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  1. #11
    Player
    Wayback's Avatar
    Join Date
    Jan 2021
    Posts
    10
    Character
    Ariyunae Gharl
    World
    Sargatanas
    Main Class
    Dragoon Lv 80
    Shadowbringer is a really dull ability - it looks cool, but it's ANOTHER line aoe, and giving us two charges without any interaction with the rest of the kit is dull as hell.

    It would have been fun if it was something you built up towards by using Blood abilities.

    For instance, 4 uses of Bloodspiller/Quietus grants a charge of Shadowbringer, and Living Shadow immediately grants a charge of Shadowbringer. You can still hold up to two charges to avoid overflowing. This would help make Living Shadow feel more impactful as well, if it unlocked your strongest hitting move faster than the other Blood abilities.

    It also would have been really changed the feel of the class if Blood Weapon was reduced to a 40s cooldown. They could drop the blood potency down to 5 per hit, and make up for the difference in blood per 120s by adding blood gains to one of DRK's many other fine oGCDs.

    Oblation also just feels stale. DRK could have really done with a new option for healing itself, and instead it got this. Dark Mind should have become the defense you can apply to others and Oblation should have been a heal.
    (5)
    Last edited by Wayback; 10-14-2021 at 07:36 AM.