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  1. #1
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ItMe View Post
    What do you mean?
    He literally told Mr Happy they hadn't heard about the community's desires and ideas for blood weapon fixes.
    That mean his ears aren't deaf to our ideas, but that we haven't been heard.
    What do you mean "evidence for either?"
    I think that's a bit hard to believe. They constantly add buffs to other jobs but couldn't be bothered giving a small fix to LD? No charges to Blood Weapon? Please.

    It's their job to seek out feedback. Reason I don't use reddit or other places is because I tend to dislike them. You have this thread with 40.000 hits and various responses and they couldn't have been bothered to send someone in to look for feedback where you'd expect it the most?

    Anyhow. Mr Happy has literally told them. Now, what they decide to do until the release of Endwalker or job changes is up to them. DRK still sucks, and it's not our responsibility as paying customers to go on protest marches to make them aware of how badly it's designed.
    (2)

  2. #2
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    114
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ItMe View Post
    What do you mean?
    He literally told Mr Happy they hadn't heard about the community's desires and ideas for blood weapon fixes.
    That mean his ears aren't deaf to our ideas, but that we haven't been heard.
    What do you mean "evidence for either?"
    If he hasn't "heard the community's desires" than that basically confirms they don't even bother to look at criticisms and complaints towards the Dark Knight. May as well just say "Alright stop whining and play Paladin already, it's the only tank we care about anyway."
    (3)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ItMe View Post
    IDK how to best signal boost our voices from here, but we shouldn't just do what we have been for the last 6+ years and expect it to work now.
    It's simple. Don't take DRK into endgame content, instead take anything else. Let the numbers on raid clears for DRK fall so far down that they're forced to react to it. They'll react to the numbers showing that nobody is raiding with it, since that means that obviously something is wrong with the job.
    (20)

  4. #4
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Let the numbers on raid clears for DRK fall so far down that they're forced to react to it. They'll react to the numbers showing that nobody is raiding with it, since that means that obviously something is wrong with the job.
    Is this something they monitor?
    Do they check our raid clears as an indication of... job satisfaction?

    The only metric I was aware they used was "did people make this jobs relic?"
    (1)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ItMe View Post
    Is this something they monitor?
    Do they check our raid clears as an indication of... job satisfaction?

    The only metric I was aware they used was "did people make this jobs relic?"
    They tend to balance around endgame, and watch the metrics closely. I remember them making on a statement on a job in the past that nobody really took into savage raids and ended up buffing them a patch or two later.
    (4)

  6. #6
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Derio View Post
    Yoshi P in one of his interviews even said that the team has heard no real concerns about blood weapon or living dead from the community..
    Didn't Xenosys asked for an LD rework during ShB Media tour? And Yoshida answered they'd look into it?
    (1)

  7. #7
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    In my opinion they should create in-game surveys, or outside.

    It's unrealistic for them to expect people to consistently give feedback; sometimes you have nothing more to say.

    At least in this way you would essentially gather enough data on this job.
    (2)

  8. #8
    Player
    TheRealQuah's Avatar
    Join Date
    Jul 2018
    Posts
    275
    Character
    Q'hahtoa Quah
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    DRK was good before - it's still good now.
    People who didn't like it before still don't like it - big surprise.

    Blood Weapon is fine. 5 stacks would make more sense but there isn't anything wrong with it now if you know how to use it correctly.
    Living Dead is still fine - you use invulns as a planned out cooldown in fights. It's not a "last resort" button - once again works fine if you know how. Only issue I have with it is that now all invulns are 10s in length, it's cooldown and holmgang should be switched,

    People complaining about not having a buffed up defensive like the others? How do you add an extra effect to TBN? Heal on it is pointless. Excog on it is pointless. So we get an extra defensive.

    DRK was already the best tank because of TBN - now they have 1 more defensive on top - lots of extra flexibility there. DRK is the undisputed king MT.

    Intervention, Nascent, Heart - can all have their fancy effects. With a DRK - TBN + Oblation you don't take any damage anyway, so you don't need fancy effects.

    On top of all this DRK has had the biggest increases in damage potential out of all tanks, and looks now to be rivalling GNB for being the biggest damage.

    A lot of the doom and gloom I see around here is from people who do not play the game at a high level, or do not understand how jobs and skills interact in the game. If you don't like the gameplay loop then that's fair - there are 20 other jobs in the game for you to find something to like. I don't like MNK, SCH or GNB - too busy, too clunky, too boring - but that's okay.

    I think we will still see the majority of the games best tank players in the game going for DRK - it still seems to be the consensus that DRK/GNB will be the best combo.

    There are some minor things that can be improved on, but right now DRK is looking very strong.
    (1)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by TheRealQuah View Post
    People complaining about not having a buffed up defensive like the others? How do you add an extra effect to TBN? Heal on it is pointless. Excog on it is pointless. So we get an extra defensive..
    I'm generally not one for doom and gloom either, but with the information we have at hand, TBN is the weakest short CD of them all by a significant margin.

    Oblation is...uninspiring in its current form and does not shore up the difference between TBN and its peers.
    (20)

  10. #10
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TheRealQuah View Post
    How do you add an extra effect to TBN? Heal on it is pointless. Excog on it is pointless. So we get an extra defensive.

    A lot of the doom and gloom I see around here is from people who do not play the game at a high level, or do not understand how jobs and skills interact in the game.
    Doom and gloom my ass, a lot of the suggestions on this thread have plenty of merit, these guys clearly care about having fun and want to better enjoy the Dark Knight class. A lot of your rhetorical questions and comments can be addressed by going back and RAFFO (Read and F-----gFind Out), here's a suggestion I posted earlier to make that 80-90 Dark Knight experience not so Lame and a lot more rewarding:


    Level 82 Integrate Oblation's 10% damage reduction into The Blackest Night when bubble pops or expires 5 Seconds Reduced Damage Taken Effect, Hell, make it 15% or have a small Heal over Time whatever, will save on a Skill and Keybind too.

    The 10-15% Reduced Damage Taken will only have a total of 20 seconds uptime per 60 seconds because The Blackest Night can only be used 4 Times Per Minute due to 15 Second CD. If The Dark Knight takes enough damage to pop that TBN shield long before TBN's 7 second duration, it's a pretty damn good sign the player is going to need to hit some other mitigation cooldown soon anyway. Ease of Use, Quality of Life Improvement and Improved short cooldown tank mitigation in line with PLD/GNB/WAR upgrades.


    Level 84: Living Shadow acquires Trait Move Your Ass and immediately Moves his or her ass to the enemies and starts fighting instead of posing and catwalking wasting time. This will at least be better than Enhanced Unmend LMAO

    Level 86 and 88: The same increases potency of Melee & Living Shadow attacks

    Level 90: Shadowbringer replaces Bloodweapon, 2 Charges of Shadowbringer 60 second Cooldown OGCD Line AOE or AOE attack. Each use restores 25-50 Blood/1500-3000 Mana, Usable while under Darkside or Mana < 3000 (low mana situation). Kit Interaction in Meaningful Way, Part of Rotation in Meaningful Way, DONE.

    Level 90: Living Shadow II, Your Living Shadow Now uses Shadowbringer instead of Flood of Shadow while still remembering to immediately Move His/Her Ass in a fight instead of posing and doing everything obnoxiously slow.

    Could even Make Living Shadow II also trigger a decent Heal Over Time Regen that lasts 24 second duration on Dark Knight so it's not just a glorified DOT skill that is useless when Boss takes a break and players have to disengage, or Mobs die early. Yeah, now it's a DOT and a HOT on a 2 minute timer. If that's too much, could even make it a 12 second Regen or a 20 second reduced damage taken buff, there's plenty of ways to make it more than just a glorified DOT.
    (16)

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