Let us discuss about our worries friends.
What are you worried about the most in 6.0 regarding DRK?
Let us discuss about our worries friends.
What are you worried about the most in 6.0 regarding DRK?


Last edited by Axxion; 10-07-2021 at 06:48 AM.
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?



I'm worried that nothing will improve.
No new gameplay loop to spice things up.
No new actions to make the dulldrums of 1 2 3 spam any less entertaining.
That living dead won't get any TLC and it'll still be jank as always.
That Blood Weapon won't receive a charge system akin to Bunshin / Endwalker IR and Delirium.
That, once again, TBN will be held up as "but DRK has TBN, it doesn't need [insert quality of life stuff]."
That leveling experience is still woefully crap for new players, via no true AoE rotation until 72.
That once you get Delirium at what, 64? 66? that DRK's gameplay loop is basically done then and for the next [n] levels nothing meaningful will change like how PLD gets cast times removed, or like Continuation on GNB, or like WAR getting what looks like a finisher for their IR spam window.
But more, that all the things that could've been done for DRK are now sitting in RPR's kit.

Shame the Devs couldn't careless about DRK, the stuff they implemented pretty much solidified they don't give a flying chocobo's arse about DRK and just slapped bandages on this malformed thing they called Dark Knight and said good enough.
I'm tired of them ignoring all the complaints the DRK players have had with the job and continue to shit on it like its not one of the most iconic Jobs in the Final Fantasy franchise.
Dropping the job for GNB cause at least they can't fuck that job up since it already has a playstyle that is considered solid enough to build upon.
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