you realise people have differeing skill levels and may really just enjoy the story and can play to a bare minimum.Why does [I like story] equate to [I'm too stupid to hold a controller]? That's simply not true. Casual also doesn't mean brain-dead and yet SE pretends it does. And it always baffles me how complacent the community has gotten. Like it's unheard of for games to have difficulty settings.
For "hard" content you have the optional content that SE make available to you - there is no need (nor desire in the Devs minds) to make MSQ harder as that will simply drive away many players who find it is no longer possible or enjoyable to progress in the time that they have available.
Its about not making it harder but making it more interesting. Every dungeon in this game is very linear. We did ask to have "Mythic plus" for those that want a challenge. But Yoshi said no.I honestly wish I could like this comment more. I've been saying this for years. Not only here, but other MMOs I play which have similar takes.
The forum community is always elite players who never, ever make a mistake in anything, and they always want the game to be INCREDIBLY hard, punishing and unforgiving. Maybe even permanent death, or that the very least the loss of all your stuff (which some old MMOs used to do.)
Thank god the forum community in almost any game makes up such a tiny fraction of the overall playerbase. There is a reason AAA MMOs have mostly easy dungeons.
It's because the age of the average gamer in the US today is 35 years old. And most have families now. This isn't 2005 anymore. Most people that started playing old school games are now adults. They play a couple hours a night or whenever they can sneak some time in. They don't want to spend time figuring out crazy hard dungeons.
More so in a Final Fantasy game, where story is king.
And the comment of elite players not everybody are elite players , some (speaking for myself) want a challenge in between patch cycles after extreme and savage content has been done.
for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?
If you are of level, yeah the gear is relevant.
Though like a toddler rapidly outgrowing their clothes, you level up so fast at that point in the game, and the stat difference makes no real difference when the numbers are all so low and close together, that it's still not really worth going out of your way for.
k.Yet most groups I get still do the two rooms and the puzzle. I've only had one where the tank refused to do them and pushed the party to just ignore it all. And the rest of us didn't really like doing that. There's something fun about the little mini puzzles with the heads to open the doors.
That's some nice anecdotal experience.
My anecdotal experience is I've seen the party go out of their way for this stuff so few times this expac (during multiple new player booms) that I can count it on one hand.
Our personal experiences don't really matter too much though when the writing is on the wall as far as what the devs and what the greater community think.
Personally, I believe that mini puzzles are fun, but if there is a good way to integrate them into FF14 style dungeons the dev team have not figured out how to yet. Not when one of the highlights is something like pushing the right button in Sastasha.
Yep. I want harder dungeons. Anything that requires more sophisticated play is fine with me.
I'm 32 with a full time job and back in school full time to finish my bachelor's degree.I honestly wish I could like this comment more. I've been saying this for years. Not only here, but other MMOs I play which have similar takes.
The forum community is always elite players who never, ever make a mistake in anything, and they always want the game to be INCREDIBLY hard, punishing and unforgiving. Maybe even permanent death, or that the very least the loss of all your stuff (which some old MMOs used to do.)
Thank god the forum community in almost any game makes up such a tiny fraction of the overall playerbase. There is a reason AAA MMOs have mostly easy dungeons.
It's because the age of the average gamer in the US today is 35 years old. And most have families now. This isn't 2005 anymore. Most people that started playing old school games are now adults. They play a couple hours a night or whenever they can sneak some time in. They don't want to spend time figuring out crazy hard dungeons.
More so in a Final Fantasy game, where story is king.
Doesn't change my stance on not wanting dungeons to be brain dead.
Again, no one is asking for ex or savage level.
Just... Maybe something more along the lines of pharos Sirius when it released, or AK.
You know, make you think a bit. Them being slightly more difficult won't increase the time it takes to complete them much. In fact, the time it takes now is laughable. It used to take 35 minutes to get through leveling dungeons back in 2.0.
Last edited by Valkyrie_Lenneth; 09-28-2021 at 11:14 PM.
As much as I also liked Pharos Sirius, getting it in roulette was also a wasted queue more often than not. It was very frequent for one or two of the people to leave the dungeon immediately upon queueing in. That's what I don't want to deal with.I'm 32 with a full time job and back in school full time to finish my bachelor's degree.
Doesn't change my stance on not wanting dungeons to be brain dead.
Again, no one is asking for ex or savage level.
Just... Maybe something more along the lines of pharos Sirius when it released, or AK.
You know, make you think a bit. Them being slightly more difficult won't increase the time it takes to complete them much. In fact, the time it takes now is laughable. It used to take 35 minutes to get through leveling dungeons back in 2.0.
but that's the content for people that want harder content! even if many of them are way too complicated and hard for many of the people that want just slightly harder content! no, go do extremes and savage and stop complaining!
like, why do posters do this? I personally think savage content is too hard and that extreme is verging on too complicated in certain fights (like SoSex) and thus don't do either content, yet I want harder 'normal' content because as it currently is, most of it is way too easy
but I guess I'm a tryhard elitist raider for wanting bardam/doma levels of spicyness in dungeons
It doesn't serve the same purpose though.
A big 8 person boss fight is pretty different from a 4 person dungeon run.
And even if one enjoys EX and Savage content doesn't help roulettes (or even just story progression) not be a drag.
If all the duties at that time were like Pharos Sirius in terms of difficulty and mechanical involvement, people wouldn't have been queue bailing to try and get a different duty.
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