Blood Weapon: we’ve seen a stack system added for Delirium/Inner Release/Manafication. So I fail to see why this wasn’t done for Blood Weapon. This adjustment is for ping and AoE issues such as Unleash and Stalwart Soul, as for some reason they have a different recast timer than weapon skills and so it's harder to get 5 uses of current Blood Weapon. Giving Blood Weapon a stack system should alleviate the AoE issue and help those with unstable ping.
Dark Mind: Outside of raidwide damage, I believe specific single damage mitigation is archaic. and severely limits a job. While Camouflage exists and parry rate only affects physical damage, the 10% damage reduction still has uses for magical damage. Dark Mind being locked to only magic damage severely limits its uses and unlike Camouflage, it has little to no use in dungeon pulls. Changing Dark Mind to 15% general damage reduction and having 2 charges helps Dark Knight’s lacking defense pre 70 and helps leveling the job.
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Stalwart Soul: Since Paladins get Circle of Scorn at level 50, I believe Dark Knight should get Stalwart Soul at level 50. Although Dark Knight has a spammable AoE before other tanks, not gaining it’s AoE finisher until level 72 makes the level progression for Dark Knight a little unsatisfying and unfun. Getting Stalwart Soul earlier (Without the Blood Gauge Increase) would make leveling more bearable.
Living Dead: A somewhat controversial change. Living Dead is one of two invulnerabilities that come with a risk, the other being Superbolide. The difference however is that while Superbolide only just reduces Gunbreaker’s HP to 1, the Risk for Dark Knight is literal death. So when Superbolide and Holmgang got buffed in duration, it just made Living Dead even worse to use. The Simplest change I can see without changing the whole theme of Living Dead is increasing the duration to 12 seconds. If it's the Invulnerability with a huge risk, then it should be in a way stronger than the others.
Continues..

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