Page 138 of 479 FirstFirst ... 38 88 128 136 137 138 139 140 148 188 238 ... LastLast
Results 1,371 to 1,380 of 4783
  1. #1371
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Been seeing a lot of people complaining about DRK, even on the subreddit of all places. Anyone hopeful for a rework in 6.x or 7.0? This is gonna sound weird, but I'm actually hopeful. I've never seen this many people complain about the class, so I'm a little optimistic.


    Hopefully this whole "DRK highest DPS!" thing is over soon so we aren't stuck with what we have rn. Worst case, we only get regen on Oblation. The TRUE worst case, they make TBN free... Somehow dumbing the job down even more.
    (5)
    Last edited by Sazuzaki; 12-13-2021 at 10:39 AM.

  2. #1372
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    I'd be pretty content if Oblation had an additional Heal Over Time effect, something meaningful that I can use in both single target & multi-target aoe situations.
    (1)

  3. #1373
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ArthurATDayne View Post
    I'd be pretty content if Oblation had an additional Heal Over Time effect, something meaningful that I can use in both single target & multi-target aoe situations.

    Regen on Oblation would certainly be better than nothing, but I think the job needs a rework of it's core mechanics to fully go into the right direction. It's just a matter of what DRK needs to excel at, and I personally think it should be the versatility tank. Would love to see Dark Arts come back in the form similar to Sages Eukrasia and have us augment our abilities based on what's happening.

    *Edited this cause I don't want to ruin anyone's enjoyment in current DRK. Just felt like I was a little too negative with my wording on the original post.
    (3)
    Last edited by Sazuzaki; 12-13-2021 at 02:43 PM.

  4. #1374
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Given how controversial the reintroduction of an MP using Dark Arts would be, I'm in agreement that a Darkside using version would be nicer. I could obviously be speaking out of my arse, as it'd be cool to plan around for gameplay—but given the way SE seems very disinclined to give tanks decent or interesting mechanics, I sadly don't know that they'd actually take that suggestion. If they removed all the MP and Blood management they already did, I heavily doubt they're going to introduce the usage of a third resource.

    Giving feedback for this job is incredibly rough. It's hard to say that anyone, most of all SE, knows what they really want it to be. While I understand the disdain many had for Dark Arts, it feels like they tore out a core and replaced it with half or less of a core in the form of Edge/Flood and current Darkside. I don't think any amount of added healing, mitigation, stacked blood weapon, or what have you is going to fix that. I do not even know if there's a good halfway point to meet at for those who enjoyed the old and for those who enjoy the new. It is a grand shame and maybe attempting to enjoy this job or tanking in this game simply isn't for me at this point.
    (1)

  5. #1375
    Player
    Kiryyn's Avatar
    Join Date
    Dec 2021
    Posts
    2
    Character
    Sergeant Kiryyn
    World
    Excalibur
    Main Class
    Reaper Lv 90
    My issue with DRK is the fact that every other tank at 82 got some kind of "mastery" the enhance their kit which allows them to survive significantly better than DRK. Warrior can pretty much perma-heal him/herself, GNB got a massive 900 potency heal with their mastery, and Paladin got a heal on their shield wall. All of these are great additions.

    DRK on the other hand - got a 10% mitigation CD which doesn't help them in the slightest in terms of self sustain no matter how many charges are on it because the damage is still coming in... fast and very hard.

    Thought process on fixing this? Simple - Take your 10% mitigation CD back and give DRK The Blackest Night Mastery - give them a potency heal on the shield being burst or expiring like was done with GNB.
    This not only ties in with what they are ALREADY using as is the other tanks at 82 - but will help with their survivability - and probably make the class a bit more enjoyable even with some of the other lackings.

    With this being said - I'm not much of a DRK player in the first place. I am legitimately only playing it to level it, and I can say first hand that it feels terrible. After getting the class to max level - I will not touch it unless something is done to fix what this garbage is at the moment.
    (4)

  6. #1376
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Ill have to agree that dark will need a better self heal in aoe pull and maybe single target. Compared to the other tanks it really needs a better self stain. Like gnb have there very own excog.
    (1)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  7. #1377
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Drk is the strongest DPS wise, and only GNB, gets close/Even to it's capability, it's complete madness granting it more buffs.

    Paladin couldn't even main tank without the job being punished and yet people accepted it.
    (1)
    Last edited by Undeadfire; 12-14-2021 at 12:13 AM.
    Gae Bolg Animus 18/04/2014

  8. #1378
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Undeadfire View Post
    Drk is the strongest DPS wise, and only GNB, gets close/Even to it's capability, it's complete madness granting it more buffs.

    Paladin couldn't even main tank without the job being punished and yet people accepted it.
    DRK vs PLD dps is roughly 3-4%... that's hardly a reason to not give it the QoL or Healing changes it deserves (like Living Dead being an actual cooldown, Blood Weapon having charges, having some form of healing LIKE ALL THE OTHER TANKS). Even then, if it had half the healing GNB had it'd be decent and by your standard they do "close" to the same. So no, I don't think its "complete madness".
    (9)

  9. #1379
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Paladin had no self heal sustain for years starting from ARR, punished for losing health and never got any till this Xpac, don't even mention Clemency.

    It is madness granting it more buffs to suit the individual.

    We don't need another tank that's essentially better than every other tank in everyway. Warrior was only stronger healing in SHBs, but that's it, useless at adapting everything else. GNB in SHBs was stupidly OP.
    (1)
    Gae Bolg Animus 18/04/2014

  10. #1380
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    I wont entertain this again because I'm unsure if you are trolling or not at this point.

    It is madness granting it more buffs to suit the individual.
    It's to bring it in line with the other 3 tanks that have (quite literally) up to 2000+ potency of healing in ogcds that not only cost a grand total of nothing, BUT dont require full value to get effectiveness out of their usage(as opposed to TBN which requires 100% value or it hurts the player's gameplay)

    We don't need another tank that's essentially better than every other tank in everyway
    We don't need another that's worse in everyway either defensively or offensively. DRK is even with the other tanks in damage, maybe not on AVERAGE, but in the hands of the right players a 3-4% difference is much better than what we had in previous expansions in terms of balance (outside ShB)

    With that said, in a more constructive manner. I'll say it once and i'll sing it to the heavens until it happens: DRK needs 5 charges on Blood weapon to not force SKS melds - Needs a form of ogcd healing that doesn't require a DPS resource (like the other 3 tanks) - Living Dead needs an adjustment to its HP threshold and/or once fully healed, allow the invuln state to still last the full duration (10s) like... again all the other tanks.
    (8)
    Last edited by Deathshiro; 12-14-2021 at 01:28 AM.

Page 138 of 479 FirstFirst ... 38 88 128 136 137 138 139 140 148 188 238 ... LastLast