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  1. #1
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    Yeah it just seems to early to tell. I hope bloodspiller can't be spammed but is stronger, DRK getting reasonable way to sustain themselves, updated bloodspiller animation, living dead to not be so punishing, and rework of dark mind and dark missionary.
    (2)

  2. #2
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Honestly, If they're gonna build off of 5.0 DRK, I'd only want some simple changes. It's not the worst base to build off of, just needs some adjustment.

    Here's some of the changes I want:

    Delirium allows for free Edge of Shadows/Flood of Shadows instead of Bloodspiller/Quietus. This would make make it less of an Inner Release, more of an actual Delirium that would fit DRK as the oGCD tank

    A weaker, lower level TBN that unlocks at lvl 50 or 60; could just be like a 5% or 10% shield. DRK doesn't have any MP management below 70, it's just press Edge of Darkness when you reach 3k MP. I love raids like BCoB and Alexander, but DRK is just such a bore to play during those raids because it's missing the reason people play it in the first place.

    Since Delirium already grants free EoS/FoS, make TBN grant a free Bloodspiller/Quietus instead of EoS/FoS when broken. Lower level TBN would grant a free EoD/FoD to fill for lack of Bloodspiller/Quietus

    Lower Blood Weapon CD to 30 or 40 seconds. Maybe bring back BW haste; it would be a nice touch but I wouldn't really kill for it.

    These would be a good start towards making DRK have a bit of identity again. As you can see it's mainly just leveling and Delirium that I have an issue with. I would want to dive into Living Shadow but I seriously doubt they're gonna do anything with that.
    (6)
    Last edited by Sazuzaki; 09-21-2021 at 01:15 PM.

  3. #3
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    I don't really have a point of reference with old DRK since I am new to the game, but the one thing I would love to get reworked is Delirium, it's so... Boring and forgetful, spamming Bloodspiller/Quietus doesn't feel good at all.

    Another thing that I would love to see is that animation where your character kinda puts their shoulder against the target and casts this huge blast with their hand return, it's such a cool animation which I assume is from a removed ability.
    (4)

  4. #4
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Hysorn View Post

    Another thing that I would love to see is that animation where your character kinda puts their shoulder against the target and casts this huge blast with their hand return, it's such a cool animation which I assume is from a removed ability.
    Oh you're talking about Powerslash huh? Hell yeah, it was such a nice looking ability. Regardless of how little it was used. https://youtu.be/YAtKfa-Mz90
    (6)

  5. #5
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Quote Originally Posted by Hysorn View Post
    Another thing that I would love to see is that animation where your character kinda puts their shoulder against the target and casts this huge blast with their hand return, it's such a cool animation which I assume is from a removed ability.
    That was Power Slash, got removed because people literally never used their Enmity combos.
    (4)

  6. #6
    Player
    Hysorn's Avatar
    Join Date
    Aug 2021
    Posts
    329
    Character
    Laudrian Ravenstorm
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Beddict View Post
    That was Power Slash, got removed because people literally never used their Enmity combos.
    Ahh, still though, the animation was really good, gives off some huge Eldritch Knight vibes, I only saw it in a video showing a bunch of removed abilities but it didn't really name them.
    (2)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hysorn View Post
    Ahh, still though, the animation was really good, gives off some huge Eldritch Knight vibes, I only saw it in a video showing a bunch of removed abilities but it didn't really name them.
    It was certainly a more interesting animation than, well, all but Bloodspiller and Scourge, imo.

    (DRK's Cross-classes Skull Sunder was the funniest shit ever, though.)
    (1)

  8. #8
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Remember that on Heavensward 450 potency atack was huge, now with the powercreep has become "not bad but there are things that hit much harder". Not mentioning that VIT giving as much atack as STR gave tanks their power peak compared to everyone else
    (2)
    Last edited by Bhearil; 09-23-2021 at 08:01 PM.

  9. #9
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    195
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shin96 View Post

    1. What issue with Dark Knight do you have since 5.0?

    2. Is there a viable solution to your problem? If so, write it down.

    3. What did you like about previous iterations of Dark Knight?

    4. How did DRK capture your interest while playing FFXIV?

    I'll drop my 2 cents in here, despite the fact that the devs all but confirmed our 2 cents mean nothing, no matter how many piles of cents are gathered.


    1. many glaring issues exist that have all been stated ad nauseum here, but I believe the strongest issue is the lack of interplay between the resources in the kit, which is what leads to the complaint about butchered job identity. after all, can you really call DRK the """resource management tank with active decision making""" when it can no longer do either of those things beyond giving some TBN?

    as for my biggest PERSONAL gripe, it has to be with the abysmal leveling kit. I might be in the minority here, but I do a TON of synced content with friends, and never did I once complain in the past because the job was FUN and FUNCTIONAL from lv 15 to lv 70. Nowadays, the disjointed leveling kit makes DRK feel like it has no gameplay identity or impactful contribution below lv 80.
    lv 50 DRK absolutely uncontested snore tier due to missing basically everything that makes DRK a DRK. lv 60 DRK is only barely above snore tier due to salted and abyssal drain (both which need a return to glory), and lv 70 DRK missing Dark Missionary as well as Stalwart Soul being relegated to lv 72 is UNACCEPTABLE, for both players who run Ultimates, as well as players who just like to do dailies with the homies.

    2. there are many viable solutions given the current build, all of which I've been decrying about for the last 2 years.
    for one, if BW was put on a 30s cooldown and make it unlock at the same time as Flood, we would be able to generate much more resource, as well as being able to learn to spend resource AT THE SAME TIME.
    if stalwart, TBN, and missionary were moved to earlier lvls (maybe something like SS lv40, TBN lv45, DM lv68 respectively) the kit would have much more engaging for the newer players. lastly, if potencies need to be """reworked""" so that """tanks don't do so much damage""" why did they bother with that number crunch, as opposed to giving us MORE ACCESS TO OUR TOOLS MORE OFTEN?

    3. what I loved about previous DRK was the ever satisfying gameplay loop of spending resource to empower abilities via Dark Arts.
    I will forever love the animation, sound design, and the empowering feeling I got from knowing that if i DA'd that Dark Mind then my healer wouldnt have to worry about healing me, especially when I could empower souleater to do more damage (which increased the healing potency) or I could choose to spend mana on Abyssal Drain so that my healer could focus on whatever rotation they used to have (RIP).
    I loved how the old kit had so much interplay between spending mana to gain blood, spending blood to gain DPS, spending mana to gain DPS, and spending blood to gain mana. the entire loop was so satisfying that I was able to grind 2 different characters to max cap DRK without being bored.

    4. DRK caught my interest because I played back in ARR during 2.1, and as a PLD player I liked tanking but did not really enjoy the simplicity of PLD nor the aesthetic of WAR (but I did LOVE how WAR had that THICCCCC HP pool back then, which was a cool way of mitigating damage that was different from PLD's base def modifier) so when DRK came out and I picked it up, i sucked ass with it but kept going because it was ENGAGING to a tee, and the gameplay loop of resource building and resource spending while maintaining aggro, keeping cooldowns cycling, dodging aoes, all while making sure teammates didnt kill themselves by giving them a powerful shield, made DRK my go to job for any content. hell its the whole reason this alt exists!
    (13)

  10. #10
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by bundythenoob View Post
    3. what I loved about previous DRK was the ever satisfying gameplay loop of spending resource to empower abilities via Dark Arts.
    I will forever love the animation, sound design, and the empowering feeling I got from knowing that if i DA'd that Dark Mind then my healer wouldnt have to worry about healing me, especially when I could empower souleater to do more damage (which increased the healing potency) or I could choose to spend mana on Abyssal Drain so that my healer could focus on whatever rotation they used to have (RIP).
    I loved how the old kit had so much interplay between spending mana to gain blood, spending blood to gain DPS, spending mana to gain DPS, and spending blood to gain mana. the entire loop was so satisfying that I was able to grind 2 different characters to max cap DRK without being bored.
    This. I loved the fast pace and juggling Blood into MP into Blood again. I can still remember even dungeons being fun simply because of it — I'd pull the whole hallway between 1st and 2nd boss in Scalla and just survive by rotating BP+DA+AD into TBN+Quietus, mashing cooldowns, running out of AoEs constantly, all that stuff. Blood Weapon+Delirium for single target, almost 20 seconds of getting a 2.2 GCD, Dark Arts every second ability to spend all that MP I'm getting, the APM was awesome.

    Right now I'm stuck with a 2.37 GCD (the highest I can go before it becomes actually uncomfortable is 2.4), can't actually die in a dungeon unless the healer falls asleep, and it's less of my responsibility to survive, and more of theirs to keep me alive while I'm basically DPS with more HP. Enmity is non-existent, mitigation in non-Savage content feels barely necessary outside of tankbusters, etc.
    (3)

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