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  1. #91
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kalaam View Post
    Wouldn't "transforming buttons" be more subject to server ping ? Has to be a reason why linear 1-2-3 combos haven't been turned into this overall. (I guess because updating them depending on your level and the abilities you've unlocked so far is a pain?)
    Though this would free up so much space for more abilities.
    It works just fine in PvP, and would make a lot of people whine less about "button bloat", if also used for PvE, so I have no idea why the Dev Team never went with it, unless there is some sort of technical issue that makes the Dev Team not go with it... it would also be a partial assist to, and to deal with, the complaint about actions in my signature...

    Quote Originally Posted by Falar View Post
    Shadowbringers brought some improvements but overall we are still a shell of what we once were.
    mnh... ShB wrought more bad things and issues, than improvements, in my opinion, but there was some bare few improvements... Best case scenario,
    6.0 Dark Knight is redesigned into a new version that is half 5.x Dark Knight, and half a remastered 3.x Dark Knight, but do not get hopes up for that,
    I would advise.
    (1)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  2. #92
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalaam View Post
    Wouldn't "transforming buttons" be more subject to server ping ? Has to be a reason why linear 1-2-3 combos haven't been turned into this overall. (I guess because updating them depending on your level and the abilities you've unlocked so far is a pain?)
    Though this would free up so much space for more abilities.
    Not really, no.

    Each animation has a 0.6s animation lock, and each GCD skill can query the server up to 0.5 seconds in advance, meaning it can effectively ignore up to 250 ms of ping (though with some further possible loss based on server packeting and specific additional lag from your ISP). The problems we most often face are simply because oGCDs after the first per gap, apparently, cannot be queued, which then causes uptime costs equal to twice one's ping at that moment (and again worsened by other small factors).

    The "transforming buttons", however, would transform at the moment the prior skill is actuated, as soon as the client receives confirmation of an upcoming successful attempt. That wouldn't add any additional hoops; it'd just be part of the same confirmation process we're used to.

    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    Better fits Samurai, hmn... /think
    That was simply because the random example from before had to do with building and spending the consumable portions of certain buffs generated within a given button path. Call said buffs "Seals" or "Sen" and, well, the similarities become pretty clear, even if SAM at the moment uses only 3 rather than 4. DRK felt like it could be pretty close to that, but I wanted a bit more of a momentum and proc component.
    (2)

  3. #93
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Not really, no.

    Each animation has a 0.6s animation lock, and each GCD skill can query the server up to 0.5 seconds in advance, meaning it can effectively ignore up to 250 ms of ping (though with some further possible loss based on server packeting and specific additional lag from your ISP). The problems we most often face are simply because oGCDs after the first per gap, apparently, cannot be queued, which then causes uptime costs equal to twice one's ping at that moment (and again worsened by other small factors).

    The "transforming buttons", however, would transform at the moment the prior skill is actuated, as soon as the client receives confirmation of an upcoming successful attempt. That wouldn't add any additional hoops; it'd just be part of the same confirmation process we're used to.


    That was simply because the random example from before had to do with building and spending the consumable portions of certain buffs generated within a given button path. Call said buffs "Seals" or "Sen" and, well, the similarities become pretty clear, even if SAM at the moment uses only 3 rather than 4. DRK felt like it could be pretty close to that, but I wanted a bit more of a momentum and proc component.
    So I read... I think that I get what you mean? We will find out the hard way, I suppose, when either of us post a example...
    While, to be honest, I did attempt.. at this moment, to on-the-spot map the whole format of my idea in my head, with the use of a mental picture, but then I did realize that my bad memory will not allow me to do that, as I thought that I had it, until the moment when I did notice the confusion in my thoughts, and that I had just a part of it... So, although my intent had been for this comment to be the example that I was to think out, I realize now that I will have to instead write it all down first, so that I have it all correct, before I share the concept in here...
    But, your response did give me the last piece of my puzzle, so now I just need to write down all of the things and think it all through...
    (1)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  4. #94
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Falar View Post
    In Stormblood we lost Dark Dance, Reprisal (that did damage and had procs), Low Blow (that did damage and had procs), and many other things to the new "role abilities" and lost blood price and our Delirium finisher and Scourge. Basically a large portion of our identity was removed in Stormblood.
    Blood price was removed on SHB not SB, in SB the skill still existed as a grit only, SHB just focused on remove the rest of our identity.
    (4)

  5. #95
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    I remember when I read about that... HeavensWard Blood Price was just MP gain on being hit, while StormBlood BloodPrice was Grit active required, still MP gain on being hit, but had the additional effect of Blackblood gauge points gain, on being hit, while I could not discern if the 4 BlackBlood gauge points over time part, meant either 4 points every three seconds, as a tick, or 4 points total over the entire duration...
    (0)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  6. #96
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,480
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Falar View Post
    Shadowbringers brought some improvements but overall we are still a shell of what we once were. Maybe new players will never notice or think its great but I played in 3.xx and remember when the class was truly special.
    Shadowbringers made Dark Knight worse. I can't see how anyone could claim it made single target combat better, and it 100% made AoE more boring.
    (6)

  7. #97
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I fail to see how drk improved when it was turned into marauder. The only good additions to drk were second step of aoe combo and edge of shadow as an mp spender. We've had nothing else new and unique. Even summon fray is lackluster. Cool for the first time, but useless without rng and enemies not moving.
    (0)

  8. #98
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    only two things were along the lines of "Improvement", from my perspective, back at 5.0 release... The Blackest Night, great barrier after it was buffed.. but I hate the mockery of Dark Arts that it has, and the BlackBlood gauge...has potential in my opinion, to be made more of interest and worth it being to consider it as good.
    Stalwart Soul was less a improvement, and more just a fix, a filler of the no Dark Passenger or GCD Abyssal Drain hole, in my perspective... while as for Edge/Flood of Darkness/Shadow, I quite do not like those two much, between the spam and being the replacement of old Dark Arts, which makes it about as bad as SB Dark Arts spam, so I do not see it as a improvement...
    although, like the BlackBlood gauge, I have some ideas on how to change them.
    (2)
    Last edited by Anahlise_Auhn_Giinslai; 07-21-2021 at 05:48 PM.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  9. #99
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,556
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Erit View Post
    How to improve the Dark Knight player experience and veteran morale:
    1. Stop taking things away from it.
    2. Give some of the things that were taken away from it back.
    3. Don't take those things away again.
    And here are some people complaining about ability bloat:
    https://forum.square-enix.com/ffxiv/...ut-more-skills.


    SE is now in a difficult situation. Taking away some ability is wrong. But when they keep them, then it is also not right.


    Cheers
    (1)
    Last edited by Larirawiel; 07-21-2021 at 11:38 PM.

  10. #100
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    The idea of "transforming" buttons for combos would help with that then.
    I mean "continuation" litteraly saves 3 slots on the GNB's hotbar.
    (1)

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