
Originally Posted by
Ryaduera
Let me know what you think! I know nothing like this will come true, but I can dream...
While I understand your reasoning and can agree on a few things (copying other tanks isn't really terrible in some regard, and using Darkside time as a resource is a neat idea, if a bit HW-ish BotD-like), I don't really see your changes making DRK gameplay exciting. It's just going to be a PLD clone instead of a WAR clone, with two burst phases — one with Bloodspillers, the other with New Spell and a lot of pretty boring downtime still. This further leads into DRK losing the last vestiges of its' previous identity as the "oGCD tank".
The issue is, in part, that GNB simply came over and took the throne at the same moment SE reworked DRK. Right now, GNB has 9 damaging oGCDs per minute — two Blasting Zones, six Continuations, and Bow Shock. That's more than any other tank currently, and since Burst Strike gets a Continuation of its' own, it's gonna have even more. It's very active gameplay, and if there wasn't a No Mercy burst phase, I'd be a GNB main for half the expansion already, I think.
My thoughts on burst phases:
I dislike having straightforward burst phases (+% damage or free usage of costly skills) built into every class, and much prefer things like Samurai's Meikyo Shisui that is versatile and can be used for both setup and burst as needed. Despite people being hyped about PLD's new Requiescat finishers, I see it as SE doubling down on the simplest form of burst phases for tanks other than GNB.
Granted, there are burst phases I like, such as Hypercharge or NIN Mudras, but they fit these jobs very well thematically and gameplay-wise (they also have non-standard patterns for such, with oGCDs for MCH and Mudra combinations for NIN). I also like the indirect burst phase that Blood Weapon has always provided — it doesn't increase your damage per se, but it provides resources you can use at your leisure, usually for more damage.
Therefore, I would rather have DRK with no forced burst phase at all, to contrast PLD (whole gameplay is rotating between two burst phases, one physical, one magical), WAR (everything builds up to a ~10 second burst phase once per minute), and GNB (one 20s burst phase per minute, you need to start preparing a bit before it starts, but there's downtime where you throw out an unbuffed Gnashing Fang and Blasting Zone and such). Sustained DPS is present in DPS classes — SAM is one such class, with their "burst" being evenly spread all around in their core gameplay, and RDM has no synergy between their nominal burst melee/spell combo and their off-globals like Fleche and Contre Sixte (since they are physical, Embolden does nothing for them). Why not have a tank like that?

Originally Posted by
MagiusNecros
If we were to make a separate topic talking about about all the things Dark Knights and Tank players across the spectrum have an issue with then Lyth should be the one to write it since they are very articulate and have a strong grasp on what all the issues are. And the only way the developers will even so much as glance at it is purely on like count. And that it would have to be massive. Like 10k likes or more.
And this topic should only have messages written by Lyth. No peanut gallery commentary. Just straight facts.
Would it change things? Not likely but it might be a way to get them to say "Oh people aren't happy". Instead of looking the other way and saying that there isn't any problem at all.
I do not agree with Lyth on several points. I don't think we need to present a perfect design through a single spokesperson to SE — what they need to see is that people are active in the DRK thread and most of the comments rate the EW changes (and the ShB DRK rework) negatively. If that's not enough for them (considering the JP playerbase also rates DRK changes poorly this time around), then they've lost their way already and we won't have any impact whatever we do.