We're never getting more complex rotations guys. Not that I see a difference in 1,2,1,1,1,1 VS 1,2,3 1, 1,1,1 ad nauseum.
I want to spend more time not dpsing. I don't care if it's doing mechanics or healing or running like a chicken without a head.
We're never getting more complex rotations guys. Not that I see a difference in 1,2,1,1,1,1 VS 1,2,3 1, 1,1,1 ad nauseum.
I want to spend more time not dpsing. I don't care if it's doing mechanics or healing or running like a chicken without a head.


not going to happen cause they dont want others being pushed to heal in runs. they wont change how content difficulty will be made and you wont have stuff to do during downtime and no i dont mean more dps i mean every option known to man during downtime cause the reward should be u get to press that 1 dps so your stuck pressing 1 dps for nearly the entire run especially now that every job dont need your cure cause they have their own heals now and paladin exists as well.




We've been providing constructive feedback for 4+ years now. The FFXIV Devs are stubborn on the topic of healers and aren't going to change, that much is obvious now.
Perhaps Uriangier was an early clue regarding healers:
"We may accept this fate or deny it, but we cannot defy it"
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


you have a thread called why you quit being a healer that is 80+ pages long, you have a summery of healer issues that is 50+ pages long and Yoshi just said they read and ignore every comment meaning they ignored probably years worth of notes ,criticism and comment what is good with healers, whats wrong with healers and overall bugs and issues ppl found with current expansion kits and said "nope ,we dont care" so kudos on staying positive and i really mean it cause i am done being optimistic especially seeing whm and sch capstone skills entering EW cause it clear when u check the skills that someone didnt think at all on how to advance the jobs




I think it's pretty obvious that whoever designed the healers in Endwalker F*ed up because Addersgall can be acquired out of combat but the barrier counterpart SCH can't acquire Aetherflow stacks out of combat.
They are essentially clones of each other and one has a clear advantage.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




It's water under the bridge at this point. We will have to wait until 7.0 to truly see how Yoshi decides to redeem this error for SCH. It's really far off, but I will be watching the SCH trailer VERY closely in 7.0, as will a lot of other people.
The versus is actually the players who are upset, and the devs. The casuals get caught up in this crossfire. But as much as you want to express that you are not an enemy to the casual players, the devs are not your enemy. They are not trying to ruin your experience.
I am well aware of the many 'types' of healers. Again, when it comes to encounter and job design, the devs have to indiscriminately take the whole playerbase into account.
If you feel I am not getting the point, you are free to elaborate. However, I am not saying you are trying to raise the skill floor. I am saying this is what happens by giving healers additional responsibility; and you are giving healers additional responsibility by adding more offensive skills. I am not sure how I can make that any more clear for you. Do you think the devs don't give healers more offensive skills out of pure spite? That they literally just want to punish healers for playing the job optimally, and pamper the casuals? Is that what you think? Before you answer that...
And there's that defeatist attitude again. You need to take a look around and see who is actually pouting here. You can bench your SCH or whichever healer you're not satisfied with, but understand the position it puts you in. It's not one of power. It isn't one where you're free to express your discontentment anymore, because you're not actually putting any time into playing the job in EW. All you can do is hope others jump off the cliff with you in protest. How confident are you in all these 'upset' healers joining in your boycott?
Regardless of your view, Yoshi is asking you to play the jobs, so why would you think doing the opposite is the best way to get to him?




The unfortunate fact is that it's been visibly demonstrated time and time again that at least as far as healers go, SE only really seem to pay attention to clear rates of various levels of content.
I've stated this before but incase it's been missed:
AST was absolutely nowhere in Gordias and rightfully got extensively buffed and adjusted to make it competitive. Any proper QA should have highlighted that it was just not equipped to deal with Gordias Savage.
It was handily the equal of WHM for Midas but Noct wasn't competitive with SCH. SE didn't seem to understand this, merely seeing that it's usage was still down resulting in a completely misguided series of buffs that saw it relegate WHM to the bench for Creator.
Meanwhile concerns had been raised over WHM's long term competitiveness vs SCH and AST throughout Heavensward. These were completely ignored. When patch 3.4 came along and AST made WHM functionally obsolete in Savage WHM still saw good usage in more casual content and thus nothing was changed despite all the complaining here and elsewhere. Patch 3.5 rolled out and people literally started excluding WHMs from PFs for extremes and sometimes even lower tier content. SE finally reacted by plugging some of WHM's issues with the SB kit.
Deltascape saw SCH have it's first turn on the bench, it promptly got a wide range of buffs, fixes and abilities. Again, any experienced healers on the QA team should have highlighted that this iteration of SCH was going to be dead on arrival (and should have flagged up AST's hefty QoL regression as well).
I wonder if a part of Yoshida's reasoning that healer's are currently 'fine' is that these days, healer clear rates are all fairly well balanced now. I don't think they are invested enough in the healer role to actually sit down and look first hand at how dire the gameplay is especially in casual content. Rather they are just getting random test teams from SE's pool, potentially with little experience of the game and going with them for feedback.
There's no denying that in the eyes of a sprout, healing in this game is exhilarating before you've started down that haunted optimisation path.
Last edited by Sebazy; 10-17-2021 at 09:52 AM. Reason: Grammar is hard =(
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


cause doing that stuff got healers nothing? cause he basically said he heard the complains and will do nothing ?
those are pretty good reasons not to listen at this point tbh from an individual view point. you are trying to sound optimistic but in reality that method has been tried and tried again has it not?
healers asked that on higher content, stuff will get better and hit more frequently to use more heals, it was not heard.
they asked that the kit will be simple but with depth and meaning, no respond and now it was said no.
healers asked small QoL fixes for current expansion at least so the jobs wont be as cluncky, sch mains never got their wish, Ast mains needed to wait until 5.1/5.2 to get mana filler in draw when it was a simple hotfix.
can you really say that is the best way to make a message and it will be heard at this point?
Last edited by CrimsonGunner; 10-17-2021 at 09:53 AM.
EZ solution: everyone go play Sage in EW. Use numbers to show which healer playstyle is preferred so that they either change healers to be more in line with SGE in the future or come up with more offensive healers.
But does Sage really have that different of a playstyle? Are you not going to be spamming Dosis III or whatever ad nauseum because there's little to no healing to do once people learn how to avoid the bad? People claim it does... and maybe it's true. I won't really know till I play it myself, but at the moment... once you take the shiny laser lights away, it doesn't seem to be anything too different.
"Then what is magic for?" Prince Lir demanded wildly. "What use is wizardry if it cannot save a unicorn?"
Schmendrick did not turn his head. With a touch of sad mockery in his voice, he said, "That's what heroes are for."
-- Peter S. Beagle, The Last Unicorn
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