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  1. #571
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Garnix View Post
    I don't see the problem with Oblation. It seems like a pretty good tool for double tank busters. It's basically DRK's Aurora, it's fine.
    It will all come down to raid design. If bosses are handing out single target busters to other players besides the tanks like candy at Halloween then it is useful but so it using Reprisal that affects raid-wides. DRK is in the same situation as SCH. It is clearly strong and can handle anything the other tanks can, it just lack that "oomphf" factor and TBN is still a hard carry for its tool kit. Also, Oblation is exactly like a single target Reprisal not a heal i.e. Aurora. Both are on a 60 sec cd and reduce dmg by 10% and last 10 secs. It's likely intended to be paired with TBN every time for its full effect, in most scenarios, if not all but TBN is almost always used in those situations if both reprisals aren't up. Oblation just seems like a niche tech option rather than something that rewards you for using it with proper timing unlike the other 3 tanks.

    If you compare that to GNB's which gives you 15% for the first 4 secs, a shield (if you have brutal shell) and a mini excog all in one button for no resource you can see why by comparison it looks kinda meh. You also need to consider that the healers all got utility to help the tanks. However I expect to see Unmend metas get the memes.
    (3)

  2. #572
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by DaiTenshu View Post
    Right, I'll do that for sure next time. With that being the case, what do you think of these adjustments/changes? I didn't want outright change anything save for Dark Mind and having it upgrade to Oblation. I'd like to know your opinions.
    Honestly, I think that overall your suggested changes, while not bad, don't change things enough in terms of evolving the game-play feel of DRK. They mostly just add a little more to what already exists, like you said was your intent, and those extra bits are a mixed bag for me. Some I like and some I don't.

    Below are some of my specific thoughts.
    - Blood Weapon using stacks instead of a duration is a pretty common and well liked suggestion. I'm all for it.
    - I felt there was a bit too much self-healing added to different parts. I agree that DRK needs way better self-healing, but I feel that it should be more consolidated into specific abilities instead of spread out over many.
    - I think that TBN breaking shouldn't directly refund any MP and that it awarding a Dark Arts to then fuel an Edge or Flood is more dynamic since it links more of the kit together, particularly the defensive to offensive aspects. It also shouldn't be MP positive which giving it an MP refresh when broken on top of a Dark Arts would do, since this would result in players trying to just use and break TBN on cooldown to maximize their dps. TBN is best kept dps resource (MP) neutral like it is.
    - I don't think Dark Mind should evolve into Oblation and I personally think Oblation as a whole should just be nixed and TBN should get some extra goodies like the other tank short-cooldown defensive abilities got.
    - I'm all for increasing the amount of Dark Arts that can be stored and I have been suggesting that since the beginning of Shadowbringers.
    - I think Living Dead needs to just be completely redone or replaced instead of just increasing the durations of LD and WD by a couple of seconds.
    (5)
    Last edited by TouchandFeel; 10-16-2021 at 07:45 AM.

  3. #573
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by DaiTenshu View Post
    The Simplest change I can see without changing the whole theme of Living Dead is increasing the duration to 12 seconds. If it's the Invulnerability with a huge risk, then it should be in a way stronger than the others.
    Clever idea and not one I think I've seen before.
    I could get behind that.
    (1)

  4. #574
    Player
    DaiTenshu's Avatar
    Join Date
    Oct 2021
    Location
    Ul-Dah
    Posts
    18
    Character
    Domon Musosai
    World
    Diabolos
    Main Class
    Dark Knight Lv 80
    I see that makes sense. If you were to edit or change some things that I suggested what would you do, which ones would you keep? What spells or weaponskills can give healing instead? I'm okay with Dark Mind being separate from Oblation but I wish they can make it more than just 20% magic damage or something else. If you were to change Living Dead how would you do it?
    (1)

  5. #575
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100


    Unfortunately these forums cannot contain my thoughts lol
    (0)

  6. #576
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Well yeah but the issue is not Oblation IMO. The issue is that TBN did not get a new trait to align it with what the other tanks got.
    (1)

  7. #577
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ryaduera View Post


    Unfortunately these forums cannot contain my thoughts lol
    type all your post out, copy it, then just post 10 characters. once that's done, edit your post, and paste in your thing. Optionally use spoiler tags to condense it in wall size.
    (5)

  8. #578
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Garnix View Post
    Well yeah but the issue is not Oblation IMO. The issue is that TBN did not get a new trait to align it with what the other tanks got.
    Actually, it is, or rather the level we get it at. If you told me this was an ability at low levels to help with the lack of mitigation pre-70, I'd be all for it. But it's not, it's at a location where we already have all our mitigation, there's no point in existing at level 82 when it would have been useful say at level 52.
    (1)

  9. #579
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ryaduera View Post


    Unfortunately these forums cannot contain my thoughts lol
    you can copy the most part of your post, then post an small part of it Edit it and bypass the character limit having everything on it easily, it's wonky but it's what we have.
    (2)

  10. #580
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by shao32 View Post
    you can copy the most part of your post, then post an small part of it Edit it and bypass the character limit having everything on it easily, it's wonky but it's what we have.
    I didn't actually realize my post was that long... I was going for an in depth analysis of what made DRK feel the way it does vs the other 3 tanks... Should something that long just be its own thread at that point or should I really dump it here?
    (0)
    Last edited by Ryaduera; 10-16-2021 at 09:46 AM.

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