If all the duties at that time were like Pharos Sirius in terms of difficulty and mechanical involvement, people wouldn't have been queue bailing to try and get a different duty.





No, they would have instead quit the game. The more that is done, the more niche it becomes, the less players the game has. The devs want the basic content that everyone is required to do to be accessible. That means it's going to be easy and not ask too much and is probably going to bore some who aren't challenged by it. There are other things the devs put in the game for that exact challenge.
The other thing to remember is the devs also want players to do the content. They tried more hard mode or tricky dungeons, like Pharos Sirius, and the playerbase avoided them. So where is their return on the work put in if their players avoid it?





Actually most people's reasoning wasn't the difficulty, it was that the rewards were of the same ilvl as wp and AK, but it was more difficult, so why bother.No, they would have instead quit the game. The more that is done, the more niche it becomes, the less players the game has. The devs want the basic content that everyone is required to do to be accessible. That means it's going to be easy and not ask too much and is probably going to bore some who aren't challenged by it. There are other things the devs put in the game for that exact challenge.
The other thing to remember is the devs also want players to do the content. They tried more hard mode or tricky dungeons, like Pharos Sirius, and the playerbase avoided them. So where is their return on the work put in if their players avoid it?
Try not to speak for other people as if you are some representative of the majority. If you're going to quit a game because they want you to actually play the game instead of letting it run itself like a spinoff of an idle heroes game that's your choice alone.No, they would have instead quit the game. The more that is done, the more niche it becomes, the less players the game has. The devs want the basic content that everyone is required to do to be accessible. That means it's going to be easy and not ask too much and is probably going to bore some who aren't challenged by it. There are other things the devs put in the game for that exact challenge.
The other thing to remember is the devs also want players to do the content. They tried more hard mode or tricky dungeons, like Pharos Sirius, and the playerbase avoided them. So where is their return on the work put in if their players avoid it?
The player base did not avoid hard mode or tricky dungeons. The small faction I call lazy players avoided those while the majority of the player base actually did those duties when they appeared in roulettes and completed them without issue.
All of these "problem" duties that everybody supposedly avoids in roulettes, I've ran them all countless times. It was extremely rare to see someone actually abandon the duty just because it came up. Because of this at the current point in time I feel every single person claiming that they always see people abandon those duties are either the one abandoning the duty because they don't want to do it and are upset because they then have to wait 30 minutes to queue again, or are giving absurd exaggerations because they're afraid of having to learn basic competency in playing the game.
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