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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    I 100% agree with you, and you are going to make me cry, Shao32... X'D I will not be surprised if Dark Knight is not one of those drastically changed subclasses, and that the stupid ShB Delirium intends to stay. >-> I am still not going to hope yet, but it would be great if that means that Dark Knight
    has been redesigned for the better...
    I hope i don't make you cry ^^
    Yeah my expectations are fairly low too but i wont deny i apreciate that there is a 0.1% of having DRK being that job meaning they are going to rework it as how it was. Im nopt gonna lie, i know SCH and AST as been asking for big reworks too in the fairy and the card system and such and they are the ones that are probably get it due the healer role redistribution but i hope this 2 years of DRK gameplay identity complains mean something at the end.

    Back to the new animations discussions the DRK bubble and the PLD multi shield are obviously defensive buffs to me, the thing is they are to flashy to being simply a upgraded TBN/Shelltron and looks like something you will use as an invul, my bet is they are going to delete the current invuls and will add this new defensive skills being less powerfull to spice all things, something having more recast than Sentinel and a bit more powerful so you play more with your defensive kit.
    (2)

  2. #2
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shin96 View Post


    I genuinely hope that they're still working in progress on DRK. Or that Delirium is basically like back in Stormblood. When the camera focuses in on DRK again, it seems they've used Quietus indicated by the animation. It also has been only used once, which perhaps means that the spamming has ended in 6.0, all in all that's just my thoughts however; take it with a grain of salt. What all of this ends up being will only be certain once we see the Job trailer.
    I was looking back at that part of the clip and maybe there's a sneak peak at another new skill? It's right before the BLMs cast the fires, looks like the DRK has some darkness orb going on. It really could just be edge of shadow though lol, when I look at it again. September can't come soon enough.
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shin96 View Post
    will only be certain once we see the Job trailer.
    Not like the ShB Job trailer's Living Shadow ever had anyone in the first half...
    (0)
    Last edited by Shurrikhan; 04-25-2023 at 08:31 AM.

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Not like the ShB Job trailer's Living Dead ever had anyone in the first half...
    Warrior wasting a GCD of IR.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Warrior wasting a GCD of IR.
    A player clipping animations in a job trailer: physical pain for viewers.

    A player not clipping animations in actual gameplay: physical pain for viewers.

    Sadly, just the nature of having a 2.5s GCD but only .6s (plus twice one's ping after queues) animation locks.
    (0)

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Okay so Dark Knight really has a problem in a couple of areas. One has to do with how percentile mitigation works vs shields. In a one on one fight, Dark Knight is probably okay, but when dungeon running and dealing with multiple packs of enemies they are at a huge disadvantage in terms of mitigation tools compared to something like paladin or warrior. This is due to the fact percentile mitigation > shields / self heals when pulling large packs of enemies, since the percentile reduction "scales" with the number of opponents. Shields do not.

    The other problem dark knight has is the unnecessary complexity and ackwardness of the rotation. It takes a lot to get used to using the MP based OGCD attacks, since they do not have a typical cooldown on them to help guide a player on when to use them or not. So it's easy to blow all your MP and what not while in a fight. This is actually pretty manageable during the mid tier levels of the job, but when you stack delirium into the mix with blood gauge, that's when it starts getting to be a maintenance nightmare.

    My own opinion is that blood gauge shouldn't exist and the abilities that are on the blood gauge should be cooldowns. It's AOE mitigations should definitely be working on all types of damage to avoid the same problem elemental resistance had back in WoW (I mean, we don't even care if the damage is magic or physical in normal content, we just care about how much it does), and for flavor it probably should have an aoe version of Blackest Night in addition to blackest night. The job really is about mixing dark magic with sword play, so just make it more about the MP and less about blood gauge.

    I mean, dark knight feels like how many ways can we make a tank complicated to play.

    1) Salted Earth has to be placed on the ground manually by clicking a target spot.
    2) Blood Gauge has to be emptied regularly while also managing a bunch of OGCD attacks.
    3) We got MP management between mitigation and Damage dealing to stack on top of the cooldowns.
    4) Just for fun, we have the tank invuln that requires being healed to full so make sure you tell your healer when you're under the effects of living dead. (This one is probably okay since people usually learn to watch for it)

    I actually macroed the salted earth to place it under an enemy during normal content just to avoid having to place it manually, given that the delay from the macro is about equivalent to the delay of manual placement. Healers don't really have the same issue since the role gives a little more flex time on the actions.
    (0)
    Last edited by Colt47; 07-10-2021 at 11:46 PM.

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Colt47 View Post
    snip
    I have to disagree, DRK is basically to simple it's feel really boring and not engaging to play with, his management of resources is basically non-existent, the oGCD are pretty much so easy to use, when bloodweapon comes you know it's time to empty your mp bar, there is zero problems on mitigation since you can sustitute any Edge/Dlood with TBN since the shiled is just a 2 step Edge anyway, the rest of the time wich are 50s of bloodweapon coldown after his efective use is sitting there acumulating MP and waiting plunge, abyssal drain and carve and spit refres his convenient coldown of 60s that literally put every oGCD there to being spamed in that single small window of 10s where basically raid buffs are.
    Delririum is no even something you care to much, is ready and come you wonderfull 10s of 1 buttom spam while you watch netflix and the blood skills can be used as soon as you get 50 blood, you have plenty of time to use them but considering you do absolutely nothing but souleater literally most of the time is pretty easy to see when bloodspiller comes.

    in resume just use all your oGCD during/after bloodweapon and spend the next 50s enjoying souleater combo with the wonderful delirium spam, it's just that simple just use blood weapon+oGCD and delirium after/during the boring 50s downtime .
    (7)

  8. #8
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by shao32 View Post
    I have to disagree, DRK is basically to simple it's feel really boring and not engaging to play with, his management of resources is basically non-existent, the oGCD are pretty much so easy to use, when bloodweapon comes you know it's time to empty your mp bar, there is zero problems on mitigation since you can sustitute any Edge/Dlood with TBN since the shiled is just a 2 step Edge anyway, the rest of the time wich are 50s of bloodweapon coldown after his efective use is sitting there acumulating MP and waiting plunge, abyssal drain and carve and spit refres his convenient coldown of 60s that literally put every oGCD there to being spamed in that single small window of 10s where basically raid buffs are.
    Delririum is no even something you care to much, is ready and come you wonderfull 10s of 1 buttom spam while you watch netflix and the blood skills can be used as soon as you get 50 blood, you have plenty of time to use them but considering you do absolutely nothing but souleater literally most of the time is pretty easy to see when bloodspiller comes.

    in resume just use all your oGCD during/after bloodweapon and spend the next 50s enjoying souleater combo with the wonderful delirium spam, it's just that simple just use blood weapon+oGCD and delirium after/during the boring 50s downtime .
    Complicated doesn't imply hard to use. It's complicated because it has too many ideas in the pot. It takes ideas from warrior and paladin, but the flow of the job isn't as precise or guided as the other two jobs, hence complex. It's far easier to slip up and burn your MP when you needed MP for a tank buster compared to something like the warrior or paladin where that almost never happens. Albeit, you can always fall back on the role mitigation skills, but I think that the mitigation package only hitting magic attacks makes it rather weak.

    I went through running leveling dungeons in shadowbringers the past few weeks with warrior, paladin, and dark knight. Taking into consideration you can get a bad healer, the dark knight has far more trouble on pack pulls. That's just how it works with the math since it has a shield instead of a mitigation skill as the 6 second buff. Warrior pulls far ahead of both due to the mix of self healing and role based mitigation skills. It just mechanically handles unexpected spikes in damage better than the other tanks, though paladin comes close with clemency. Big advantage to warrior over paladin is that they don't disrupt their rotation to get off the self heal through equilibrium.
    (0)

  9. #9
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    honestly none of the tank really have any issues with big pack pulls besides maybe PLD in some areas
    most dungeons are pathetic anyway.
    (0)

  10. #10
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I hope they move to a cooldown system for them instead. Love the aesthetic for the job but it doesn't feel right to me when running it. Even having a short cooldown on Eye of Shadow and flood of shadow so that when you are off tanking you do Eye of shadow -> Flood of Shadow, and then tanking is Eye Of Shadow -> Blackest Night, would probably help and just goes to show that having more buttons doesn't really make the job better. Could even have a combo where doing the Eye of Shadow before Blackest Night increases the mitigation amount.

    Heck they could make it so Flood of Shadow + blackest night = party shields.
    (0)
    Last edited by Colt47; 07-11-2021 at 12:38 AM.

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