Level 70 Trait - Dark Arts: Now this is where some of the more controversial changes are taking place as this might make or break what I’m proposing as well change Dark Knight balance considerably. From what you read of my adjustments, I’m putting a lot more emphasis on Dark Arts, as back in Heavensward and Stormblood, Dark Arts was integral to the job’s gameplay; While in Shadowbringers, it's only brought up when The Blackest Night is involved. My take here is that Dark Knight is supposedly the oGCD Tank Specialist with a myriad of oGCD abilities to use despite only having 1 weaponskill combo. This case is further supported with the new abilities we get in Endwalker and no additional GCD’s added. With that being the case, I believe it is perfect to put more emphasis on Dark Arts to help support the fantasy of the Dark Knight whose heavy swings with their Sword are supported by the swift and harsh darkness within them. As of current and likely in Endwalker, Using The Blackest Night is at worst a dps loss, and at best a slight dps gain (only if you have a party) and in the middle, a dps neutral. The advantage of using TBN and using Dark Arts after is that you mitigate a good portion of damage while not sacrificing your own. While in parties, your healers may not need to use as many resources to heal you than with other tanks and can focus more on dps. However having Dark Arts be just a free cast of Flood or Edge isn’t the most rewarding gameplay, Especially since this expansion is giving more rewards for timing mitigation better for other tanks. With all other tanks getting some sort of additional mitigation, the Gap between The Blackest Night and other cooldowns is getting smaller and smaller. Allowing Dark Arts to Restore HP would give a nice addition to the Dark Arts Mechanic that isn’t just damage and helps with Sustain. Plus making Dark Arts a trait allows for more cool and wacky stuff to be added later on.
Level 72 Trait - Master Our Soul: Very simple one. Allows Stalwart Soul to increase Blood Gauge like how it does now since we would get this spell earlier.
Level 80 Living Shadow: Not exactly a necessary one but I’d like to explain my reasoning. From a thematic standpoint and the Damage it brings, Living Shadow is an amazing ability and it's part of the top 5 most beloved skills in FFXIV for me. From a gameplay standpoint, it is a very flashy DoT and it doesn’t feel as satisfying to use as other skills (Even though it gets better later on). Living Shadow is also slightly weird in that it doesn’t exactly enhance any other mechanics of the Dark Knight. You use this over Bloodspiller and Quietus but after that, you just let it do its own thing. It is similar to MCH’s automaton Rook/Queen but has even less control. Giving Living Shadow the ability to grant Dark Arts allows a sort of connection between Dark Knight mechanics and will have the shadow leave a more satisfying impression once it's done helping you maim a target.
Continues.

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