The dps buff now does not align properly, it needs an extra gcd worth of time added to its duration. Otherwise no complaints for GNB.curious how they ruined GNB?
Was it continuation comboing off of burst strike? 3 soils and the 2 soil spender? heart of cardboardium? 2 charges for aurora? Seems pretty solid improvements to an already solid base to me.
It's not like DRK where it's just a hollow mold shaped to fit someone else's idea of a core, and just gets random bits thrown and glued on to it to make it presentable.


Wasnt DRK positive that it had the TBN which was very strong mitigation to MT? So now that they give strong mitigation to every other tank at low CDs -- what does DRK even do that makes it worth playing over other tank jobs?
This is the exact reason I dislike homogenization. DRK had only a few things going for it -- and now that those things have been changed/added to other tanking jobs, DRK essentially is left in a state where its weaker by default due to no expansive areas of the kit.
Like honestly, whats the point of this job moving forward?
Welcome to the life of DRK. This is actually the 2nd time this has happened. The first time we lost Reprisal, Anticipation (formerly Dark Dance in HW and was removed into ShB) and Low Blow, which originally belonged to DRK in HW. They were stripped from us along with a lot of our kit's synergy to give them to PLD and WAR who didn't really need them in SB. It's what led to the unholy mess that was SB's version of DRK.Wasnt DRK positive that it had the TBN which was very strong mitigation to MT? So now that they give strong mitigation to every other tank at low CDs -- what does DRK even do that makes it worth playing over other tank jobs?
This is the exact reason I dislike homogenization. DRK had only a few things going for it -- and now that those things have been changed/added to other tanking jobs, DRK essentially is left in a state where its weaker by default due to no expansive areas of the kit.
Like honestly, whats the point of this job moving forward?
Shadowbringer is a really dull ability - it looks cool, but it's ANOTHER line aoe, and giving us two charges without any interaction with the rest of the kit is dull as hell.
It would have been fun if it was something you built up towards by using Blood abilities.
For instance, 4 uses of Bloodspiller/Quietus grants a charge of Shadowbringer, and Living Shadow immediately grants a charge of Shadowbringer. You can still hold up to two charges to avoid overflowing. This would help make Living Shadow feel more impactful as well, if it unlocked your strongest hitting move faster than the other Blood abilities.
It also would have been really changed the feel of the class if Blood Weapon was reduced to a 40s cooldown. They could drop the blood potency down to 5 per hit, and make up for the difference in blood per 120s by adding blood gains to one of DRK's many other fine oGCDs.
Oblation also just feels stale. DRK could have really done with a new option for healing itself, and instead it got this. Dark Mind should have become the defense you can apply to others and Oblation should have been a heal.
Last edited by Wayback; 10-14-2021 at 07:36 AM.
Welcome to a lot of the ability designs, style over substance is the name of the game.
Who needs actually coherrent design when you can slap some sparkly effects on what is another "deals x potency" fire and forget oGCD and sell more expansion copies to people who are happy with the depth of a puddle?
Last edited by Absurdity; 10-14-2021 at 09:36 AM.

It really isn't or shouldn't be that much trouble for devs to think of user friendly, quality of life changes to make players happy.
Blood Weapon could've easily been incorporated with Shadowbringer skill to make the Blood/Mana restore effect more user friendly AND cut down on extra buttons.
Suggestion: Level 90 Shadowbringer= Upgrades Blood Weapon to Shadowbringer, 2 Charges of Line or AOE attack OGCD, 60 seconds CD, usable under effect of darkside or mana < 3000. Each use of Shadowbringer Restores 25 Blood/1500-3000 Mana.
Now players don't have to worry about hitting 4/5 whatever GCDs or asking for 4,5 whatever charges to Blood Weapon to make optimal use out of restoring Blood/Mana etc, DONE. I'm low on Mana, low on Blood, Can't use TBN because I blew my Mana on Flood skills by accident/mad button mashing? No worries, Shadowbringer Time! Enjoy and Blast Away.
At least this way players won't have to keybind another skill and can continue using current hotbar layouts and this interacts with the Mana/Blood resource mechanic in a positive way so it feels like it's part of the kit rotation. Hell, this sounds more fun.
Last edited by ArthurATDayne; 10-14-2021 at 08:06 AM.


If you do not communicate in Japanese forums or have a following they do not care.
If there is not a shift in the in-game metrics they will not care.
Yoshi straight up lied about player feedback on DRK.
I’ve stopped playing DRK and if all the players dissatisfied with DRK on this forum stop playing as well maybe they will listen.


here is the thing, we cannot communicate on the forums because the mods there are going to close it and tell us to go to the english forums. The JP have a way better moderation then the english forum. The only time they will come to this forum is if we are talking about leaksIf you do not communicate in Japanese forums or have a following they do not care.
If there is not a shift in the in-game metrics they will not care.
Yoshi straight up lied about player feedback on DRK.
I’ve stopped playing DRK and if all the players dissatisfied with DRK on this forum stop playing as well maybe they will listen.
The problem is that they are going to tie that to some achievement where as you get some mount or some glamour where you have to max disciples of war and magic. And you know people are going to do it for that achievement
Last edited by Axxion; 10-14-2021 at 09:47 AM.
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?


To clarify, I was not suggesting that sqex ignores na/eu players that google magic their way to commenting on jp forums. Just that they only care about jp player feedback to the exclusion of everyone elses.
Oh we understand that but we also understand that Dark Knight as a whole since Heavensward is royally screwed over.
If a PLD cries they see changes, if a Warrior so much as makes a whimper things get changed, Goonbreaker sound effect complaints? Changed.
Dark Knight though? Whole lotta nada.
Overall over the years Dark Knight gave everyone everything that made DRK unique save for TBN which they pretty much gave away in EW. Only thing they really have is TBN shield breaks for a free oGCD which the other Tanks have mechanics that do not rely on shield breaks at all to pull out their stuff.
And a big dealbreaker to many DRK's is the glaring issues with Living Dead that require heavy healer comms to give the full 10+ seconds on invuln as opposed to GNB/WAR/PLD having largely maximum duration invulns(between 8s-10s) and needing very little comms with their healer of any. And a mistake of healing too late costs the DRK it's life. Meanwhile PLD can negate damage whenever also Clemency, GNB has some sustain in Aurora and Warrior has so much sustain they don't need a healer in some cases.
Dark Knight has zippity doo dah outside of Souleater and AD.
Which AD back in Stormblood was spammable for 15 seconds for mass pull god mode. And before that dodge tank status in HW with DADD+DADP. Was damn amazing. Heavensward was the shit.
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