong. An inexperienced healer will either point the finger at someone, or place all the fault on themselves. An experienced healer knows that a wipe on a dungeon pull began before even the first enemy was engaged.
    (8)

  6. #6
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Liam_Harper View Post
    I'm not going to raise a pitchfork on this one.

    The interview response was very disappointing, but at the same time they do hear feedback (they're even considering hard 4 man content now because of the push for it). Yoshida mentioned that he's a hard gamer himself and if he were to design the game to his own preferences, it would be hardcore, so he tries to take the casual player and different playstyles into account.

    This is great, I just think he's overthinking it. He's so afraid of being influenced by hardcore preferences that he's leaning as far from that direction as possible and underestimating even the casual players. Even casuals can handle more than 3 buttons in lv30 dungeons and they can certainly handle a little more healing and more than one button for dps at endgame. Making a game that's accessible to casuals is important and should be maintained, so classes should be easy to learn, but even new players are eventually going to learn their class and yearn for more. The devs have made healers into a journey, where the road reaches a gate before you get half way and you aren't allowed further because they're worried you'll get hurt.

    So honestly, I'd keep pushing the feedback. Constructively. We aren't going to be listened to if we make it a "good players vs bad" war or accuse the devs of not listening (and I'll admit perhaps I can be guilty of this too). Sure they're really slow on the uptake and we've been at this for years which is frustrating. But if we continue to make it clear we'd enjoy more engaging gameplay, there's still hope.
    you have a thread called why you quit being a healer that is 80+ pages long, you have a summery of healer issues that is 50+ pages long and Yoshi just said they read and ignore every comment meaning they ignored probably years worth of notes ,criticism and comment what is good with healers, whats wrong with healers and overall bugs and issues ppl found with current expansion kits and said "nope ,we dont care" so kudos on staying positive and i really mean it cause i am done being optimistic especially seeing whm and sch capstone skills entering EW cause it clear when u check the skills that someone didnt think at all on how to advance the jobs
    (5)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by CrimsonGunner View Post
    you have a thread called why you quit being a healer that is 80+ pages long, you have a summery of healer issues that is 50+ pages long and Yoshi just said they read and ignore every comment meaning they ignored probably years worth of notes ,criticism and comment what is good with healers, whats wrong with healers and overall bugs and issues ppl found with current expansion kits and said "nope ,we dont care" so kudos on staying positive and i really mean it cause i am done being optimistic especially seeing whm and sch capstone skills entering EW cause it clear when u check the skills that someone didnt think at all on how to advance the jobs
    I think it's pretty obvious that whoever designed the healers in Endwalker F*ed up because Addersgall can be acquired out of combat but the barrier counterpart SCH can't acquire Aetherflow stacks out of combat.

    They are essentially clones of each other and one has a clear advantage.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]