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  1. #1
    Player
    SamsaraTrickstar's Avatar
    Join Date
    Aug 2021
    Posts
    544
    Character
    Samsara Trickster
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Plastics View Post
    You can queue for dungeons while doing other things or being AFK, and doing 1 pack at a time doesn't add 1 minute to a run, it nearly doubles the length of a run.
    as long as the players are good it is not doubles nothing.
    (2)

  2. #2
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SamsaraTrickstar View Post
    Gogogo mentality is a BIG problem of this game.
    Why is it a problem?

    Quote Originally Posted by SamsaraTrickstar View Post
    most of the time it looks as if people HATE the dungeons they are "FORCED" to do.
    Incorrect. Many players like to do dungeons and they like them more when they are fast, flawless and effiecient. Seeing everything melt like butter on a pan feels great.

    Quote Originally Posted by SamsaraTrickstar View Post
    the veteran one will give half the tomes and the new player give the normal one. its so new players have a way to do dungeons.
    Please don't try to mask inefficient play styles behind the category of "new players". I've seen some really skilled new players who can carry their own weight, and some really bad players at cap. Choosing to play in a way that is slow or otherwise inferior doesn't warrant extra tomes. You already get what you wanted: a slow run. That's the reward.

    Quote Originally Posted by ACE135 View Post
    They might be bored as half as long as the rushing people when they reach the point where there's nothing more to do.
    There is always something to do in this game. When I go fast in dungeons, I'm not forced to be bored until the next one. Instead, I can go farm this and that and end up with dozens of mounts and minions and titles and glamours that other people, who are wasting time in their slow runs, don't have.

    Quote Originally Posted by SamsaraTrickstar View Post
    as long as the players are good it is not doubles nothing.
    It's not the responsibility of dps and healers to compensate for a slow tank, or vice versa. "Other people will still play at 99% efficiency so it's ok for me to make the dungeon 5 minutes longer with my play style and hold them back" is not a great attitude to have. If everyone does that it's 20 minutes longer.

    Those players have infested every role so it's not even a matter of queuing as a tank to get fast dungeons. Then you get healers with every level 80 healing job who don't touch their damage skills, or dps who don't know their rotation. One could always make a premade for roulettes, but my question is, is it too much to ask from the DF that players at least perform better than trust NPCs? I think it's sad that it's not guaranteed.
    (10)