As much as people say “Machinsit isn’t a gunner job” despite the devs introducing it as such in the job reveal way back when, my concern isn’t gadgets my concern is both the fact that MCH is actively removing its gun play every expansion, and the gadgets themselves. Flashy in nature but tone deaf in execution to the point of being generic GCD which apply to every single skill MCH has not even joking with its more complex ones being equally dull and uneventful like wildfire and …I guess just wildfire

With the removal of spread shot, I think MCH only has its 1-2-3 Heat blast and Gauss round as it’s only uses for guns. What MCH needs its more skills combining both Gadgeteer flare and its gunner appeal something we haven’t gotten since arguable Ricochet. Let’s be reasonable what did Chainsaw add to the rotation? What did Scattershot add that was so vital? Annoying how with all of MCH hang ups they end up getting just another tacked on GCD to fit with its other 2 GCD, and 6 other Ogcds.

MCH mains have never been bright to suggest anything beyond “gimme 1 skill that won’t do anything” as of late and even more think the gameplay is flawless but like is it? Is Heat blast so fun to press over and over? Is having 6 GCDs abit gluttonous and fatty? Is wildfire a joy to press? Are the turrets fun? Is the standard loop even thrilling? I really don’t wanna look forward to 7.0 thinking it’s getting 1 aoe