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  1. #9
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sqwall View Post
    Try Heavensward onward....MNK's have been dealing with this for years.

    At least healers can do something right....heal.

    The fact that healers are complaining about DPS is beyond me. That should be an after thought. I didn't pick a healer to DPS. There are like 12 other jobs that do that.

    DPS is something you do when your done topping off everyone's HP, the downtime portions.

    I honestly think the DPS could be squashed rather quickly if enemies and bosses hit WAY harder. Then healers are FORCED to heal, and not worry so much about DPS. You know the game has it wrong when I don't feel anxiety in keeping party members alive, but that I let combust fall off.

    Healers need to sweat more in keeping people alive.
    I know the problem for MNK's was longer, but in terms of where we are now in terms of the devs addressing this, I think it's comparable to one or two expansions ago for MNK. And yes, healers can heal, but what do we do for the remaining 70% of our time?

    And MNK is doing something right too. Sure there's always been problems with MNK and some quite glaring ones but my friend still cleared Ultimate on it, he's still Savage raiding on it and so are other MNKs. I don't think this consolation of "at least healers can do something right" really works because all jobs do something right, none of them are out right unplayable nor are any unviable for any content. Which of course doesn't mean there aren't big problems. It doesn't belittle MNK's problems, nor does it belittle any others.

    And some of these complaints we have existed for WHM for longer and I think do go back as far as HW too. WHM's was a trickle, for SCH and AST it was sudden. Though symptoms of started to appear in SB.

    As for why healers are complaining about DPS complexity, it's because it's how our jobs were designed, we liked it, they took it away and never compensated for it and we're left with this big hole of boredom of monotony.

    We figure the best and safest option is to fill that hole with more DPS options because we are filling it with DPS anyway, your performance is measured by DPS contribution and whilst I think many of us are fine with the idea of healing itself being more intensive, the devs also want the role to be more accessible (and I think that's fair enough) and making healing too intensive would be an issue for those on the lower skill levels and I think the level of intensity to keep experienced healers engaged might still be too much for the lower end.

    So DPS can present a low skill floor and high skill ceiling because DPS is secondary and not a necessity and therefore a lower skilled healer can focus on their heals. It means I can queue up for roulettes and not spam Broil for the vast majority of it because I have other stuff to break it up. And given there is a secondary solution here, if I queue for an EX or Savage fight then I'm probably going to heal a lot more (especially if they tune it better for healers).

    And unless they do what you've said they should do, then we're gonna be bored. And though Yoshi P has just said they're focusing on higher intensity healing he did say it's their focus 5.x onwards and we've not seen it in 5.x and we're skeptical about seeing it in 6.x, my hope on it is riding on the stat squish, but I'm not raising my expectations until I experience it.
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    Last edited by Saefinn; 10-19-2021 at 01:21 AM.